Adapt
It appears spore 2 is coming.
And I am so ♥♥♥♥♥♥♥♥ ready
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Showing 1-11 of 11 comments
Limpa Feb 4, 2021 @ 5:38am 
just wait to februari 18 and you'll get it.
Necrius Jul 28, 2021 @ 11:13am 
It looks like extended creature stage. Maybe something like Will Wright would've wanted, but couldn't make in Spore. Or maybe a cheap knock-off with barely any complexity added.
FennecFyre Jul 28, 2021 @ 12:38pm 
The creature aesthetics do make this feel like a spiritual successor, but that's a good thing IMO. If this ends up being Spore's creature/cell stage but with actual animal/nature survival mechanics, I'll be over the moon ^^
Mutwe  [developer] Jul 28, 2021 @ 1:07pm 
Come play the demo and find out!
There's also a roadmap: https://app.gitkraken.com/glo/board/XUK4NEWWFAAPc06V
SkaarSmashKikou Jul 29, 2021 @ 5:44pm 
Originally posted by Mutwe:
Come play the demo and find out!
There's also a roadmap: https://app.gitkraken.com/glo/board/XUK4NEWWFAAPc06V

How complex was the ecosystem, at the moment?
Mutwe  [developer] Jul 31, 2021 @ 12:04pm 
At the moment the ecosystem is comprised of biomes, determined via layered climate and temperature data maps super-imposed over a geographic data-set (altitude and slope). The end result determines available vegetation species and density. Plant life experience basic growth and lifecycles, potentially harboring nuts / seeds, can support additional growth such as mushrooms, and potentially offer multiple individual food sources, which can possess adaptations such as hard shells, or poison.
SkaarSmashKikou Aug 3, 2021 @ 4:43am 
Originally posted by Mutwe:
At the moment the ecosystem is comprised of biomes, determined via layered climate and temperature data maps super-imposed over a geographic data-set (altitude and slope). The end result determines available vegetation species and density. Plant life experience basic growth and lifecycles, potentially harboring nuts / seeds, can support additional growth such as mushrooms, and potentially offer multiple individual food sources, which can possess adaptations such as hard shells, or poison.

Thanks for the response. I, actually, tried the demo by create some aquatic animals (like an seal-lizard), which was an formidable experience. So, I wondering, do we may could be able to do an tadpole phase for our creatures, like some of those amphibians, from the Permian, who looked like crocodiles?
Mutwe  [developer] Aug 4, 2021 @ 12:48pm 
This is something I've actually thought about a lot. That said, there are no formal confirmation for this feature; but It is something I would very much like to do.
Liam Aug 7, 2021 @ 6:14am 
I have a issue with my speices not having any population to mate with
Mutwe  [developer] Aug 8, 2021 @ 4:12am 
Thanks for the report, I'll be adding some backup spawning mechanisms, so that if there are not enough animals (of either your species, or not your species), the game will do some re-populating.
SkaarSmashKikou Aug 13, 2021 @ 12:52pm 
Originally posted by Mutwe:
This is something I've actually thought about a lot. That said, there are no formal confirmation for this feature; but It is something I would very much like to do.

That could be awesome indeed! I can imagine an world where amphibians were the main life form, with plenty of tadpoles in the sea, basicaly, acting as fishs.

But don't need to rush it, your team have already an more robust base than Spore (who had been badly rushed by EA).
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