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Ein Übersetzungsproblem melden
Agree, but If you would have waited with announcement until you got something else to show, the community would have had some idea due to testers saying something or whatever. It would have been better PR wise, but less transparent (which I prefer ofc). So I understand the decison
That being said I'm looking forward to carriers bigly! and I'm also interested to see how you redirect development to give more battle-to-battle value in lieu of a full campaign.; (I do hope some version of the track-analysis can be involved in this, as that was just so damn cool.
This tbh. The balls it has to take as a dev to stand up and say "I'm not going to deliver a ♥♥♥♥ product" even while sinking a lot of time into it is pretty based ngl.
At least for me, I hope the singleplayer experience WITHIN the current skirmish gamemode is improved with better AI and maybe some reworked gamemodes. Especially when conquest won't be eating up all of the dev's time.
Thank you for being clear and upfront with us.
I look forward to what's next!
But I don't think that a move from large-scale moving of fleets is specifically a bad thing. I'm now imagining more of a zoomed-in focus on one specific fleet, maybe with an adaption of the crew system to flesh out the stories of each individual ship, (so instead of just flag officers, we can learn about ensign Jenkins and his friends on a damage control team. you know, like a star trek- lower decks vibe) Then each loss of a ship isn't just "Oh no! My ships gone boom!" It's watching the ANS-All That Ends Well, explode whilst your stomach sinks somewhere below where you are sitting, hoping that Ensign Jenkins was on one of the three lifeboats you saw launch because you just know that Captain Hayden has gone down with her ship.
Having a more personal focus could be a boon, rather than a Loss, I still believe. Besides I'm one of those idiots who have played for hours and never touched multiplayer, I just sit there, designing, deleting, and then accidentally redesigning the same ships only to watch them get annihilated again because I really should have kept them next to that asteroid. I just love how this game plays to my imagination of a ship and its crew. Looking forward to seeing how this goes!
P.S: Soooo looking forward to carriers, i can't wait!
Exactly. Since I have thousands of hours in other multiplayers games, I witnessed everything as you said. It is a shame.
I guess, I had to wait for some game designer who can actually do what he promissed: great tactical and strategic combat.
This is actually very disapointing and frustrating. I had recommended this game at every opportunity I got (and not, I don´t have 1k hours of playing it, I pretty much only play single player and was expecting the strategic layer to really get back at playing it) and mentioned the promissed campaing feature, both to friends and game channels I followed. It is a shame.
I was excepting something like Highfleet.