NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Jan 10 @ 6:03am
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The Carriers Update
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Showing 76-82 of 82 comments
Teralynx Jan 13 @ 2:05pm 
Originally posted by Sevi117:
I still have the moorline hull instead of refit moorline hull. Already checked game integrity

I would recommend deleting starter fleets from folder and checking integrity again. Had the same problem and this fixed it.
Originally posted by Sevi117:
The range is 4,5km. It has the new thermal seeker with a radar validator. I'm trying to avoid command missiles and torpedoes as much as I can to cut down on torpedo and missiles cost.

So craft will actually only fire on targets if they are able to be picked up by the sensor the missile is using. So craft won't fire HOJ missiles at a ship that's EMCONing, and they won't fire WAKE unless they have a rear-aspect shot at the ship.

Note that the new THERM seeker only works from all-aspect as a validator, so when as a seeker it's identical to WAKE.

For keeping costs down on a Moorline, I'd advise having one load of premium torpedo bombers, and then have a secondary loadout with the cheaper unguided munitions like R3 rockets. They're not as good at getting through PD, but they hit hard and can't be softkilled!
I cant seem to get AI Carriers to launch their craft. The opposing fleets craft are similar with similar craft load outs. AI set to hard.
What are the wings for?
Originally posted by HungryHedgehog:
What are the wings for?
The Alliance faction's spacecraft look like aircraft because they are also aircraft! They can seamlessly transition from carriers in orbit to a planetary atmosphere, which eases logistics for the overstretched Alliance but makes their craft moderately worse in close combat compared to the Protectorate, which operates space-only designs.
Last edited by NotSoLoneWolf; Jan 15 @ 2:12pm
I'm so swol...
Buddy Feb 7 @ 6:12am 
This is really cool and I can't wait to try this out! I think your definitions of "light carrier" and "escort carrier" are reversed. though. During WWII, escort carriers were cheap converted transports that could keep up with slow merchant ships and provide some degree of air cover while light carriers were large, fast ships that could keep up with fleets and were more capable than escort carriers.
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