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I would recommend deleting starter fleets from folder and checking integrity again. Had the same problem and this fixed it.
So craft will actually only fire on targets if they are able to be picked up by the sensor the missile is using. So craft won't fire HOJ missiles at a ship that's EMCONing, and they won't fire WAKE unless they have a rear-aspect shot at the ship.
Note that the new THERM seeker only works from all-aspect as a validator, so when as a seeker it's identical to WAKE.
For keeping costs down on a Moorline, I'd advise having one load of premium torpedo bombers, and then have a secondary loadout with the cheaper unguided munitions like R3 rockets. They're not as good at getting through PD, but they hit hard and can't be softkilled!