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If you have read my entire post, I'm not talking about the exsiting template system - you fill in the empty slots on a given skeleton hull - but rather creating the hull skeleton itself.
Like for instance - I would like all the big gun positions on the solomon to be on top, not spread on top and bottom,
I would like to re-arange the slots on a ship to make it sleek not chubby etc.
I think bevor we have a free or even a "select front, center and back" system we should just add one or two more of each type of ship and see how this would "free up" the playerchoises.
Yeeeeah....that sounds much better.
Like stellaris you mean?
where we have combinations of
assult/heavy gun/AA etc
bow/center/aft section stuff right?
That is a bit closer to my vision yes but space engineer would be a bit too fine-grained.
It will indeed be too complex and take too long to build.
My vision of this 'shipbuilder' would be more closer to "Ultimate Admiral: Dreadnought" or "stellaris"
If you have played those games.
The ship hull base form aesthetics are pre-set per shipclass/faction.
However you can adjust the length/width of the hull and add turrets/weapons/mounts/towers on it freely - as long as the space allows it that is.
This is in my opinion, as close as you can get to a perfect balance between
customizable warship building
and
making the build process convinient enough
that you actually have time left to battle and play with it.
I'm a big fan of space-battleship-goes-boom games too.
Is that sword of the stars game good?
the first one, yes.
the second one is meh/okay, it released half-baked because of difficulties during production but it shows the skeleton of a great game that didn't get a chance. Leviathans are great though
Bruh, so many steam games walk the same path.
The ingredients are there. They just prematurely release or stop updating and that just breaks my heart
is this sarcasm?