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The track is
Sketchy internet means theres no point in playing with others.
Phrosphor: https://www.youtube.com/watch?v=FXPgREfL8mc. Timestamp is: 17:16. Hope this helps!
Thanks, it does somewhat help. Phrosphor seems to think was Jamming Pods against missiles that were targeting the strike craft (this sounds like counter-measures). The missiles in that demonstration were targeting the fighters themselves.
I wonder if it is possible for a strike craft to work with scryer and act as PD.
Said video: https://www.youtube.com/watch?v=CJJiYTTBj7Y
Timestamps for awesome shuttle action: 0:42, 1:38
At the first timestamp, we see a shuttle using some sort of automatic scattergun to ward off what presumably are strike craft. The gun somewhat resembles a GAM-B01 autocannon, and uses green tracers.
At the second timestamp, the shuttle is also engaging strike craft. However, it appears that the weapon has changed from a scattergun, to a more traditional autocannon, and uses green tracers as well.
This is what I suspect too, along with the craft prioritising a Kinetic HE warhead over cluster decoys in missile interception. I'm curious of how this will impact something such as the SGH-H-300, maybe making it redundant.
That is a very interesting point that I hadn't previously considered.
The main weakness of hybrid missiles is their cruse stage, it takes up a considerable amount of flight time, and the missile is extremely vulnerable during the majority of the stage. This weakness could easily be exploited by the OSP via the use of strike craft. However, arguing that hybrids are entirely redundant is ignoring the upside of the cruse stage, the ability to designate a strike path. A good missile user can plot a missile in such a way that contact with the enemy is minimized up until the terminal range of the missile is meet, and the missile stages. Many competent missile players know how to use this advantage already. I do agree that missile warfare will be impacted by the introduction of fighters. Penetrating the target's point defense net will be significantly harder.
*Just for clarification, my experience with this game is single-player only, so I don't have multiplayer experience. So take this as it should be taken*
On the contrary, arguably, the cruise stage is what I would expect however.
Point defenses should hypothetically fire at strike craft and missiles, and if point defenses fire at strike craft, strike craft will most likely be used in conjuncture with missiles as to overwhelm PD systems. If strike craft attack, a player should expect that missiles will be fired, and if there are no missiles in conjucture with the strikecraft from the same direction, the player is almost to be sure there is a missile attack from another direction. (So for an SGH-H-300, I would expect strikecraft to appear (with a possible missile mix up), with the SGH-H-300 synchronised with the attack from another direction.)
If this is the case, opposing player strike craft in defensive formation along with the main ships should prioritise ship survivability and strike craft survivability as doctrine by ensuring strikecraft engagement should not engage beyond their own main fleet pd support range. This confers advantage to the players strike craft that is in cover which would lead to strikecraft potentially readjusting course to intercept on missile strike path in conjucture with recommended countermeasures to the missiles guidance system. Opposing strikecraft should suffer significantly from this action. enemy PD is arguably weaker, and a player's missile capacity is then stronger.
Redundancy comes in as an argument from conclusion, simply because I should not expect the opposition to expend his strikecraft unnecessarily, Yet, missile fire arguably is best used in conjucture with strikecraft.
Thus in my opinion, strikecraft are best suited being first and foremost anti-missile roles.
What are your thoughts on this?