NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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dtboyle66 Dec 11, 2024 @ 11:48am
For those of you who don't know, CARRIERS UPDATE IS ON JANUARY 10th 2025!!!!!
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Showing 1-15 of 16 comments
Svæltha Dec 11, 2024 @ 12:49pm 
Thanks for the heads up.
The track is :tdfire:
Bebop64 Dec 11, 2024 @ 1:13pm 
im so pumped for this
Snowflocke Dec 14, 2024 @ 12:28am 
performance says no
:partyhat: Dec 24, 2024 @ 10:11am 
I was wondering. Saw the trailers but no updates yet. :awkward:
Northy Dec 24, 2024 @ 4:29pm 
Ive not played this game in over a year.
Sketchy internet means theres no point in playing with others.
dtboyle66 Dec 25, 2024 @ 7:53am 
Originally posted by Northy:
Ive not played this game in over a year.
Sketchy internet means theres no point in playing with others.
Ok? Thanks? Merry Christmas btw
dtboyle66 Dec 26, 2024 @ 2:39pm 
Also, the soundtrack dropped about a day ago, here it is: https://www.youtube.com/watch?v=qnOqUAieCV4
Lumen Gaudiosum Dec 26, 2024 @ 6:18pm 
Any idea if strike craft can target missiles?
dtboyle66 Dec 26, 2024 @ 6:38pm 
Yes, that was showcased in this video by
Phrosphor: https://www.youtube.com/watch?v=FXPgREfL8mc. Timestamp is: 17:16. Hope this helps!
Last edited by dtboyle66; Dec 26, 2024 @ 6:39pm
Lumen Gaudiosum Dec 26, 2024 @ 7:56pm 
Originally posted by dtboyle66:
Yes, that was showcased in this video by
Phrosphor: https://www.youtube.com/watch?v=FXPgREfL8mc. Timestamp is: 17:16. Hope this helps!

Thanks, it does somewhat help. Phrosphor seems to think was Jamming Pods against missiles that were targeting the strike craft (this sounds like counter-measures). The missiles in that demonstration were targeting the fighters themselves.

I wonder if it is possible for a strike craft to work with scryer and act as PD.
dtboyle66 Dec 26, 2024 @ 9:46pm 
Aye, the jamming pods were used most prominently. However, if you watch carefully, you will see the strike craft attack the enemy missiles with their guns. Its a bit of a blink-and-you-miss-it moment, but its there. So the strike craft can assist with point defense. As for it working together with the scryer, I suspect strike craft have a datalink connection with all other friendly battlespace assets, similar to the communication system between larger vessels. So there is no reason to believe that they wont use scryer intel.
Last edited by dtboyle66; Dec 26, 2024 @ 9:48pm
dtboyle66 Dec 26, 2024 @ 10:03pm 
Now, if you are asking if the aircraft themselves can sync to PD grids, the answer is probably no. But I imagine that PD/vessel assistance will be the domain of the "Halberd" shuttle. The shuttle in action can be seen in the first video.

Said video: https://www.youtube.com/watch?v=CJJiYTTBj7Y
Timestamps for awesome shuttle action: 0:42, 1:38

At the first timestamp, we see a shuttle using some sort of automatic scattergun to ward off what presumably are strike craft. The gun somewhat resembles a GAM-B01 autocannon, and uses green tracers.

At the second timestamp, the shuttle is also engaging strike craft. However, it appears that the weapon has changed from a scattergun, to a more traditional autocannon, and uses green tracers as well.
Lumen Gaudiosum Dec 27, 2024 @ 2:54pm 
Originally posted by dtboyle66:
As for it working together with the scryer, I suspect strike craft have a datalink connection with all other friendly battlespace assets, similar to the communication system between larger vessels. So there is no reason to believe that they wont use scryer intel.

This is what I suspect too, along with the craft prioritising a Kinetic HE warhead over cluster decoys in missile interception. I'm curious of how this will impact something such as the SGH-H-300, maybe making it redundant.
Last edited by Lumen Gaudiosum; Dec 27, 2024 @ 2:56pm
dtboyle66 Dec 27, 2024 @ 5:32pm 
Originally posted by Lumen Gaudiosum:
Originally posted by dtboyle66:
As for it working together with the scryer, I suspect strike craft have a datalink connection with all other friendly battlespace assets, similar to the communication system between larger vessels. So there is no reason to believe that they wont use scryer intel.

This is what I suspect too, along with the craft prioritising a Kinetic HE warhead over cluster decoys in missile interception. I'm curious of how this will impact something such as the SGH-H-300, maybe making it redundant.

That is a very interesting point that I hadn't previously considered.

The main weakness of hybrid missiles is their cruse stage, it takes up a considerable amount of flight time, and the missile is extremely vulnerable during the majority of the stage. This weakness could easily be exploited by the OSP via the use of strike craft. However, arguing that hybrids are entirely redundant is ignoring the upside of the cruse stage, the ability to designate a strike path. A good missile user can plot a missile in such a way that contact with the enemy is minimized up until the terminal range of the missile is meet, and the missile stages. Many competent missile players know how to use this advantage already. I do agree that missile warfare will be impacted by the introduction of fighters. Penetrating the target's point defense net will be significantly harder.
Last edited by dtboyle66; Dec 28, 2024 @ 10:22am
Lumen Gaudiosum Dec 28, 2024 @ 1:44pm 
Originally posted by dtboyle66:
However, arguing that hybrids are entirely redundant is ignoring the upside of the cruse stage, the ability to designate a strike path..

*Just for clarification, my experience with this game is single-player only, so I don't have multiplayer experience. So take this as it should be taken*

On the contrary, arguably, the cruise stage is what I would expect however.

Point defenses should hypothetically fire at strike craft and missiles, and if point defenses fire at strike craft, strike craft will most likely be used in conjuncture with missiles as to overwhelm PD systems. If strike craft attack, a player should expect that missiles will be fired, and if there are no missiles in conjucture with the strikecraft from the same direction, the player is almost to be sure there is a missile attack from another direction. (So for an SGH-H-300, I would expect strikecraft to appear (with a possible missile mix up), with the SGH-H-300 synchronised with the attack from another direction.)

If this is the case, opposing player strike craft in defensive formation along with the main ships should prioritise ship survivability and strike craft survivability as doctrine by ensuring strikecraft engagement should not engage beyond their own main fleet pd support range. This confers advantage to the players strike craft that is in cover which would lead to strikecraft potentially readjusting course to intercept on missile strike path in conjucture with recommended countermeasures to the missiles guidance system. Opposing strikecraft should suffer significantly from this action. enemy PD is arguably weaker, and a player's missile capacity is then stronger.

Redundancy comes in as an argument from conclusion, simply because I should not expect the opposition to expend his strikecraft unnecessarily, Yet, missile fire arguably is best used in conjucture with strikecraft.

Thus in my opinion, strikecraft are best suited being first and foremost anti-missile roles.

What are your thoughts on this?
Last edited by Lumen Gaudiosum; Dec 28, 2024 @ 1:45pm
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