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I thought the tradeoff of rolloff launchers was only being able to launch one per launcher at a time—not also that you could only launch one type of missile from every launcher if you launch more than one at a time.
Step 2: Toggle your ships firemode to "hold" to hold fire
Step 3: Order the mix of missiles you want to launch.
Step 4: Toggle to "fire at will" when you are ready with the setup and have a clear sight to the target/first waypoint.
Step 5: enjoy your workaround of the Mix-missile update that only benefits ANS launchsystems (at the moment). There is no other way.
Yes, but I want to launch four DIFFERENT TYPES of missiles.
Tried this, but with each individual ship, I can only fire the groups separately (not as simultaneous salvos), and with a formation, they are grouped into one fire group and thus I can only fire one kind of missile from the single group.
Thank you for clarifying that there is no other way.
And can that be done with a formation or only per individual ship?
You also have to do this kind of setup for each ship so far i tested.
Toggle Hold fire on the ship and then cancel the fire order. You have to set it up individually on each ship but once set up you can fire the entire formation using shift like you normally would.
All we need is some more ways to customize our weapons.
One way can be to be able to create ammobelts and ading more ammotypes in general.
But seriously for now there's very little need of mix salvo on rolloff launchers, it's more often used as a finisher for a crippled ship rather than decent PD penetrator
So if you have one tug filled with arad/act, one with act/decoy, one with act/[wake], it doesn't care. If they're all in a formation, and you issue a formation MLS fire order, each ship will fire missiles, and hey presto, mixed salvo.
With a bulk liner or monitor where you may have many MLS, as mentioned, you can use hold fire, and cancelled fire orders, to load a specific type into each weapons group of MLS. Once again, issue a formation fire order (even if only 1 ship), and it will fire from every MLS on the ship, and you'll get a mixed salvo.
Put another way: when you do a shift- formation fire order, it will fire from *every* MLS in the formation, and if you have different things loaded into the various MLS, it will not care, but will dump what ever is loaded out into space.
I use this technique frequently for MLS tug blobs, as well as on MLS bulk freighters, in order to mix in a small number of missiles carrying decoys, for example.
The thing is, OSP tech is generally less flexible than ANS, it usually has a specific strength (with MLS, the ability to quickly launch many missiles, without programming channels or programming time), and a specific weakness - in this case, a limitation in the ability to rapidly swap between missile types - to counterbalance that strength. You see a similar pattern with the OSP guns - big autoloader, to rapidly fire a lot of shells, followed by an extended reload cycle, limiting the ability to quickly switch ammo types or pressure multiple targets.
If you want to call if "user unfriendly" that's fine, but I'm going to call it "needs a fix." Or maybe we could mutually agree on "needs betterment?"
As I said, I don't want to have to use the "hold" state. "If you just click 50 times, you can do what you want" is a workaround, not a solution. If your tire is leaky, and your mechanic says "just pull over every 5 minutes and put some air in it," that's a workaround, not a solution.
What if I want to use rolloffs in a different way?
This is actually really useful. Thank you!