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Homeworld is a decent proxy, but also softer sci-fi.
I found one called Battlestar Galactica which has some pretty decent fleet mechanics, and of course Homeworld which is in the same vein. Jupiter incident is one I had not heard of, I will give that a look.
Nebulous feels or reminds me of the series 'The expanse' which is a top series. I wonder if it was the series that inspired the dev's?
Nexus and Homeworld have been mentioned before as inspirations. Potentially some more ive missed.
People are thinking of it is probably like Homeworld or some traditional space RTS, so get frustrated right away because it doesn't work that way at all because it's more like a space version (and radar focused version) of a Cold War era submarine hunting game, in how it plays out.
The only other thing that takes time to learn is cons & pros, counters to certain parts/equipment/weapons and the nuances, which IMO is the funnest part of the game.
Anyway, I agree that Nexus: The Jupiter Incident is the closest thing to it. I thought it was pretty "realistic", if going the traditional hard sci-fi route, Expanse-like, unless you mean truly realistic space combat, which would be Children of a Dead Earth, which I thought was boring and basically "too realistic".