NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Ship movement
Not a compliant just a quick question is anyone having trouble with ship movement, when I move the ships they tend to drift sideways or roll is there something I'm missing as it really frustrating.
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Showing 1-13 of 13 comments
They might be trying to bring weapons to bear if you gave an attack order as well, or their thrusters may be damaged.

I took a design into the testing range and found that its weapon layout had a major conflict with itself and made it want to fly in a very odd manner while not even able to bring all guns to bear.
Count D'Cinamon Mar 11, 2023 @ 6:23am 
as someone mentioned above, check your ship configuration and load out. when you tell your ship to fire or do something, they will auto roll or rotate based on the side of those mounts.

This is why its important to separate gun that cover separate sides, especially for OSP line ship that has those gun with no flexible gyro.

Also keep in mind moving on flanking speed prevent your ship from adjusting its bearing
Tempest Fox3 Mar 11, 2023 @ 8:04am 
Originally posted by Ghojo:
The ship movement is programmed pretty badly in this game, besides not having any pathing for your ships, it also can make your ships move in stupid ways - e.g. turn around the longer way to get your weapons facing the enemy, while turning to the other side would be much quicker.

I usually just force the correct heading and roll manually.

Not sure what you mean by "The game not having pathing"

Because you can waypoint path your ships around the map just fine.

Do you want to just click and ship and click a point in space and have it do everything else for you?
Last edited by Tempest Fox3; Mar 11, 2023 @ 8:05am
Count D'Cinamon Mar 11, 2023 @ 9:13am 
Originally posted by Ghojo:
Originally posted by Tempest Fox3:
Not sure what you mean by "The game not having pathing"
Because you can waypoint path your ships around the map just fine.

That's not pathing, it's basic movement. In gamedev terms, pathing means being able to find a "path", aka move around obstacles.

Originally posted by Tempest Fox3:
Do you want to just click and ship and click a point in space and have it do everything else for you?

Yes, like every modern game does it. Even the old Homeworld had it. And it's not difficult to program either, hell the devs could even be lazy and buy one of the many AI-pathing plugins from the Unity marketplace.
when even a few meters difference could mean your ship eat a whole salvo of rockets, having the game try to do what it think is best for you is annoying. personally im glad the game didnt try to do what it think is best for me, and let me plan precise movement.

however i do agree the rolling to acquire target can be a bit finicky for some ship hulls and load out, tho ive never seen it rotating the longer way around to do stuff personally.
racercowan Mar 11, 2023 @ 10:39am 
Originally posted by Tempest Fox3:
Do you want to just click and ship and click a point in space and have it do everything else for you?

I mean, a full autopath isn't needed but it would be nice if the crew were at the very least smart enough to not fire their engines directly into the face of a rock. Making sure the path goes around the rock is easy to do, but sometimes ships in a formation will get caught if you end up a little too close.

I think missiles already can do it, I swear I've seen cruise missiles that were fired at a target instead of a path automatically avoid a rock that was in the way.
racercowan Mar 11, 2023 @ 10:44am 
Originally posted by D'Cinamon:
however i do agree the rolling to acquire target can be a bit finicky for some ship hulls and load out, tho ive never seen it rotating the longer way around to do stuff personally.

I've had this issue, though mostly when a ship has both a new target and a new move command close in time. It will adjust it's heading to best complete the move command, and roll to best line up it's guns, except the issue is it will roll based on it's current heading, which means that as the ship turns it needs to roll much further.
Thanks for the tips everyone much appreciated.
Martyr_of_Kharak  [developer] Mar 11, 2023 @ 10:04pm 
Originally posted by Ghojo:
That's not pathing, it's basic movement. In gamedev terms, pathing means being able to find a "path", aka move around obstacles.

Yes, like every modern game does it. Even the old Homeworld had it. And it's not difficult to program either, hell the devs could even be lazy and buy one of the many AI-pathing plugins from the Unity marketplace.

We do have a pathfinding system, and it's a custom full-3D system using Theta*. You cannot find something like that on the Unity marketplace. It is what the AI uses to navigate the map.

In the pre-alpha days there was a brief time where, if the course you planned intersected an obstacle, the game would modify the route to pathfind around it and update the course. However, I and the other players found it extremely frustrating in high level play when trying to make precise maneuvers around rocks so it was removed. Positioning in Homeworld had nowhere near the importance it does in this game, so having a pathfinding system re-route your ships by hundreds of meters was irrelevant. In Neb, it matters.

The ships also do obstacle avoidance by casting rays ahead of themselves and will maneuver around the edges of obstacles dynamically, assuming you didn't tell them to drive straight into a rock. This is done without requiring the game to modify the player set path.
Last edited by Martyr_of_Kharak; Mar 11, 2023 @ 10:21pm
Tuna Mar 12, 2023 @ 10:12am 
Originally posted by Ghojo:
It must be bugged then, because they absolutely do NOT do that. They get stuck on rocks all the time if the course you laid even just barely gets to close to it.

I even started to abuse this behavior, to quickly "flip" my battleship around since there is no collision damage and I can use it to rotate my ship much faster than the thrusters can.

I've observed them avoiding rocks myself, they dont do it if your path is too close to the rock since they try to stick to it as well as they can, if they can shuffle to the side of the line and clear a rock they'll take it, but if your running half an inch from the rock they'll clip the side of it. They definitely do.



Originally posted by Ghojo:
Originally posted by Martyr_of_Kharak:
We do have a pathfinding system, and it's a custom full-3D system using Theta*. You cannot find something like that on the Unity marketplace. It is what the AI uses to navigate the map.

That is not true, but not an argument for this discussion.

Imagine thinking you know better then the dev about what the game is or is not doing lmao. If you know oh-so-much more about how the game should be doing it, go ahead and write up a pathfinding system and share it with the devs, be productive.

We have users modding sound effects, modding the UI, doing all these things that I've seen complaints about because they personally saw a problem and actually set out to fix it. Not telling the devs "Your wrong, lol" and then not doing anything about it.
Tuna Mar 13, 2023 @ 8:53am 
Originally posted by Ghojo:
And sure, I am going to write a full 3D AI navigation plugin for free. The game, in it's current state, is really not that great to be worth the mod effort especially for something this complex.

I was reminded recently that we do actually have modders implementing custom kinematics and pathfinding for the carrier mod we are working on, and it actually works rather well so far. While you may not value the game enough clearly people do, and without writing up long winded posts about how the dev doesn't know what they are talking about.

The exact wording on your posts (because I do read them. thank you) was about pathing. The Dev even said there is such a system, and yet here you are saying they said it does not. I wonder if you read the posts as you suggest I should?
The AI absolutely does pathing in the way the dev described and it fits the criteria of your exact wording. The system you linked is more or less how the game already operates just without yanking control away from the player. If you are not capable of observing that behavior that is not on the devs to prove its up to you as the person making the claim to provide evidence they are not.


Edit: Im sorry, I misread the posts because the actual argument is so minor and stupid I assumed you were talking about the game. Your arguing with the dev over if the marketplace has AI pathing? Of all things? Outstanding. I doubt you understand what the games system is actually doing, so comparing it to the marketplaces plugins is impossible unless your a game dev yourself and fully understand the exact systems involved.
Last edited by Tuna; Mar 13, 2023 @ 8:58am
Martyr_of_Kharak  [developer] Mar 13, 2023 @ 11:26am 
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Originally posted by Ghojo:
The game, in it's current state, is really not that great to be worth the mod effort especially for something this complex.

For the life of me, I can't figure out why you're still here. You came to our discord and fought with people for several hours before quitting and calling the community toxic. I've had several players complain about your conduct in multiplayer, flaming players who were trying to explain mechanics to you and help you out. You spend an unhealthy amount of time on our steam forums complaining about the game. You still play it, despite how bad you say it is (you have +15 hours of play since your 20 paragraph negative review).

Reading your other forum posts, the fact that the first thing you did here was ask if the community was "toxic", and the fact that all your other game reviews complain about "toxic communities" brings into stark relief the fact that you are the common denominator here. You clearly have very strong opinions, which are not founded in any kind of factual knowledge of the games you play, that you force on people in an aggressive manner through any venue you can. When people call you out on your behavior or simply tell you you're wrong, they are "toxic".

I have more flagged posts on this forum written by you than any other user, meaning you were reported by other users. I suggest you chill out before the moderators have to take action on you.

(And for the record, that store asset you linked is exactly what the ships do for basic obstacle avoidance. It is *not* a fully 3D navigation graph like the one I have written for our AI pathfinding.)
KingDrunk Mar 13, 2023 @ 8:26pm 
Confetti'd by dev CWIS; there's nothing left.
Bentley Mar 14, 2023 @ 2:39am 
Originally posted by Ghojo:
Originally posted by Martyr_of_Kharak:
You clearly have very strong opinions, which are not founded in any kind of factual knowledge of the games you play, that you force on people in an aggressive manner through any venue you can.

You can't see my comments on other games, so how you do know my behavior there? Or my "factual knowledge" about other games, for that matter?

My G, all you need to do is click your name and view posts.

Don't matter if your profile is private, all the discussion forums are public, you post history is always visible unless you go back and delete them yourself.
Last edited by Bentley; Mar 14, 2023 @ 2:39am
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Date Posted: Mar 10, 2023 @ 8:01pm
Posts: 13