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Railgun, beam cannons, they all seem meh. The cannons are alright.
The 3k multi lobby budget is highly favored for OSP
I imagine most people haven't really adjusted their fleets to counter OSP tactics yet. OSP fight entirely differently to ANS.
Vauxhalls counter basically everything OSP can field but I still don't see that many people playing Vauxhall fleets. OSP can field a lot of numbers sure, but most of their ships are super fragile and die to a light breeze.
Use EWAR more too, OSP have a hard time with Blankets and Hangups due to weak coms (most ships only have CR10) and their radars have no Burnthrough.
The OSP gives you very good tools usable easily when you have some experience (autoloaders, mines, rockets...) and ANS players need a lot more experience to perfectly use their own specific tools to their full potential (mastery of EW and hybrid missiles mainly).
So I think you have something like this:
-At low level ANS > OSP
-At Medium level ANS < OSP
-At high level ANS = OSP.
Redundancy is huge in the OSP so even if they do not equally match up ship-for-ship (though that's debatable too in some cases) they never need to.
And for sure the sensors and jamming mismatch might make some difference if the OSP didn't have access to all ANS hardware with their "obsolete" Ocellos.
I also think it's worth noting that while people say that ANS players have to learn to adjust to the OSP (which is a fair enough point) - surely OSP players would also be having to learn how to use this unfamiliar loadout? So you'd expect to see problems on both sides, but you rarely do. Only times I've seen OSP lose games has been when ANS has brought exclusively light ships (Vauxhall and smaller).
This absolutely is happening but it isn't obvious. ANS players are bringing builds they designed to fight ANS versus OSP and are dying a lot for it. Meanwhile OSP players are building totally new designs.
Sometimes absolute random noise is better then trying to guide something, this is whats happening here. The flexibility of OSP builds and with people actually trying new stuff is resulting in builds that are better then the ANS builds people are just slightly modifying and then taking into versus OSP, rather then building ground up.
When OSP loses a match people just go "ah well I dont know what im doing", when ANS loses people go "Wow OSP OP" because OSP is the new thing. On the ANS v OSP fight night the score was fairly even, with one of the sets (EU) being 7:3 in ANS favor. Thats not "OSP almost always winning" thats pretty clearly them getting destroyed. The end result was 11:10 in OSP favor after all the games were said and done, thats pretty even in the end.
OSP ships are fairly tanky, but they are "fragile" in that they really dont have a way to prevent damage. ANS can fully screen via EWar and long range high alpha missile strikes. OSP basically has to get into your face to do the same and take a lot more hits doing so if ANS is playing their cards right.
This is just not true, there is very little OSP answer to beamstones pushing under jamming, I've run it several times on public lobbies since the update dropped and actually haven't lost once. Unless they have a missile tub with ARAD/HOJ OSP just does not have a way to deal with 4-6 blanket jammers with some hangups thrown in to silence any scouts.
Similarly, OSP PD isn't good, I'd say its actually pretty garbage. OSPs sole advantage is in the softkill game not hardkill. Their defender analog is more innacurate and burns more ammo per kill, their stonewall analog uses the rebounds targeting style that is really inefficient for something with an autoloader, and their aurora analog has a 1km range and a really long cooldown. The one thing they are good at hardkilling is, funny enough, size 3s, since their low numbers means things like the P60 can actually defeat them. My primary anti-OSP fleet uses S2s as its primary weapon and I regularly rack up multiple kills on things from shuttles all the way up to container freighters all with the same, 6 point S2 missile fired in groups of 4. Its not uncommon for my Raines to out damage my teams battleships (seeing as they all get themselves killed usually) at a fraction of the cost.
ANS v OSP in the data I've seen have a nearly 50/50 win rate, its just about perfect. Clearly it isn't "all do more or less badly". I suggest you reexamine your builds or play style for versus OSP if its giving you significant troubles.
I don't have a dog in this fight as I am completely unfamiliar with this game, just pointing out that purposefully cherry picking a small part of a data set that conforms to what you want it to, especially when the greater dataset contradicts it, and pretending it means something is faulty reasoning.
As Firestorm said, present me with a different data set and I'll take it into account as well. That fightnight was the only place I saw where we had a large number of people playing a lot of games and recording their results, 21 games is not insignificant in terms of nebulous if you consider thats around 11.5 hours of games (assuming average of 30 minutes) or 7.6 hours with a more conservative 20 minutes per game.
Its the only hard numbers I had to pull from at the time, and lines up quite heavily to my experience in both public games and the games we had as testers.
Cherry picking would be if I intentionally ignored, say, the NA data and only used EU (thus showing 7 ANS wins 3 OSP wins) alone. Instead I included all the data from that fight showing a much more evenly matched ~1:1 game.
And tell me, you see anyone else even attempting to use data here? Its all just experience and opinions at least I tried to back it up lol
Back on topic, in regards to the data I don't doubt it for a moment. I'll be first to acknowledge that my comments have only been based upon my own, and those I play with's experience so far.
I get the sense that perhaps some of the feelings of "OSP is OP" are perhaps an extension of the idea that they were sold as something they aren't: an underdog. In fact they seem (again, to me at least) more like the heavy weight in the ring, whilst the ANS is now the plucky lightweight using their clever tools to outsmart the big guy.
But each time I try to go back to a heavy fleet it just gets melted and destroyed in tiresomely predictable ways. Perhaps I've just been super unlucky with the matches I've had but it feels rather like good old fashioned brawling is dead. And perhaps that was intentional, but it's a shame, because it was exciting.