NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Meddy Mar 2, 2023 @ 8:49am
Death ships animation
Excuse me, but will there be any more options for the death of ships? or just reactor explosions? it's certainly beautiful, but not so atmospheric, sorry, but it plays an important role in my purchase of this game
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Tuna Mar 2, 2023 @ 8:52am 
So currently ships have a few things go on when they die, first it spews lifeboats. It also begins playing an EVAC alarm that is audible in the area around it, and they also begin spilling fuel into the surrounding area. Blooms are the most overt ways a ship can die but they also can be overwhelmed by damage or flames and forced to lifeboats far more often then the blooms, a pretty accurate representation.

It is possible more visual changes could come (it was mentioned there could be some additional vfx in the pre-empt of a bloom for example) but for the moment ships tend to die in either giant nuclear fireballs or are overwhelmed and broken by damage.
Meddy Mar 2, 2023 @ 8:56am 
Originally posted by Tuna:
So currently ships have a few things go on when they die, first it spews lifeboats. It also begins playing an EVAC alarm that is audible in the area around it, and they also begin spilling fuel into the surrounding area. Blooms are the most overt ways a ship can die but they also can be overwhelmed by damage or flames and forced to lifeboats far more often then the blooms, a pretty accurate representation.

It is possible more visual changes could come (it was mentioned there could be some additional vfx in the pre-empt of a bloom for example) but for the moment ships tend to die in either giant nuclear fireballs or are overwhelmed and broken by damage.

I understand everything, but for me it is critically important that the ships do not just make a "boom", but you can say they sink, fall and gradually die, as you know in star wars there happened that ships "fell" and this is just very atmospheric for me
Tuna Mar 2, 2023 @ 8:59am 
Most of the time a ship will be overwhelmed, and slowly drift to a stop before reaching its spot of eternal rest (unless it decides to later bloom from out of control fires). They dont "sink" though, I think it was mentioned eventually if we have fights over planets they could be slowly pulled down into the atmosphere.
Meddy Mar 2, 2023 @ 10:39am 
Originally posted by Tuna:
Most of the time a ship will be overwhelmed, and slowly drift to a stop before reaching its spot of eternal rest (unless it decides to later bloom from out of control fires). They dont "sink" though, I think it was mentioned eventually if we have fights over planets they could be slowly pulled down into the atmosphere.

And that is, there is an option that the ship will simply be destroyed to drift in space and this is not always accompanied by a "boom"?
Durendal.exe Mar 2, 2023 @ 10:47am 
Originally posted by Meddy:
And that is, there is an option that the ship will simply be destroyed to drift in space and this is not always accompanied by a "boom"?

Ah I see. The trailers like to show off the cool explosions but no, they're actually relatively rare results of critical hits. Most ships when killed just list over, smoke, and deploy life pods. They *may* still explode later, but that's entirely dependent on the status of the reactor.
Explosions are rare enough the game has a mechanic for tagging dead ships so you remember/your teammates know not to keep plugging them.
Meddy Mar 2, 2023 @ 10:49am 
Originally posted by Durendal5150:
Originally posted by Meddy:
And that is, there is an option that the ship will simply be destroyed to drift in space and this is not always accompanied by a "boom"?

Ah I see. The trailers like to show off the cool explosions but no, they're actually relatively rare results of critical hits. Most ships when killed just list over, smoke, and deploy life pods. They *may* still explode later, but that's entirely dependent on the status of the reactor.
Explosions are rare enough the game has a mechanic for tagging dead ships so you remember/your teammates know not to keep plugging them.

Hah, there it is, thanks for the answers!
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Date Posted: Mar 2, 2023 @ 8:49am
Posts: 6