Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is possible more visual changes could come (it was mentioned there could be some additional vfx in the pre-empt of a bloom for example) but for the moment ships tend to die in either giant nuclear fireballs or are overwhelmed and broken by damage.
I understand everything, but for me it is critically important that the ships do not just make a "boom", but you can say they sink, fall and gradually die, as you know in star wars there happened that ships "fell" and this is just very atmospheric for me
And that is, there is an option that the ship will simply be destroyed to drift in space and this is not always accompanied by a "boom"?
Ah I see. The trailers like to show off the cool explosions but no, they're actually relatively rare results of critical hits. Most ships when killed just list over, smoke, and deploy life pods. They *may* still explode later, but that's entirely dependent on the status of the reactor.
Explosions are rare enough the game has a mechanic for tagging dead ships so you remember/your teammates know not to keep plugging them.
Hah, there it is, thanks for the answers!