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So GG rating.
But back on topic.. having the ability to modify missile way points in real time using the tactical view would be amazing. Like if I wanted to perform a curve maneuver for instance I could drag a waypoint and the next one in front and offset them from one another.
Despite the frustrations here, this is still an amazing game.
That said, the ability to move waypoints around for ships would be pretty nice. SupCom had a good system for that. Though generally speaking I find I don't change plans often enough for this to come up repeatedly. Decisive action is key, and all that.
I'm not sure what you mean here. There's five or six different position/range/angle indicators
https://imgur.com/a/H6RDlWq
you've got
>Azimuth on compass to mouse cursor
>Elevation on compass to mouse cursor
>Range as a red band
>Relative elevation plane projected onto terrain, capture points, and map boundary
>Range to any given target
>In sphere/angle placement, also the exact bearing to target. (Though not to friendlies, but that comes up basically never.)
It takes some getting used to processing all of it at once, but there's a lot of information there to use when moving or placing waypoints.
i like that you put forth the effort in making screenshots and vids, i admire that i really do. yes there is azmiuth and elevation sure - but it does not the degree of azmiuth. say i want to travel at a 45 degree angle - besides going off in my head of what a 45 degree angle should look like - wouldn't it be easier if the cursor could calculate and display that for me?
Locking the camera around a ship would be very helpful, and it would be nice with a lot more info in terms of how close you are, or will be going to various objects.
Maybe just some visual distance markers, lines from each object to your selected ship.
A preview function would be great when giving commands, like Flotilla.
There should also be a separate count of how many meters you're ascending or descending, instead of just how far you'll be going from your current point.
I understand why it is the way it is, but from a gameplay perspective it's exhausting to deal with and not cohesive.
All goods
1: no vertical 'depth' indicators, example picture from homeworld https://i.imgur.com/z4KDopU.png
i have no idea *why* this was a problem in the first place, and i would assume it would be a fairly quick gui change to add it.
2: these bendy lines are useless. https://i.imgur.com/WtjcOci.jpg
i understand the idea is it helps you figure out how far things are away from your selected unit, but we have much easier to read numbers right next to ships that explicitly says what the range is.
this one angers me as much as it does because it feels like the dev looked at this, said "the players need more help with 3d maneuvering", and stopped here.
the bones of this game are good, but damn the hud makes you fight for every inch.
As to whether the ranging curves or elevation lines are more useful on a moment-to-moment observation basis, that seems rather up to taste. I don't really find there to be much of a difference myself, but it seems like something that could use an option toggle.
The tutorial took me overtime.