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In this game here you do everything from fleet commander to weapon / sensor system officer, including damage control. In other words you interact with the battle simulation along the entire hierarchy from admiral down to the guy bringing the right wrench to a repair job. That's ridiculous. In reality a fleet commander and a ship captain have subordinates / deputies who deal with individual aspects of the battle. An entire command room full of specialists deal with offensive EW alone and another room full of specialists deals with defensive EW. Yet another room deals with painting the tactical picture. These rooms have their own commanders who talk to the ship commander and the ship commander - alone! - talks to the admiral. This helps immensely to reduce the stress for each commander along the hierarchy.
NFC isn't the worst offender though. The Combat Mission franchise is IME the worst. You literally have to give orders to squads and individual vehicles.
In reality a commander says I want to use this asset to do that and I will keep these assets in reserve or for another tactical task. They don't have to decide which weapon system targets which enemy asset or which sensor does what kind of activity. That's why real commanders - most of the time - are not overwhelmed with their units. Certainly an admiral doesn't have to assign targets on individual weapon systems on different ships.
I would suggest that some more options for automation / heuristics are given to those players who want more help.
If you want to make a simulation where your actual positioning and armor facing and stealth matter, you get a massive jump in complexity. This game reflects that. The UI could be better, and there's some valid conversation to be had around how much impact comes from a particular bit of complexity. But comparing it to Homeworld? Come on now.
My friend you need Nexus: The Jupiter Incident
https://store.steampowered.com/app/6420/Nexus__The_Jupiter_Incident/
RTFM and look up guides to get the nuances and differences between weapons, the campaign is really a tutorial.
You can just order the behaviours of your ships to be aggressive, defensive or stealthy, order them to waypoints and keep it simple.
Or you can set up your own nav points in 3d space, target specific weapons to specific systems on specific ships, adjust power delivery to certain systems.
ECM, ECCM, boarding enemy ships with combat marines, fighters it's all there.
100% highly recommend for any fans of nebulous
Also definitely grab Nebulous, it's got a bright albeit slow paced future ahead and is worth it as is.
however formations are not hard to use in this game and the precise nature of how you are formed up can actually matter a lot. Band select is not necessary. If you got a ship in formation 'stuck' its because you ♥♥♥♥♥♥ up. pathing is not 'bad', pathing is nonexistent. the ship did what you told it to do and what you told it to do was smash into a wall.
At most what could be added here is preset formations with slots you can put ships into. Would be useful both in fleet setup and ingame.
you absolutely do not need to micro damage control, except when it comes to the specific incidence of using repair charges, which no you don't want the AI doing and occupies seconds in 30 minute-long matches.
The complexity of the game depend of your background as a person and as a player.
If you have no interest in real military equipments and play only AAA game as a casual player 2 hours/week you will be in a world of pain with Nebulous, yes.
If you have an idea of what jamming, SEAD or missile seekers are, you won't have much new things to discover and if you ever tried to play a strategy game at a level above casual you will be able to realy enjoy the game after a few hours of learning and training the basics.
The start is the hard part. In complexity I would say it's on par with something like Wargame Red Dragon (but beginner level compared to something like CMO or Aurora 4x).
Hey, thanks for the tip! I'll check it out. I'll keep following Nebulous in case I decide to go for it, but as it's pitched so far, the level of micro is just too unappealing for me. Thanks again!
I guess to add to the conversation: I have no idea where the devs will take the game, but what would seal the deal for me would be an option to create "AI" priorities or macros for ships, rather than directly micromanaging them. If I could create priorities for each ship like, "prioritize EW or counter-EW," "avoid decisive engagement," or, "prioritize this kind of target," etc, I could spend a lot of time in a game more like that, with fleet customization options. I guess time will tell what this game shapes into.
Same goes for selecting Ammotypes, turning Jammers off an on, and so on. Same goes for repairing: as there are multiple radar panels, just "focus on sensors" does not work, as it makes a significant difference WHICH one is getting repaired. Probably the one that is facing the enemy so your PD fires again? Or not, since you are still under fire? The challenge here is, that there are many mechanics that are woven together and you kind of need to deal with all of them at the same time. Forcing the enemy commander taking a loat of decisions quickly is a crucial part of the games PVP. In fact, i would even claim that the game has a VERY minimalistic UI that enables the user to find the buttons quickly.
Except this game actually works and the developer doesn't harass others to get attention from his echo chamber.
To the person who said it was like a Derek Smart game....man, what an exaggeration. I guess you can't solve this issue if your attention span isn't longer than a TikTok video. I mean, I think if you played it and tried it and realized how straight forward it actually is, you'd realize you're just wrong and maybe feel a bit ashamed.
To the other person talking about being your own staff, I don't know what you even mean. There's already some automation. You can also literally just play one ship even in Multiplayer. I only played the Battleship because I don't enjoy micro and there's nothing wrong about that, still figured it out and had fun. Or do you mean you literally want the game to do everything for you and you sit there and watch it like a spectator? You can do that too. In Skirmish you can make your fleet an AI fleet and watch it fight other AI.