Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Literally got the game open right now in the fleet editor.
- OSP Line ship signature: 15745
- AN Battleship signature: 27876
These are both stock, unmodified base hull signatures.
However, if you want to bring a BB and stick it in with an escort fleet of gun frigates or CL's they can push out a lot of damage easily defeating enemy line ships in detail.
If you are having trouble spotting LN's consider adding parallax or spyglasses into your fleet. They are very easy to spot at max range with a radar sig larger than an Axford.
- All 5 games I played were in a private discord with people who know the game and we were in close communication and coordination throughout - not once was the BB on its own. Any time it got picked up on radar it was simply focussed down with plasma and massive alpha-strikes. Jamming didn't matter because OSP ships are so cheap that they can hit you from several angles at once even if you jam a few of them.
- I was not out in the open, I prolly play 75% of my games as BB so I do know about positioning them, and I always play with due caution because I learned a long time ago the folly of reckless battleship piloting.
- Bow tanking did nothing to improve my longevity. Nose armour got melted with plasma so the angling became irrelevant, and the incoming fire simply tore down the hull greying everything on the front side of the ship in less than a minute.
- Yes we did kill a lot of their ships too, definitely one-for-one we output a lot more firepower. But we weren't one-for-one...
In the approximate year that I've been playing the game the most damage I've ever seen a single alliance ship output was around 50k. Within the first few hours of the update one of our guys (who was not a tester so had no prior advantage) dished out just shy of 72k with a single OSP ship.
If it was a container ship, then you can safely divide by three to get an idea of its "real" damage dealt. Containers do huge damage numbers but largely to already dead ships. If a BB had the time and inclination, it could do the same with beams but most people won't bother. Containers though... it is easy to kill a ship with the first two or three and then have the next eight just rack the damage even higher.
It feels upside down the way it is now. In every major conflict that there's ever been, the the technologically inferior force has always sought to avoid direct engagements in the open and instead use guerrilla tactics - ambushes, decoys, misdirection, traps, hit-and-run tactics.
What we have with the OSP is a faction which has been branded from the beginning as "rag-tag", obsolete, jury-rigged civilian craft, hastily cobbled together to form a makeshift fighting force using whatever happened to be available.
The Alliance are presented as a conventional 'spit n polish' standing military with a penchant for big heavy artillery.
So by all of these measures you would expect the OSP to be a faction that's all about trying to catch the Alliance with their trousers down, give them a good spanking, then get the hell out of dodge before they can effectively respond. But in actuality they dominate in a shooting match in the open. Alliance have to cling to cover like a toddler clings to their mother's trouser-leg.
My problem isn't that Alliance can't win (they can and do) it's that they win by doing the very opposite of what they are styled around doing, and the same is true for the OSP. It's upside-down and that's what really gets me about it.
And sure maybe one-for-one a Solomon is overall stronger than a Line ship. But you'll never be one-for-one, because the Line ships and their equipment is so cheap. And even on those exceptionally rare cases where you are one-for-one, once that line ship dumps its broadside on you all the chat about it's slow reload is irrelevant, because that solomon is half-red at that point. If a couple of Plasmas were in that broadside then you can probably kiss goodnight to half your components.
fyi armor was never relavent and this game has tons of issues. the game has toxic commuity and the dev is same. i try to tell people whats going on but no they just say all is well.
lol just like dev and most off players you have no idea what your doing and whats real.
for a long time its all been projection man yes the civs can beat the military just like that. people just belive they cant so they dont try. its all about projection and intell. like how many people know that fiberglass dampens raidar tons but they dont think and thats why all toms ♥♥♥♥♥ and harrys dont have a b2.