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I'll try that out. I think I need to switch the engine back to the regular one for it to have enough power but it does sound like that would be the way to go.
Just saw you edit with the added info of engine, alright I see now. Will give it a go, thanks!
One small reactor booster and two plant control centers. You can't use the Raider or Prowler drive but the rest work.
If you put the Whiplash drive on it, you can then strap on either a bunch of Class 1 missile launchers (I guess for decoys to keep your ship safe) or the Class 2 or 3 launcher to give it some teeth. But you have no damage control and no magazine and no power budget, so this is your only option. Class 2 with Hybrid missiles is probably the only decent option since you have no missile bus either so you want something vaguely survivable.
Ah thank you! I missed the plant control center lol. I'm actually low on points on this fleet (3k) and was using it as a pure scout for my long range ships, ww2 style (well as if it was an airplane). I'll see how it turns out
You have a few options.
A paralax radar + whiplash drive corvette can fit DC teams, and even a pinnard. It's also very low sig, so hard to spot, and can burn-through with the paralax to get through jamming and boost range. Great option.
A spyglass radar + whiplash drive corvette can't fit DC teams, but has those 12km of range, on a hull that's still very hard to spot. Also a great option. Hard choice between the two.
You can cover those with a second, EWAR corvette. Look at the EWAR corvette in starter fleet TF Ash - that corvette has no radar, but 2 Blanket jamemrs, a Hangup, and a Bullseye. Jam to hide the radar corvette, and lock anything the radar corvette spots (since the radar corvette won't have the power to bring a bullseye).
You can use a prowler engine to reduce signature. It's a very slow engine and requires some thinking ahead though. Opinions on it vary.
You can use blanket jammers to reduce the enemies radar effectiveness temporarily. Not necessarily good for sustained stealth since it increases your signature just by having it equipped but still great to get away in a sticky situation. You can also put these on less stealthy ships to cover the scouts.
You can be extra cheeky and use passive detection - the Pinnard ELINT system. Equip 2 ships with one of these and they will triangulate every radar source within line of sight (from much further away than it can see you). It can't be jammed and you can turn of radar to further reduce signature.
If you're running active sensors with a spyglass, it's generally recommended to also equip one or two adaptive receiver modules. They boost effectiveness which means you'll get tracks closer to the maximum range. Helps a lot to stay out of enemy sensors.
You can also aim the front of your ship at the target for an additional slight decrease of signature (smaller silhouette). Every bit helps.
You can combine these for maximum fun.