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I just think better looking ship designs with more advanced and detailed shapes could make it more visually apealing, look at example the ships designs of games like Sins of Solar empire, Star wars, Fractured Space, Dreadnought, Eve, Star citizen... The ship designs on those games are very detailed and unique so they dont have simple cube shapes, thats why I refered to roblox or minecraft as style as on those games everything is build with cubes and cant do much more.
If this game was designed to use that visual style with those more simplistic shapes and designs in mind then probably it wont expand from there and leave it like as that was the main concept design.
I think i understand where you comming from.
You played games with a larger and/or more arcade focus.
This games dont need to or cant handle angle of armor or maneuver thruster.
They handwave many simulations away with shilds and zero point drives.
This game does handle this and as a result the ship look "simple" to limit bullettraps and other weakpoints.
Exactly. Military ships built simply and efficiently. One could postulate that it is a module design that also facilitates upgrades and repairs. A shipyard could turn out multiple copies of the same hull and the Naval Service outfits it for the role they need at that time.
While this might sound novel, what takes only a handful of minutes now to outfit a fleet in the current version of Nebulous took hours to build one ship and minutes to destroy it in the first version. In short, it was needlessly complex, horribly niche, out-of-scope, and- simply put- not fun.
Nebulous has a robust armor system that takes into account spalling, relative armor thickness-to-angle calculations, ricochets, and penetration depth. While this doesn't prevent us from doing more complex ship designs, extreme angles can create "shell traps" that focus damage into one, unintended spot or turn fights into long, monotonous slugfests of warships consistently hitting ricochets or having armor thicker than a mountain and never seeing any kind of penetration, annoying everybody- But that's my own opinion.
Our ship design also stems from the military backgrounds that some of us, the developers, come from. Mazer, our project lead, is an active-duty US Navy officer and wanted Alliance designs to be utilitarian, familiar, and reminiscent of a wet navy, as most of the ships in Nebulous have similar aspects to their real-world counterparts. I was Air Force and while that doesn't translate very well to naval warfare, the focus on practical military design is also something I prefer. I'm excluding a few worldbuilding reasons but they're not exactly relevant.
Ultimately, the aesthetic of Nebulous boils down to gameplay and personal tastes. We've considered optional paint schemes but it is currently not a priority at this time.
Also, this is just another of my opinions here, but EVE ship designs are anything but realistic, especially where the Caldari and Gallente are concerned.
Thanks for you answer, I can see that you guys went for a more realistic and logical aproach that just works and is efficient in that way. Its true that many people are so used to fantasy shapes and crazy designs that logicaly makes little sense for a space ship like the Star Wars Imperial Destroyers that logically are really unefficient.
Im not really against this kinda of ship designs as you guys now answered the reasson of why they have those shapes. But definetly im looking forward to the future customziation upgrades to make you ships feel more unique and different from each other.
Gonna buy and try this game as it seems quite solid.
That said, while I understand that the interface follows the pattern set up by current military interfaces, I still can't help but feel like it's all the way back with 'Space Invaders'. I agree that being practical is at the core of everything the military does, the icons and interface still feel like I should have an old CRT TV with a Commodore 64 plugged into it. I'm not pining for the fancy holograms you might see in sci-fi shows today, but maybe an alternative UI that's a little less blocky.
Not enough to chase me away from the game at all, not by a long shot, but still something that tugs at the back of my brain.
the expanse, while still not that realistic, is probably more so than nebulous
I also like how the UI gives off a cassette futurism vibe instead of modern clean and polished interface, which I find is far too present
Oh, I completely agree with not getting it too dressed up. As I said, the fancy hologram interfaces we find even in the Expanse are extreme... And the military doesn't really want fancy high-def icons that they have to commission artists to come up with, they just want things to be identifiable very quickly once you learn them... But I just instinctively look for some setting in the game where I can just change the font to something else and stop everything from being in Bold. I don't want calligraphy in italics, just something only SLIGHTLY less blocky.