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(this isn't idle speculation, to be clear, I went through the demo folders and that's where most of those gigabytes lived)
You are correct! its the photos and videos.
Birdman850
Test Lead
Since I did not download the demo, I was not able to see the folders and have an informed opinion.
I assumed - wrongly - the 'worst': that this game demo, is another of these common cases of 'Unity3d' or Unreal SDK , raw dev-build dumps' on users. Something that 'should' otherwise fit in a shoe ... or boot, in this case.
My apologies.
[addendum/correction: 50 US Rangers were assigned to Dieppe, but only 15 actually landed. The remainder didn't land due to their portion of the landing being called off]
CV60
Historical Media Team Lead
This will make our audio director very happy. We had vets and history nerrds working hard with him to get authentic sounds. Not saying we got it all right but God we tried LO.L.
Let me share your post with him in case he has comments.
Luke (lead)
Ha damned if you do and damned if you don't because we are entirely written in PYTHON. The insanity. I looked at Unity back in day and didn't see fit at time. Stupid me. Would have save some years of development as opposed to building custom engine :-( But I guess on the upside less bloat LOL!
Yeah the historical media team is... well.. fanatical :-) We all love history and connecting to those who served (and died) in the past. The photos help that connect we think.
Luke (lead)
Sneaky! Not too many sneak peeks though or you'll have less surprises in the main campaign LOL.
Man insane work to find some of those photos, especialy Vichy. Wow. Italian not easy either.
Finally, downloaded the demo ... and this game is the very opposite, of what I was blindly accusing it of. How wrong I was!
This looks like great game code!
How do I 'know', as a player?
I am running it on a low-spec Linux MiniPC with low-end Intel iGPU in 1440p @60FPS. I see the code execution in the terminal. Scales evenly over all cpu cores(!) while still easy on the resources.
Might even install it on my Raspberry Pi 4 and 5 - just to see if it might run on those too.
Well done!
Adam, you are a gent. Most mortals would not be so gracious in your various replies. And to post publicly. Helps us quite a bit honestly since you validate and we only claim ;-)
Thanks on the programming. Though the big scenarios will probably not be so friendly to your FPS I'm afraid ;-) We tried to stay 40FPS generally but things can get a bit tricky at times. Still a work in progress.
Looking forward to your further feedback here or on our Discord. Just keeping setting your expectations mindset to "small indie being overly ambitious perhaps but for a good cause (we think)." Luke