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Assaults can definitely be frustrating when they fail, which happens more often with an inexperienced platoon. You've got to hit the target with a little of everything ... MGs, rifles, mortars ... and always Bolster. Even then there's a chance your assault could fail ... but when the assault works, that's a great feeling when you see the enemy rout!
I understand the desire to keep certain mechanics and rolls hidden from the player — but it takes a lot of player effort to provide all the support and safely bring infantry capable of assaulting in a location where it can perform that assault. There should be some sort of consolation prize if the assault fails, even if it's just a clue as to what is happening.
Thank you, that's a nice observation.
Is this literal bayonet charge? That... Doesn't sound doctrinally appropriate for the US Army in WW2. Is it "close in with hand grenades and flanking fire"? The boys are failing a bit too often at that, when trying to approach a fixed and suppressed MG nest from a blind spot, where nobody can even shoot at them.
That was my first real mission experience. Everything else was taken care off and two squads just couldn't muster courage to close in with an MG nest from where it couldn't even see them. After bolstering. And after shooting said MG nest to absolute bits.
What IS the Assault command? What does it do? "In-universe"? Do we put bayonets on our M1 Garands and rush the MG nest? Why can't we throw grenades at it? Especially when already from the hex away?
How big is the hex?
it's kinda silly to me how often squads surrender in this as opposed to fighting and dying. im not saying it has to be every man until their dying breath or that war is purely gunfire, but come on...
I didn't get to Germans yet, but I would imagine they would put up more of a fight more often.
But unfortunately I saw it happening a lot in videos before I bought it.