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The first game had solid gameplay foundations but also a very muted palette, uselessly complex special move inputs (and only the Tornado was really useful anyway, especially with the crazy amounts of enemies to ko in later levels), mostly barren locations and, worst of all, it was very repetitive: by the time you reached Egypt it had already overstated its welcome. It also has the dubious record of possibly the most crates in a single game, ever.
Olympic Games was clearly put together with a tight deadline, rarely I've seen a game that makes so evident it was finished in a rush. Beside the incredibly short duration, the cutscenes went from fully animated to being made with stills and flas-like animations (a background from XXL 2 is even recycled in one of those scenes), and there's just a single use of the magic potion and the Tornado, right at the end, with what should have been an incredibly epic battle and looks, instead, bland. The platforming sections were frustrating and felt like an attempt to ape Prince of Persia. The storyline was utterly bizarre. The fighting gameplay was further refined from XXL 2 but the move shop was back and it was useless, because you got all very quickly anyway. As a final insult to PC players, that version had no particular enhancements compared to the console ones, and no upgrade like the later Xbox 360 version was ever made.
XXL 2 was and still is much, much better than either its prequel and semi-sequel. The control scheme is much better, it encourages you to use your special attacks with the rewards system, it limits the use of super attacks to specific situations so they don't risk getting game-breaking. The game world is delightfully crazy, more "compact" but much more detailed, with so many parodies and references (I even compiled a list of them all years ago), throwing you some new enemy or strange location at regular intervals. It has just the right lenght for this type of game, between 8 and 12 hours, and still leaves you wanting more.
It was only natural for Microids and Osome to focus their attention on XXL 2: it's the best of the original three games to introduce new players to, and makes the other two useless because they offer much less than it. Of course, it's only right that if this remaster is successful enough and there's enough request, the others could get a shot (not before XXL 3 is done, though), but they'd need to get much more that a fresh coat of paint and gameplay adjustments to be as palatable as XXL 2.