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Also, with regard to the idea of selfness and so on, Infinite is definitely narratively ambitious and I like the following quote from a different ongoing thread about this game
Inconsistent at times, possibly, but definitely unique and interesting (in my view).
I like this. You let me keep my paradigmatic liberal/humanitarian "no gods/tyrants are good" knne-jerk reaction while absolving the hot girl and hinting at a notable infinity (obviously smaller than the majority but still infinite by definition) of non-daughter-selling DeWitts :)
senseidongen: Personally I could do with less Bradburry ;) but good point all the same.I find answering the first part of your reply harder as the game just didn't make it clear enough to me wheather a collapsed universe undoes unique self-aware agents or rather melds their psyche with other iterations of them. I would consider the first option an imperative, objective "evil", the very definition of morally wrong (unless done for pragmatically maintaining a greater good.Yup. Good Intentions without a beneficial outcome won't sway my halfassed objective absolutist moral judgement). The second option leads to a more lenient (i.e hardly any harm done) conclusion, but the game just wasn't clear enough to make a ruling. It's narrative remains inductive of either or a finer "per case" happenstance. I sure hope future entries into the franchise coup out - were we not in agreement about the game's narrative being compelling I'd have been daft to write such screeds :)
I disagree about science being only a vehichle in sci-fi though. I consider sci-fi that's too much in the realm of "soft sci-fi" to inspire equal amounts of kids to dabble in fiction as it entices to become scientifical researchers to be science-themed fantasy. Not that there's anything wrong with that.
zardzei: I concur. I rock. :)
Booker is desperately just trying to keep up with events. For most of the game Elizabeth is swept along by events and is just learning about the perils of going through tears. The Lutece's are the ones trying to engineer an ending. They have already been scattered across time and space by Comstocks meddling.
It’s difficult to make moral judgements because when Comstock is removed from the timeline, then presumably, so is the city of Columbia and so all the people on Columbia would presumably have lived different lives elsewhere.
And you have got to look at what Elizabeth went on to become when/if she became Comstock’s heir. The Lucets saw that coming with the line “The girl is the flame that shall ignite the world” and were trying to prevent the "mountains of man being drowned in flames."
And as for the ending, It was a very somber Elizabeth that lead him to the door and then asked if he really wanted to go through with this.
Also, this you tube video nicely tells a story of Elizabeth’s development through the game. I’m not sure if the troubled former soldier Booker was such a great role model for Liz.
Bioshock Infinite : Constants and Variables : Music video / Tribute (warning spoilers).
http://www.youtube.com/watch?v=WRz3QCYY0pE
Elizabeth is growing, developing throughout the story. By the end, she is no longer an innocent in a tower, but someone who has experienced the wickedness of the world. By the end, Booker isn't trying to rescue Elizabeth as much as Elizabeth is trying to rescue Booker. Theres a strange dichotomy in that Booker kills Comstock to save Elizabeth, and then Elizabeth in her many guises have to kill Booker to rescue him, sacrificing herself in the process.
The whole story is part morality play, part Greek tragedy, and a complete challenge to the way we tend to think of right and wrong. In the end, nobody is a saint, but no one is any more or less sinful than anyone else because of the things we allow to happen, or do to save ourselves. The choices we make, the actions we do, change everything whether we want it to or not. In the course of the game, everyone makes choices, and those choices create new worlds or destroy old ones. It is only our values that make us any better, and how we choose because of those values.
I am interested to see where they take the character in the upcoming Burial at Sea DLC.
This appears to be an older Elizabeth, who I'm guessing like Booker before her, has had to learn to live with the things she has seen and done. I said that Booker wasn't a great role model.
Liz has matured a lot in the last few levels of the game, so it's not really surprising to see her the way she is.
It's way too ♥♥♥♥♥♥ up for even theoretical physcists to talk about. Much less us.
There are 10^nth of available expressions of ourselves.
Even ones where we don't exist. Even ones where we're considered gods among men. Same with DeWitt. Same with everybody.
This is why I hate these kind'a threads. I s'pose the message of the game is... "Do what it takes to succeed. It doesn't matter if you ♥♥♥♥ over all your friends and family, as long as it makes you happy, go for it." Ya know? ♥♥♥♥ morality. Morality will take care of itself, just like it does in the game. Morality is a constant. Sure. Whatever you say, chief.