BioShock Infinite

BioShock Infinite

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tspendragn 13 AGO 2013 a las 5:29 p. m.
Vigors vs. Plasmids
Since the DLC Burial at Sea is going to happen in Rapture, I wanted to spark a debate: Which is better, the Plasmids from the original Bioshocks, or the Vigors from Bioshock Infinite?
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Mostrando 16-30 de 40 comentarios
Sebastian 19 AGO 2013 a las 9:59 p. m. 
Vigors seems to be a better version of Plasmids, cause is don't drive people to insane and mutations. Also Vigors you only need to drink xD
Última edición por Sebastian; 19 AGO 2013 a las 10:03 p. m.
Innocent XI 20 AGO 2013 a las 1:48 p. m. 
I believe Plasmids because of their ability to hypnotize GROUPS of enemies and not just 1. And the Ability to Purchase them instead of Story-driven Vigors.
Clip 20 AGO 2013 a las 6:43 p. m. 
I liked both, but the vigors have way more mobility and doing the bb + charge combo is just so satisfying.
Whitewolf 20 ENE 2014 a las 12:14 p. m. 
Plasmids,Vigors are based on them......Wait how did columbia get ADAM?
Eat3n 20 ENE 2014 a las 3:58 p. m. 
Publicado originalmente por Gurke:
Plasmids, because they are actually explained in the game while Vigors are not.

Actually vigors are, in BaS, there is a recording of Suchong and he mentions Fink looking through a tear and stealing the idea of plasmids. Plasmids were injected and changed your DNA...how exactly vigors work being that genetic technology didn't exist in 1912 is still pretty much up in the air.

Plasmids over vigors. In Bioshock 1 and 2 the plasmids had actual uses for the most part, whereas the vigors are mostly just "powers". Furthermore, in B1 and B2 there were people (splicers) that had and used plasmids whereas in Bioshock Infinite Booker seems to be the only one that uses them. The zelots don't use murder of crows against you...the fireman seem to get their power from their suits and not from vigors. I've never seen anyone use charge, return to sender, or bucking bronco...
Frosty 20 ENE 2014 a las 4:38 p. m. 
In game it was stated by a couple onlookers at the fair that not many people are interested in Vigors because Fink hadn't worked out the "kinks" in the formula, was an interesting tid bit from replaying the game recently.

I assume that was a very vague way of explaining that while Vigors exist in Columbia they are not at all very popular nor do many people use them. Also those that do, possibly exhibit ill effects such as ADAM withdrawl (assuming Vigors are closely based on Plasmid/Eve/ADAM technology and not a rough experimentation with Quantum Effects like much of Columbia's Technology (I personally had assumed Vigors were a result of Columbia's harnessing of "Tears" and other Quantum Anomolies.)
Última edición por Frosty; 20 ENE 2014 a las 4:38 p. m.
Bellomy 20 ENE 2014 a las 8:11 p. m. 
I preferred plasmids a lot. I haed having individual "shots" with the vigors. So I only get a couple of posessions and then some shock jockeys. I liked the "bar" meter for plasmids better than the "section" meter for vigors.
Frosty 20 ENE 2014 a las 8:59 p. m. 
I don't think the section meter makes much of a difference, Plasmids still went down in their own sectional increments anyways depending on the type used (I recall Winter using more than Shock Jockey in BS2).

Also I don't mind the system in Infinite because you can quick select which vigors you want to use rather than having to run to the Gene Bank and having to shuffle them around a bit (not that you had to do that much.) Not to mention that the current system doesn't randomly shuffle your F-Keys when you get a new Vigor.

Post Note-
I would like to point out that Cornelius Slate shows signs of possible side effects from his over use of Shock Jockey (the right hand side of his skull has shock crystals forming in it), so perhaps Vigors are just as poisonous as Splicing, but since Vigors are relatively rare for people to use and the current population of Vigor Users haven't been using them enough, there isn't a large enough change in them vs. Splicers from Rapture (I have noticed that "Crows" have some disfigurement as well.)
Bellomy 21 ENE 2014 a las 12:50 a. m. 
Yeah, I feel like Firemen and Crows were experiments - like, somebody said "Okay, we have these vigors, now let's create soldiers based on devil's kiss and murder of crows". And if the experiments did well then we might see more vigor soldiers in the future.

Rapture had plasmids centered in their society far more than vigors were featured in Columbia. There, vigors were cool and experimental, and Fink was still figuring them out. In Rapture, plasmids became a centerpiece of the society. It was only natural they'd be used by the people when the Civil War started

(As an aside - by the end of B1 Jack really should just be an extremely powerful splicer with all the plasmids he took, right? But maybe I'm missing something.)
Commissar Red 21 ENE 2014 a las 2:06 a. m. 
Publicado originalmente por Sebastian™:
Vigors seems to be a better version of Plasmids, cause is don't drive people to insane and mutations.

Yea like Slate wasn't insane nor mutated? He had Shock Jockey crystal growing out of his face...He also seemed the only individual to rely heavily on vigors in this game ~compared to Splicers~.

I agree Bellomy summed it up nice, we see the Vigor-fair in the beginning, clearly they are newly introduced into Columbia. And half of Rapture's industry was already evovling/adepting around plasmids for years now. It really seems vigors have the same nasty side effect in the long-end, Columbia isn't that far yet.
jeanlouisefinch 21 ENE 2014 a las 12:57 p. m. 
Publicado originalmente por Gurke:
There is no background infomation about Vigors except that they are based on Plasmids, somehow. Plasmids, on the other hand, are serums made from processed ADAM that introduce modified stem cells into the body, thus providing the user with mutations and genetic modifications. ADAM is harvested from a sea slug which is endemic to Rapture. Besides Plasmids worked with everyone who had access to ADAM.

Fink used a tear to go to Rapture and steal the idea of plasmids and rename them vigors. So they are pretty much the same, just different style because of the different time periods.
TheLastLion 21 ENE 2014 a las 1:52 p. m. 
Publicado originalmente por -Eaten-:
Publicado originalmente por Gurke:
Plasmids, because they are actually explained in the game while Vigors are not.

Actually vigors are, in BaS, there is a recording of Suchong and he mentions Fink looking through a tear and stealing the idea of plasmids. Plasmids were injected and changed your DNA...how exactly vigors work being that genetic technology didn't exist in 1912 is still pretty much up in the air.

Yeah we've heared that in the main game already but there is no indication to where do they get the materials and what they actually are, and how do they work. Apparently they are producing ADAM out of thin air or are there any slugs in Columbia, haven't seen any.
Última edición por TheLastLion; 21 ENE 2014 a las 1:54 p. m.
ghost 21 ENE 2014 a las 6:17 p. m. 
Plasmids. I miss my bees. Ravens are ok, but bees + security command + decoy was an insanely awesome combo. With the current vigor system, such weaving of spells is difficult to pull off, creating the simplistic 2 vigor combos that are effective but lack eye-opening game customization for the individual gamers to create.

In some ways Bioshock 2 > Bioshock Infinite. Plus, I miss the little sisters.
Бензодеопезин 22 ENE 2014 a las 12:00 p. m. 
Plasmids
Bite 22 ENE 2014 a las 12:48 p. m. 
Publicado originalmente por Gurke:
Publicado originalmente por -Eaten-:

Actually vigors are, in BaS, there is a recording of Suchong and he mentions Fink looking through a tear and stealing the idea of plasmids. Plasmids were injected and changed your DNA...how exactly vigors work being that genetic technology didn't exist in 1912 is still pretty much up in the air.

Yeah we've heared that in the main game already but there is no indication to where do they get the materials and what they actually are, and how do they work. Apparently they are producing ADAM out of thin air or are there any slugs in Columbia, haven't seen any.

There's an explanation for how they work in Burial at Sea, Suchong claims that he could also see Fink through Tears, and that he saw him adding an oxidating agent to the Plasmids making them drinkable, I would assume that also lessens the extent of the damage caused since it's not being injected anymore (meaning, not going straight into your blood, but being digested, that in itself makes a huge difference).
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Publicado el: 13 AGO 2013 a las 5:29 p. m.
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