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Báo cáo lỗi dịch thuật
One thing I liked about the game was that they avoided the popular approach of forcing you to partake in stupid quicktime events and minigames frequently.
I think the number of times they took full control of you was actually fairly small when directly compared to the amount of times they had audio and/or visual story progression while allowing you to continue whatever you were doing. They do take control of you quite a bit in the wrap up sequences.
Vigors do help. Playing on hard it could take me 5-10 minutes to do an area with guns. Doing the same area with vigors could take under a minute. I do think the vigors could have been done in a better way and some of them seem less useful or even redundant, but many of them were useful throughout the game.
I didn't use the skylines too frequently either, mostly because I didn't want to be exposed to gunfire. I did have several gears that would have prevented that from being a problem, and some of them probably would have made skyline use overpowered.
They made aspects of combat optional so people could approach combat how they wanted, but it reads as if you think that having options in combat gameplay is bad design (since it caused you to just use guns), which is kind of odd since one of your biggest disappointments is not having enough options in storyline and exploration. I actually had this same experience with Mass Effect 1. My very first playthrough was as a Vanguard, but halfway through the game I realized spamming the shotgun was significantly faster at clearing enemies than supplementing combat with powers. In Bioshock Infinite it is faster to use each of the tools at your disposal, though still possible (and easier, though slower) to just use guns.
I think Bioshock Infinite has more exploration than most modern first and third person games, excluding RPGs and open world games. It is still pretty limited though. I love exploration and would not have been against them having more available. The areas that are available have a lot of hand crafted detail, which is probably why they couldn't include a huge number of side areas.
As for the explorationg I dont think yuo realise what youre saying because more exploration than most modern shooters still means little to nothing conisdering those have no exploration to speak of. I understand that they were being precise with the detail but again with the story explaining why you dont have any choices it just feels cheap and comes off to me as an excuse to not make actual complex level design.
I mean just look at the last twenty minuits for petes sake literally all you do is walk down pre determined paths! And dont even get me started on the scene (and I say scene because it feels more like a movie where you just press up) where you get Elizabeth and songbird comes after you. Its SOOOO scripted and on rails just so the developers could control what you see and when you see it. This is the crap im talking about! Even if I have enough control to walk around that means nothing to me when all I can do is walk down a pre determined pathway.
EDIT: I played on hard, and it felt like the developers used the "make your bullets weaker and enemy bullets stronger to make it hard" approach, since it seemed like I was draining all my ammo every fight(used mostly carbine and semi pistol, and upgraded both asap).
Not saying it's a bad game, and it's certainly beatable, but it was far from perfect gameplaywise(though the story made my jaw drop).
It all comes down to a matter of opinion. I would give this game a 9 or a 10, but as you said you would only give it a 7. Everyone has their own tastes.
They did @ EDIT >_>. I have a special place for Bioshock 1. Not so much with this one.
I guess at least I bought that nifty season pass, and I suppose it came with XCOM, that's kind of a neat game. Oh and I got my third copy of Bioshock 1 with it as well. So yea... Infinite, in story convolutions maybe, but the gameplay is quite finite.
EDIT: I also consider 1999 mode, "Ken Levine's Troll Mode!" As it was another addition that was suppose to be more than, "Moving a bunch of sliders." Ran around and used Possess, a rocket launcher, and a sniper rifle all game. This game makes me so miffed at how good it could've been.
This pretty much sums up my feelings about BS:I
http://www.youtube.com/watch?v=9sMHGR38OV4
I respect your idea, but tell me one thing:
How do you expect today's console to handle such amazing gameplay and power, I don't think console gamers to accept a game that plays at the flow of 10 FPS? BTW, the game is nearly 20 Gb and it lasts around 13 hours to finish. Imagine if it were as open worlded as it feels in the demo and with such amazing powers shown: It would be 40+ Gb! It can't be done, If I recall correctly, some people involved in the game said they had to cut out quite some stuff because of the weaksauce console hardware that can't handle ♥♥♥♥!
It's what I think.
I finished 1999 without using sniper rifle, RPG or possession :/
I used mostly shock jockey, crows (for handymen) and undertow. and for weapons, I used Shotgun all the way.