BioShock Infinite

BioShock Infinite

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Why I dont like Bioshock Infinite
Dont be an idiot, if you want to tell me why you do like the game or disagree think about what you say instead of just calling me stupid.

So first of all I want to express what makes video games good as a medium of entertainment. The thing that makes games different from books or movies is that you are given choices in an interactive world that you as the player get to take part in. Lately alot of game developers are forgeting this and I think the makers of Bioshock Infinite did too.

So Bioshock Infinite is a shooter where in between shooty bits you get conversations with Elizabeth or some other form of exposition. Basically that cuts the game in half. Half story half fps. The entire experience depends on both halfs working together to compliment each other and both be very good, enjoyable, and important. The problem for me is that the gameplay is boring and tedius. I dont like it one bit but it keeps getting shoved down my throught to the point where im wishing I could skip it and I actually lowered the difficulty just so I could breeze through it faster.

Not only do i not enjoy the combat but it actually gets in the way of the story. Sure in the story there are imporant battles but over half of them are extremely forced and random and serve little to no purple in the plot. You could trim out 75% of the combat sections in the game and it would actually be better in my opinion.

So just to clarify, in my opinion combat is not fun and it just gets in the way of the great story. So not only am I not enjoying it but I am actually wishing it was over. Therefore one half of the game (at least to me) is bad and ruins the other half. So right off the back I dont like 50% of what this game has to offer. Now lets get to the other half, the story.

Im not gonna pretend like the story is not good, because its truly great. But the thing is when youre not shooting people the story bits are SOOOO linear and scripted. I dont care if you make the excuse that it has to happen this way because its pre determined! It may make some sense but its such a cop out. Combat sections are still linear but at least they are in somewhat open areas. On the other hand when a story bit is happening its completely on rails and there is no control or choice for the player to make. Youre being directed down a path and told what to do and where to go.

Like I said in the begining this is not what games are made for. Its supposed to be a new interactive world and if you remove the interactivity it becomes something you just watch, and if your game is better seen as a video and not played as a game then factually your game fails as an interactive experience. Heres the thing, I actually wish I had watched this game on youtube because I didnt enjoy the interactive part, in fact it just got in my way and I was checking my watch the entire time. but I did enjoy the non interactive part. Therefore this game fails as an interactive experience and in my opinion is better viewed as a movie where I can just absorb the story with some minimal action only where necesarry to the plot. I feel this game is hendered by being an fps and would have been better as a game in a different genre not so focused on combat. I feel that BECAUSE this game is an fps they feel the need to spam you with enemies all the time in case you stop paying attention. Heck even the amount of peopl you kill doesnt make sense in the story.

So yeah bottom line I think this is a bad game, because it would work better if it was not a game. Great story bad gameplay, or in other words Bad game, great movie and not nearly deserving of all its praise because of this

http://www.youtube.com/watch?v=6iZZg2qiBos

This video doesnt just clip together all the story parts but it edits the enitre game into a flowing movie enperience which I feel is the optimal way to see it instead of playing it
P.S This post is extremely long and im too lazy to spell check it, so I wont

EDIT!: Theres so much more wrong with this game and I found a great video that really sums it all up better than I could imagine doing. Its really long but totally worth watching! Here ya go

http://www.youtube.com/watch?v=VdNhwb7iuI4

Lần sửa cuối bởi I'm a Cop, you Idiot; 27 Thg07, 2013 @ 10:58am
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Đang hiển thị 31-45 trong 191 bình luận
Daniel 20 Thg07, 2013 @ 8:34pm 
I personally really like infinite but I can see why people don't like it.
ChevyNoel 20 Thg07, 2013 @ 9:53pm 
Nguyên văn bởi Shell:
Like the sequence where you and Elizabeth are falling but then Booker catches a skyline. That part could have just as easily been gameplay and it could have let me press *insert key you use to attach to skyline here* to attach to it instead of just making me watch the whole time

One thing I liked about the game was that they avoided the popular approach of forcing you to partake in stupid quicktime events and minigames frequently.

I think the number of times they took full control of you was actually fairly small when directly compared to the amount of times they had audio and/or visual story progression while allowing you to continue whatever you were doing. They do take control of you quite a bit in the wrap up sequences.

Nguyên văn bởi Shell:
In theory all those gameplay modifiers are great but what makes it fall apart is the actual gun handeling feels bad to me. And throughout my whole experience I only used the skylines when I had too same with elezabeth and the Vigors because I didnt really enjoy it and they didnt feel right to me. They fealt tacked on and since I didnt use them it really shows how much they really help

Vigors do help. Playing on hard it could take me 5-10 minutes to do an area with guns. Doing the same area with vigors could take under a minute. I do think the vigors could have been done in a better way and some of them seem less useful or even redundant, but many of them were useful throughout the game.

I didn't use the skylines too frequently either, mostly because I didn't want to be exposed to gunfire. I did have several gears that would have prevented that from being a problem, and some of them probably would have made skyline use overpowered.

They made aspects of combat optional so people could approach combat how they wanted, but it reads as if you think that having options in combat gameplay is bad design (since it caused you to just use guns), which is kind of odd since one of your biggest disappointments is not having enough options in storyline and exploration. I actually had this same experience with Mass Effect 1. My very first playthrough was as a Vanguard, but halfway through the game I realized spamming the shotgun was significantly faster at clearing enemies than supplementing combat with powers. In Bioshock Infinite it is faster to use each of the tools at your disposal, though still possible (and easier, though slower) to just use guns.

I think Bioshock Infinite has more exploration than most modern first and third person games, excluding RPGs and open world games. It is still pretty limited though. I love exploration and would not have been against them having more available. The areas that are available have a lot of hand crafted detail, which is probably why they couldn't include a huge number of side areas.
jubz 20 Thg07, 2013 @ 10:00pm 
Okay. :D
Nguyên văn bởi ChevyNoel:
Nguyên văn bởi Shell:
Like the sequence where you and Elizabeth are falling but then Booker catches a skyline. That part could have just as easily been gameplay and it could have let me press *insert key you use to attach to skyline here* to attach to it instead of just making me watch the whole time

One thing I liked about the game was that they avoided the popular approach of forcing you to partake in stupid quicktime events and minigames frequently.

I think the number of times they took full control of you was actually fairly small when directly compared to the amount of times they had audio and/or visual story progression while allowing you to continue whatever you were doing. They do take control of you quite a bit in the wrap up sequences.

Nguyên văn bởi Shell:
In theory all those gameplay modifiers are great but what makes it fall apart is the actual gun handeling feels bad to me. And throughout my whole experience I only used the skylines when I had too same with elezabeth and the Vigors because I didnt really enjoy it and they didnt feel right to me. They fealt tacked on and since I didnt use them it really shows how much they really help

Vigors do help. Playing on hard it could take me 5-10 minutes to do an area with guns. Doing the same area with vigors could take under a minute. I do think the vigors could have been done in a better way and some of them seem less useful or even redundant, but many of them were useful throughout the game.

I didn't use the skylines too frequently either, mostly because I didn't want to be exposed to gunfire. I did have several gears that would have prevented that from being a problem, and some of them probably would have made skyline use overpowered.

They made aspects of combat optional so people could approach combat how they wanted, but it reads as if you think that having options in combat gameplay is bad design (since it caused you to just use guns), which is kind of odd since one of your biggest disappointments is not having enough options in storyline and exploration. I actually had this same experience with Mass Effect 1. My very first playthrough was as a Vanguard, but halfway through the game I realized spamming the shotgun was significantly faster at clearing enemies than supplementing combat with powers. In Bioshock Infinite it is faster to use each of the tools at your disposal, though still possible (and easier, though slower) to just use guns.

I think Bioshock Infinite has more exploration than most modern first and third person games, excluding RPGs and open world games. It is still pretty limited though. I love exploration and would not have been against them having more available. The areas that are available have a lot of hand crafted detail, which is probably why they couldn't include a huge number of side areas.
Youre confusing alot of my points, In theory the combat is fine but I dont like how it feels or controls I cant explain it but it just came off as stail and boring to me my favorite gunplay mechanics are in Killing Floor each weapon feels responsive and powerful even whne they are weak. As for quicktime events I think again youre confusing me. I dont want control to come back at that exact moment. Because if you had control the entire time then you wouldnt condisder it a qte it would just be a nomral run of the mill skyline grab as it should be.

As for the explorationg I dont think yuo realise what youre saying because more exploration than most modern shooters still means little to nothing conisdering those have no exploration to speak of. I understand that they were being precise with the detail but again with the story explaining why you dont have any choices it just feels cheap and comes off to me as an excuse to not make actual complex level design.

I mean just look at the last twenty minuits for petes sake literally all you do is walk down pre determined paths! And dont even get me started on the scene (and I say scene because it feels more like a movie where you just press up) where you get Elizabeth and songbird comes after you. Its SOOOO scripted and on rails just so the developers could control what you see and when you see it. This is the crap im talking about! Even if I have enough control to walk around that means nothing to me when all I can do is walk down a pre determined pathway.
Akat 21 Thg07, 2013 @ 1:33am 
I agree on the combat. It was especially frustrating when you had to backtrack through places you had cleared only to have a second scripted firefight(getting shock jockey, getting into comstock house).

EDIT: I played on hard, and it felt like the developers used the "make your bullets weaker and enemy bullets stronger to make it hard" approach, since it seemed like I was draining all my ammo every fight(used mostly carbine and semi pistol, and upgraded both asap).

Not saying it's a bad game, and it's certainly beatable, but it was far from perfect gameplaywise(though the story made my jaw drop).
Lần sửa cuối bởi Akat; 21 Thg07, 2013 @ 1:37am
Opix2k 21 Thg07, 2013 @ 1:38am 
i see ads syndrom :D
Nguyên văn bởi Opix:
i see ads syndrom :D
What?
imyourxpan 21 Thg07, 2013 @ 3:11am 
Nguyên văn bởi ♫Señor Don Gato♫:
Nguyên văn bởi Jack Baron LIX:
I too find myself just rampaging through the game because I just want to see what happens in the end. My gun fights usually are all the same, stun em with electricity, blow heads off with hand cannon...repeat, repeat, run low on ammo, health, salt, no problem, thanks Elizabeth.
I can't say its a bad game...but in my opinion very highly over rated.. I thought I was going to be amazed judging from the reviews..and I usually do some pretty thorough research before buying a game..
:( Elizabeth is kind of cool but I always wondered why she looks so cartoony and I find I don't really care about her story. My favorite characters are the twins..
It is the most over rated game I have seen in a very long time. The general score for this game is a nine! A freaking nine!? 5= average 6= abover average 7= really good 8= really really good! 9= near perfection 10= perfection. Anyone who gives this game a nine is blind and cant think straight this game has many problems and is not anywhere CLOSE to perfection. I would give it a 7 but I dont usually use scores. I dont think this game deserves all its praise


It all comes down to a matter of opinion. I would give this game a 9 or a 10, but as you said you would only give it a 7. Everyone has their own tastes.
JUMP'NSHOOTMAN 21 Thg07, 2013 @ 12:01pm 
Nguyên văn bởi Krogoth04:
I agree on the combat. It was especially frustrating when you had to backtrack through places you had cleared only to have a second scripted firefight(getting shock jockey, getting into comstock house).

EDIT: I played on hard, and it felt like the developers used the "make your bullets weaker and enemy bullets stronger to make it hard" approach, since it seemed like I was draining all my ammo every fight(used mostly carbine and semi pistol, and upgraded both asap).

Not saying it's a bad game, and it's certainly beatable, but it was far from perfect gameplaywise(though the story made my jaw drop).

They did @ EDIT >_>. I have a special place for Bioshock 1. Not so much with this one.

I guess at least I bought that nifty season pass, and I suppose it came with XCOM, that's kind of a neat game. Oh and I got my third copy of Bioshock 1 with it as well. So yea... Infinite, in story convolutions maybe, but the gameplay is quite finite.

EDIT: I also consider 1999 mode, "Ken Levine's Troll Mode!" As it was another addition that was suppose to be more than, "Moving a bunch of sliders." Ran around and used Possess, a rocket launcher, and a sniper rifle all game. This game makes me so miffed at how good it could've been.

This pretty much sums up my feelings about BS:I

http://www.youtube.com/watch?v=9sMHGR38OV4
Lần sửa cuối bởi JUMP'NSHOOTMAN; 21 Thg07, 2013 @ 12:11pm
timmyb357 21 Thg07, 2013 @ 12:06pm 
I really think that Bioshock Infinite's story was one of the most original I have ever played. To have something so complex without making it cheesy or completely butchering it is, at the very least, respectable.
DoomSker 21 Thg07, 2013 @ 11:26pm 
Dude how...how...
HOTSHOT 22 Thg07, 2013 @ 12:23am 
Nguyên văn bởi az4life2010:
I had this in another thread, so I'll put it here since it's appropriate.

For me, the story isn't enough to keep me playing. Bought the game 12am the day of the release played for 5 hours and haven't played it since. Don't get me wrong, if you never played the original Bioshock then you might love this game. I love the original and like the 2nd, this one is totally different, atmosphere wise and aesthetics and the gameplay is boring. I was expecting the game from what I saw from the original demo, that world was far more interesting because the whole city was in chaos and the soldiers were out of control. But playing this, it is just a guy on a killing spree slaughtering police officers and the citizens aren't even paying attention to a psychopath who's cop killing. Since the main villain controls the city, we should be seeing the citizens in vigilante mod looking for a man who's looting, shooting, and causing chaos and mayhem. In the original demo, the looting make sense and the fact that the citizens ignore your actions because the entire city is in an uproar. Here, it just doesn't work.

They ruined the greatness of the game with the revamped story. The gameplay mechanics and shooting isn't up to par by today's standards. Only 2 guns? Companion (Elizabeth) does nothing more than toss ammo, guns, and coins at you? She's useless. At least the companions in Skyrim can be backpacks, if you don't want them to fight with you.

Look up the old demo on Youtube (2010) and you'll see how much they changed the game and dumbed it down. Sorry for the rant. Not knocking those who love this game, and I understand why some of you do. But for me, it was extremely disappointing.

In the 2010 demo, Elizabeth fought and used her cool powers, it was awesome. This version she's just a typical Disney princess.

Here's the old demos: http://www.youtube.com/watch?v=GXtEAED3zgo

http://www.youtube.com/watch?v=kEBwKO4RFOU

Now that's Bioshock. Tell me that isn't the better game. That was the game that I thought I was getting. What we got was decent, plot wise, but we didn't get a true Bioshock game. We got Bioshock of Duty.

Rant over.

I respect your idea, but tell me one thing:

How do you expect today's console to handle such amazing gameplay and power, I don't think console gamers to accept a game that plays at the flow of 10 FPS? BTW, the game is nearly 20 Gb and it lasts around 13 hours to finish. Imagine if it were as open worlded as it feels in the demo and with such amazing powers shown: It would be 40+ Gb! It can't be done, If I recall correctly, some people involved in the game said they had to cut out quite some stuff because of the weaksauce console hardware that can't handle ♥♥♥♥!

It's what I think.
HOTSHOT 22 Thg07, 2013 @ 12:26am 
Nguyên văn bởi JUMP'NSHOOTMAN:
Nguyên văn bởi Krogoth04:
I agree on the combat. It was especially frustrating when you had to backtrack through places you had cleared only to have a second scripted firefight(getting shock jockey, getting into comstock house).

EDIT: I played on hard, and it felt like the developers used the "make your bullets weaker and enemy bullets stronger to make it hard" approach, since it seemed like I was draining all my ammo every fight(used mostly carbine and semi pistol, and upgraded both asap).

Not saying it's a bad game, and it's certainly beatable, but it was far from perfect gameplaywise(though the story made my jaw drop).

They did @ EDIT >_>. I have a special place for Bioshock 1. Not so much with this one.

I guess at least I bought that nifty season pass, and I suppose it came with XCOM, that's kind of a neat game. Oh and I got my third copy of Bioshock 1 with it as well. So yea... Infinite, in story convolutions maybe, but the gameplay is quite finite.

EDIT: I also consider 1999 mode, "Ken Levine's Troll Mode!" As it was another addition that was suppose to be more than, "Moving a bunch of sliders." Ran around and used Possess, a rocket launcher, and a sniper rifle all game. This game makes me so miffed at how good it could've been.

This pretty much sums up my feelings about BS:I

http://www.youtube.com/watch?v=9sMHGR38OV4

I finished 1999 without using sniper rifle, RPG or possession :/

I used mostly shock jockey, crows (for handymen) and undertow. and for weapons, I used Shotgun all the way.


J-Gravina 22 Thg07, 2013 @ 12:35am 
Yer the Bioshock series is very over rated as a whole, theres no way you can tell me Bioshock 1 deserves a 96 meta rating i cant belive it, i think people get sucked in by the story and they dont relise that the game overall is kinda meh
Nguyên văn bởi HOTSHOT:
Nguyên văn bởi az4life2010:
I had this in another thread, so I'll put it here since it's appropriate.

For me, the story isn't enough to keep me playing. Bought the game 12am the day of the release played for 5 hours and haven't played it since. Don't get me wrong, if you never played the original Bioshock then you might love this game. I love the original and like the 2nd, this one is totally different, atmosphere wise and aesthetics and the gameplay is boring. I was expecting the game from what I saw from the original demo, that world was far more interesting because the whole city was in chaos and the soldiers were out of control. But playing this, it is just a guy on a killing spree slaughtering police officers and the citizens aren't even paying attention to a psychopath who's cop killing. Since the main villain controls the city, we should be seeing the citizens in vigilante mod looking for a man who's looting, shooting, and causing chaos and mayhem. In the original demo, the looting make sense and the fact that the citizens ignore your actions because the entire city is in an uproar. Here, it just doesn't work.

They ruined the greatness of the game with the revamped story. The gameplay mechanics and shooting isn't up to par by today's standards. Only 2 guns? Companion (Elizabeth) does nothing more than toss ammo, guns, and coins at you? She's useless. At least the companions in Skyrim can be backpacks, if you don't want them to fight with you.

Look up the old demo on Youtube (2010) and you'll see how much they changed the game and dumbed it down. Sorry for the rant. Not knocking those who love this game, and I understand why some of you do. But for me, it was extremely disappointing.

In the 2010 demo, Elizabeth fought and used her cool powers, it was awesome. This version she's just a typical Disney princess.

Here's the old demos: http://www.youtube.com/watch?v=GXtEAED3zgo

http://www.youtube.com/watch?v=kEBwKO4RFOU

Now that's Bioshock. Tell me that isn't the better game. That was the game that I thought I was getting. What we got was decent, plot wise, but we didn't get a true Bioshock game. We got Bioshock of Duty.

Rant over.

I respect your idea, but tell me one thing:

How do you expect today's console to handle such amazing gameplay and power, I don't think console gamers to accept a game that plays at the flow of 10 FPS? BTW, the game is nearly 20 Gb and it lasts around 13 hours to finish. Imagine if it were as open worlded as it feels in the demo and with such amazing powers shown: It would be 40+ Gb! It can't be done, If I recall correctly, some people involved in the game said they had to cut out quite some stuff because of the weaksauce console hardware that can't handle ♥♥♥♥!

It's what I think.
I think you completely missed the point.. sorry
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