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And, just to note, unlike Borderlands, it is actually interesting and doesn't bore you to death after 1 hour (even Borderlands' combat is way more boring than BioShock's).
Also, the ending is very emotional and explains everything that has happened in the game (definitely a much better ending than the ones we get lately).
The game has issues, but they are definitely not the ones you mentioned.
The key criteria for me on any game is whether there is a reason to play through it multiple times. There just isn't enough variability in play options to warrant going back to try different strategies. BI is a game that feels like $25 might be a good price for it. I enjoyed it enough that if the DLC's look interesting I'll buy them around Christmas when they should be on deep discount.
For anyone who hasn't bought it yet, my advice is to wait until BI is on sale. Borderlands 2 is on sale right now for less than $20 after about 8 months on the market. I'd guess BI will be on sale this fall sometime. I wish I had waited.
Most of the games you listed that you played for much longer are open world and have a MMO quest like structure, it's obvious that if you do repetitive quests you will get more hours out of them compared to a linear story driven game. They will never reach the level of storytelling that Bioshock Infinite is at, sorry. Everyone is entitled to their opinion, but I prefer quality as opposed to quantity :)
The clue's in the name, really. Not every game is obliged to be an RPG.
That said, I'd like to address a few of jimbosverkin's complaints about the game.
Jimbo, a lot of your complaints is tied to the fact that this is a story driven game. It is a story exploring themes of reality, fate, probability and inevitability. In keeping with the story's themes the choices you get to make are all superficial in nature, as a story about inevitability that allows you to change its outcome would contradict itself. The ending isn't exactly something you see every day and I can certainly understand your distaste for it, but it is a powerful finale that drives the point home.
The lack of a save feature is a bummer, but hey, nothing is perfect.
Now, if you don't like the game that is fine by me, but you should at least try to understand that the developers had some very good reasons to make the choices that they did. You don't have to like the outcome, but you would be doing yourself a disservice judging linear story driven experiences by the same criteria as open world games. They are not the same, and it would be worth noting so for the future, so that you can avoid the kind of games that fall outside your preferences.
Hope you're not too miffed by your purchase, and I hope you'll have more luck the next time you buy a game. Cheers.
However, themes such as fate and inevitability are what I feared the most about the story. Maybe there's something wrong with me, but I find the concept of fate both depressing and rather annoying. In a game you have a unique opportunity that you don't have in a book or a movie; you can let the player influence the outcome. Or you can of course decide to do the opposite and rub it in the player's face.
There's nothing wrong with the story at all. I stll think it's "good", but I'm just not as crazy about it as everyone else.
The gameplay was also a bit underwhelming for me, and it's not just because it's a linear game. I just didn't get hooked.
SPOILERS AHEAD. IF YOU HAVE NOT FINISHED THE GAME, YOU SHOULD NOT READ THE REST OF THIS POST.
I too have a few issues with the story, namely the fact that Elizabeth, and all her alternative selves that somehow appeared without using tears, resolve to drown Booker and he goes through with it. She seems so determined, and basically pushes her own dumbfounded, grieving father from one crushing revelation to the next, poorly explains everything and then kills him without giving him time to consider what they're doing. With this act she not only removes Comstock, but both Booker and Elizabeth herself are simply erased from reality. Booker never loses Anna or takes the baptism so he will never become any of the men he orignally did, while Anna will never be taken to Columbia and so she will grow up to become Anna DeWitt, while Elizabeth Comstock, her identity and all the experiences that made her who she was simply did not ever happen in any reality ever. She went beyond killing herself, she made the entire concept of her own existence die. It's just not believable that she would so readily take such a drastic step.
There were other issues too. How she enslaved Songbird, used him for her own ends and then killed him even though she hated killing and apparently loved/didn't blame her protector deep down, how having her physical form split between two realities essentially made her a god of time and space and how killing a Booker from a reality that had already refused baptism twice would end Comstock when the denial in itself was not enough etc. There are probably explanations for some of these, and other gripes I have with the story, but it will be hard to explain away everything that happened if you critically analyze everything that happened throughout the game.
For all the weird stuff and the bits and pieces I didn't like I was still engaged throughout, though, and so I consider Infinite one of the best games I've played.