BioShock Infinite

BioShock Infinite

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Snight01 3/abr./2013 às 20:28
Isn't irrational games supposed to fix their own game (Bioshock infinite)?
Why are we doing all these INI repairs and modifications?

Crytek "kinda" fixed up crysis 3 to a almost okay standard, Diablo 3 is almost playable and simcity 5 seems to be alright... so whats up with irrational games?

It puzzles me that the 360 and ps3 versions run flawlessly without any hitches while the pc version suffers from this distracting annoyance. Almost makes me wonder about the future of pc gaming... Are we going to keep getting problems like this when we buy a pc game?
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Exibindo comentários 115 de 18
Uh, its been out less than a week?
nickwithtea 3/abr./2013 às 20:33 
The console is one set system that is developed for, one system. Never changes, Static

There are thousands of different computer configurations to stand for, so optimizing a game for all of those computers can be quite a challenge. However unreal engine is pretty good with it.

As for the .ini fixes, I'm sure a patch is coming which will simply just change the values in the notepad files to what we've already done ourselves, aka increasing the multiplier/decreasing for FOV and sensitivity (basically so we can have higher fovs, and lower sensitivities) I take it the devs don't have too much playtime with pc games on their hands to understand through initial testing that these were clearly going to be issues with hundreds of players.

Not to mention every other bioshock game had the same exact issues, also the only one thing that griped me. Is that they said the game was going to have no mouse filters (aka raw input) but it did, it had mouse filters. Very upset about that

Anyway, I'm sure it will be out soon
Snight01 3/abr./2013 às 20:36 
I've tested this on countless hardware. A 7970 ghz edition, a gtx 680 superclocked signature 2, a gtx titan, a fx 8350 and also a i7 3770k.

All experience hitches and frame stutter. Also tested it on a 560 ti to the 660 ti. The issues continue.
Última edição por Snight01; 3/abr./2013 às 20:37
nickwithtea 3/abr./2013 às 20:40 
Yes, there are certain rooms (very few) when you walk into where your framerate decreases a large amount. Not sure what it is, maybe excessive drawing of a shadow or something.

As for stuttering, it's a load-stutter, instead of giving you a loading screen, the game tries to load seamlessly as you run around; however in some areas it just stutters until the loading is finished. No idea what actually causes that but maybe it will be fixed, maybe not. It wasn't immersion breaking for me to be honest, and I couldn't even maintain a smooth framerate my entire playthrough (I'd need 120fps for that)
OptikilIlusion 3/abr./2013 às 20:54 
Give it time.
Snight01 3/abr./2013 às 20:55 
Dont get me wrong my friends, the game is not bad... this is one of the best games i've played in my life.
thunderpeteii 3/abr./2013 às 21:04 
the xbox and ps3 versions have bad textures at 30 fps with drops, and no FOV slider... I'm not sure if that's flawless.
Última edição por thunderpeteii; 3/abr./2013 às 21:04
Snight01 3/abr./2013 às 21:08 
far from flawless... thats why we bought it on the pc.
Osborne Cox? 3/abr./2013 às 21:24 
Escrito originalmente por numero_uno:
Why are we doing all these INI repairs and modifications?

Crytek "kinda" fixed up crysis 3 to a almost okay standard, Diablo 3 is almost playable and simcity 5 seems to be alright... so whats up with irrational games?

It puzzles me that the 360 and ps3 versions run flawlessly without any hitches while the pc version suffers from this distracting annoyance. Almost makes me wonder about the future of pc gaming... Are we going to keep getting problems like this when we buy a pc game?

I had 0 problems and had to do 0 tweaking..
Snight01 3/abr./2013 às 21:27 
Escrito originalmente por Husker:
Escrito originalmente por numero_uno:
Why are we doing all these INI repairs and modifications?

Crytek "kinda" fixed up crysis 3 to a almost okay standard, Diablo 3 is almost playable and simcity 5 seems to be alright... so whats up with irrational games?

It puzzles me that the 360 and ps3 versions run flawlessly without any hitches while the pc version suffers from this distracting annoyance. Almost makes me wonder about the future of pc gaming... Are we going to keep getting problems like this when we buy a pc game?

I had 0 problems and had to do 0 tweaking..


Friend,

its either you're unaware because you monitor is too small or you're use to having your games perform poorly
Osborne Cox? 3/abr./2013 às 21:30 
1920x1080, Ultra graphics, 60-80 FPS.

What is it exactly I am "unaware" of?
Última edição por Osborne Cox?; 3/abr./2013 às 21:30
justncredibl3 3/abr./2013 às 21:37 
@husker - if you arent having any kind of stuttering when multiple baddies come into the screen or just alot of movement in general then i am very jealous of you. Ive got 2 gtx 670 in SLI and i5 3570k OCd to 4.5ghz and I still have micro stuttering from time to time. The loading screen and when im looking around trying to track the baddies that it sometimes drops in frame rate. I havent dont any kind of mods to the ini file. if you have some tips please do share.

im also playing in 5760x1080 so I dont know if that makes any more of a difference but it just looks amazing on three screens.
Osborne Cox? 3/abr./2013 às 21:39 
Escrito originalmente por Boogalu:
@husker - if you arent having any kind of stuttering when multiple baddies come into the screen or just alot of movement in general then i am very jealous of you. Ive got 2 gtx 670 in SLI and i5 3570k OCd to 4.5ghz and I still have micro stuttering from time to time. The loading screen and when im looking around trying to track the baddies that it sometimes drops in frame rate. I havent dont any kind of mods to the ini file. if you have some tips please do share.

im also playing in 5760x1080 so I dont know if that makes any more of a difference but it just looks amazing on three screens.

That's weird man, I havn't had anything like this.

I've had multiple enemies and 2 Patriots on screen at once with steady FPS.

I can't think of any tips other than get the latest nVidia drivers.
Última edição por Osborne Cox?; 3/abr./2013 às 21:39
Zach 3/abr./2013 às 21:47 
What are you talking about? The console versions run at 30 FPS and limited FoV while yes we do have to modify a setting to go beyond the built in FoV we still have a far superior game than the console version. Are you talking about slowdowns from loading? a few seconds of 40 fps while it loads an area is better than 25-30 fps you'd get on a console with lower graphic settings.

> @husker - if you arent having any kind of stuttering when multiple baddies come into the screen or just alot of movement in general then i am very jealous of you. Ive got 2 gtx 670 in SLI and i5 3570k OCd to 4.5ghz and I still have micro stuttering from time to time. The loading screen and when im looking around trying to track the baddies that it sometimes drops in frame rate. I havent dont any kind of mods to the ini file. if you have some tips please do share.

im also playing in 5760x1080 so I dont know if that makes any more of a difference but it just looks amazing on three screens.

1. SLi by it's nature indroduces stuttering 2. 5760x1080 on 2 670s in sli... no ♥♥♥♥ you have stuttering. How much vram do you have (not in total but usable if you have 2GB cards then you only have 2GB of vram since it has to be mirrored across both gpus). At 5760x1080 with only 2 670s at high to ultra settings then hell yeah you're gonna experience issues.

If the game has to render across a resolution larger than 1920x1080 it's going to significantly increase the amount of graphic processing power you need.
Última edição por Zach; 3/abr./2013 às 21:51
XanthosAcanthus 3/abr./2013 às 22:26 
The game will always have these stutters as it is an engine problem. The problem is present in several other unreal games such as arkham city and alice the madness returns. The unreal engine is just not suited to dynamically handle so much information
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