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Ein Übersetzungsproblem melden
This is worth repeating, and let's not forget that as the game goes on if we pay attention to the dialogue we'll notice some interesting hints dropped occasionally about Booker's past.
That Booker was not given a backstory is simply not true. It's just not spoon fed, but that's never been BioShock's style (save the unfortunate info-dump at the end). It's always expected the player to pay attention and try and figure things out for themselves.
I wasn't a fan of the ending but I can't deny that I was EXTREMELY invested in the story up until that point. It had great voice acting and some genuinely moving moments. I really, really wanted that happy ending, and that's an achievement in itself.
Also - Columbia LACKS ATMOSPHERE??? You're kidding, right? The loving attention to detail that was paid to each individual section of the city was amazing in and of itself. Shantytown in particular was incredible.
I think combat gets a bit of a bad rap. The shooting and vigors are definitely generic, and it could be better, but I really think that the skylines can be a blast when you figure out how to maximize your usage.
(Full disclosure: actually only read first paragraph. Come ON, man, a 10+ paragraph opinion on an internet forum people will forget about in a day? How long did it take to write that frickin thing??)
Would you rather he wrote "This gaem sux" and leave it at that? Don't be lazy, read his points.
Baredom. This is the name of this game.
I didn't realize that "baredom" was a word.
Think those "in a matter of subject" got me right though.
Boredom. Boredom this game is, imo of course.
BTW, I made up new word! Gonna get some appropriate meanig for it.
Agreed. Seriously OP, what the ♥♥♥♥ was with the 700 page novel you wrote?
My disinterest in the whole Booker/Comstock and daughter story arch left me nothing but disappointment with this so called "10/10" game. So many oportunities lost, the game could be all about the city and its conflicts and i would have loved it alot more, instead a silly story about Booker and multi-verses gets thrown in.
I have said this many times and i will say it again, Bioshock needs to learn from Dishonored, make the player be able to interact more with the story.
I mean, it gets really hard to take Booker's story of redemption if he is killing everyone he encounters, such a claring narrative problem that went on unfixed!
If they took Dishonored aproach and allowed us to be more of a pacifist through the game, it would go a long way in helping it become more fun and engaging.
6/10 would be my score too. If people think this is a "high" standard, i think your either too young or maybe your the kind of people that are afraid of giving any game a score below 5.
6/10 isnt bad in my opinion, its the averagely good game.
Graphics 9/10
Gameplay 7/10
Gun mechanics 2/10...it is not even fare to use the gun mechanics in a game that looks this nice.
Story 8.5/10