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God, no way. Pausing the game for weapon switching? Not in this life.
After years of Quake, Unreal, Doom, and Serious Sam I've become pretty adept at accurately hitting keys 1 - 9 to get whatever weapon/item I want equipped, and I even have small hands and wouldn't consider myself particularly dexterous.
Maybe you just need more practice, because the number key system is honestly pretty good since you can accurately equip a specific vigor instead of cycling through them console style with a next/previous vigor button.
$wheeldown:: is for next, so change that to whatever key you'd prefer for next vigor.
ex: $c:: where the C key will go to the next vigor.
Just be sure whatever key you set it to is unbound in the game. You can clear a bind by clicking on it to change and following the instructions (I believe backspace or escape will do it?)
If you don't need a previous vigor button, delete the whole section starting at $wheelup::
If you want a previous vigor bind, change it to another key like the example above.
And if you want to use the wheel for vigor switching as I do, leave the .ahk as is (or reverse wheelup / wheeldown if you want down for prev and up for next) just be sure to delete or change whatever keybind the wheel is set to in the game's control options so it's not doubled up. I think it's weapon switching by default.
You need autohotkey installed for it to work: http://www.autohotkey.com/
Script dl link: http://www.sendspace.com/file/yl2yrk
It's not the most ideal solution but it seems to work well enough if you'd prefer to scroll through vigors sequentially rather than select directly. There are quirks, however. Such as if you went to vigor #7 using your next vigor key, then pressed the 3 key to switch directly to vigor #3, pressing the next vigor key will go back to #8 rather than #4 as you'd probably expect. Someone who knows what they're doing might be able to write a script that fixes that scenario. I just took what I saw and tweaked it until it mostly worked for what I wanted.
Your fix should help others, though.