BioShock Infinite

BioShock Infinite

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B.I. Needs "Next Vigor" Key/Button
Looking down to hit keys 1-8 or being limited to switching between the two most current vigors is a huge oversight.

Where's that assignable key/mouse button for "Next Vigor," Irrational?
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Showing 1-11 of 11 comments
Ashley Schaeffer Mar 30, 2013 @ 1:09am 
I just used the left bumper button my gamepad. :S
Tig Ol' Bitties Mar 30, 2013 @ 1:11am 
To clarify, this would allow a keyboard/mouse player to move between vigors rapidly and without bringing up a menu. I believe controller users are stuck with a menu wheel for both vigors and weapons which pauses the game. That's even worse.
.:C7:. NOTWS Mar 30, 2013 @ 1:14am 
Face facts, play it with a controller if you can, its much better.
Tig Ol' Bitties Mar 30, 2013 @ 1:14am 
Originally posted by C7:NOTWS:
Face facts, play it with a controller if you can, its much better.

God, no way. Pausing the game for weapon switching? Not in this life.
Yeah this would come in handy
Wolfe Mar 30, 2013 @ 2:57am 
Personally I had no issues with the vigors being bound to keys. After extensive use of a keyboard I don't have to look down to hit the number keys, or really any keys for that matter and I'd only consider myself an average typist (about 80 wpm atm, and that's after years out of practice due to not having a job that requires typing, was 120 at my best).

After years of Quake, Unreal, Doom, and Serious Sam I've become pretty adept at accurately hitting keys 1 - 9 to get whatever weapon/item I want equipped, and I even have small hands and wouldn't consider myself particularly dexterous.

Maybe you just need more practice, because the number key system is honestly pretty good since you can accurately equip a specific vigor instead of cycling through them console style with a next/previous vigor button.
Last edited by Wolfe; Mar 30, 2013 @ 3:01am
Tig Ol' Bitties Mar 30, 2013 @ 11:35am 
Add the function and give players a choice makes more sense, Ben.
Murray Mar 30, 2013 @ 11:40am 
So instead of either selecting 1-8 or holding down 'Q' to bring up the radial menu, you'd rather cycle through all the vigors one by one by pressing one button? Is that what you're saying?
Last edited by Murray; Mar 30, 2013 @ 11:41am
Tig Ol' Bitties Mar 30, 2013 @ 11:41am 
Yes. I have a gaming mouse with five buttons and cycling through vigors using button four would be super quick and would avoid the need to "pause" the action.
pyide_maybe Aug 3, 2013 @ 3:20pm 
Too late to be useful for most people, but I cobbled together an autohotkey script so I could use the mousewheel to scroll to the next / previous vigor by altering an example I saw on the internet for sequential keypresses on one key.

$wheeldown:: is for next, so change that to whatever key you'd prefer for next vigor.
ex: $c:: where the C key will go to the next vigor.

Just be sure whatever key you set it to is unbound in the game. You can clear a bind by clicking on it to change and following the instructions (I believe backspace or escape will do it?)

If you don't need a previous vigor button, delete the whole section starting at $wheelup::
If you want a previous vigor bind, change it to another key like the example above.

And if you want to use the wheel for vigor switching as I do, leave the .ahk as is (or reverse wheelup / wheeldown if you want down for prev and up for next) just be sure to delete or change whatever keybind the wheel is set to in the game's control options so it's not doubled up. I think it's weapon switching by default.

You need autohotkey installed for it to work: http://www.autohotkey.com/
Script dl link: http://www.sendspace.com/file/yl2yrk

It's not the most ideal solution but it seems to work well enough if you'd prefer to scroll through vigors sequentially rather than select directly. There are quirks, however. Such as if you went to vigor #7 using your next vigor key, then pressed the 3 key to switch directly to vigor #3, pressing the next vigor key will go back to #8 rather than #4 as you'd probably expect. Someone who knows what they're doing might be able to write a script that fixes that scenario. I just took what I saw and tweaked it until it mostly worked for what I wanted.
Last edited by pyide_maybe; Aug 3, 2013 @ 3:21pm
Tig Ol' Bitties Aug 3, 2013 @ 3:29pm 
Great job. I finished this game already and was thoroughly underwhelmed by it so I probably won't be back for DLC etc.

Your fix should help others, though.
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Date Posted: Mar 30, 2013 @ 1:09am
Posts: 11