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The sadness came when I realized I didnt see the Stay Puft Marshmallow Man wreaking havoc instead. :(
Yeah yeah, YOU might make the emotion. But neither character show any of their own in the final segment.
Because people get upset when you HAVE multiple endings. They do have one choice that matters; whether or not you choose to pull the gun on the guy on the phone at the station. It only changes whether or not Elizabeth bandages your hand, but still.
Not everyone likes alternate endings, myself included. Look at a game like Deus Ex or Fallout 3. I am the kind of person who hates himself for being less-than-virtuous in a game. Maybe it's a mental thing, and others may not have it to the same extent as me. But it is frustrating to know that, after all you've gone through, changing one simple thing changes the ending.
And any game will have discussion; you'll hear about all the possible endings, and then you find out that there was a better ending that you didn't get. This can be just as unsatisfying as not having your decisions matter because you don't know whether or not your decisions matter until you get the end of the game story. Bioshock is a prime example: You kill even one Little Sister, you get the same ending as the Bad Ending, except Tenenbaum has a different tone of voice. One. Killing one Little Sister in the beginning affects the ending you get, and the satisfaction you receive.
I feel unsatisfaction when my choices matter and they're not clear-cut, and you feel unsatisfaction when choices don't matter, because it means you can do whatever with no difference. People are different. What I said is my best guess as to why they didn't include it, but I don't know.
An early version of Infinite was going to have Elizabeth's powers be slightly different, and have certain choices where she could use her powers to do something, but they drained her life force. Obviously that would impact the game. I understand your ire, but having this ending also created a uniform experience. It's the message they wanted to convey.
"Bioshock" is somewhat of a series connection, like 'shock' was between Bioshock and System Shock. You're mad they removed alternate endings, but not that it's in the sky and not underwater? That all Vigors can be found as opposed to some needing to be bought in 1 and 2? The removal of ADAM, Little Sisters, and Big Daddies, that doesn't annoy you? The addition of Skylines doesn't annoy you? And what about the atmosphere? It doesn't seem as oppressive in Infinite; less darkness and fear. I don't mind these changes, but the fact that a lack of alternate endings is missing when all these other significant things which are just as much a staple of Bioshock as the different endings annoys you, implies to me that you are hypocrites.
At the same time, it does feel cheap if there are multi endings. It feels like the designer refusing to close the loop on their own. It feels like they cater to the players rather than to the integrity of their stories. It's akin to outsourcing.
In that case, multiple endings are not a problem itself. It's the design for reaching a multiple ending. The problem with most games is that the endings are determined by some kind of points meter (eg: Good points, Bad Points). This is what makes multiple endings feel cheap, as there is a 'scale' of how good your ending is. Instead of good/bad endings, what could easily be done is variations on the ending that are determined by important choices.
For example, if you acted more coldy throughout the game (drawing your weapon because you were suspicious, killing slate for revenge) then Elizabeth would reflect the same kind of attitude. If you were more compassionate, Elizabeth would follow in your steps. This makes sense because you are making a 'fatherly example' to her.
What did u expect? her cryng over his shoulder while walking through the lighthouses? booker wanted answers, she seriously gave them to him, then killed the villan, there isnt emotions needed.
"Sacrifice for the greater good".
They show no regret or tears. There is nothing left of her personality (which I had grown attached to over the course of the game) and it's just too sudden. I the player and Booker I think too were so confused while this god-like being and her copies drowned us that it felt really impersonal and forced. It should have had more of a sacrifice/goodbye feel than it did.
Thankfully with the ending after the credits makes it feel a little better but still it could have had a LOT more emotion in the end.