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Bioshock also used to have different ammo types, plasmid slots, hacking mechanics and many other ideas that they dropped for the better. I hope they eventually rethink the looting system. Realize that it gets in the way of the strong points of the series: the plot, the immersion and the highly dynamic gunplay.
edit: i will mention doom and duke nukem 3D felt much more rewarding when you explored by giving more than a couple peices of fruite and a half a mag of ammo like bioshock does). another important note is that the looting aspect worked better in system shock 2 and the original bioshock because those games had horror in it. bioshock 2 and infinite are just action games (games with set peices that we all like to associate with micheal bay)
P.S. which guy/girl on irational games dev team thought it was a good idea to go from a massive load of weapons to just a call of duty two weapon thing. your screwed if you fighting tough as hell enemies
After you kill a bunch of enemies you instantly receive all the money, ammo, lock pick, health and mana boosts. This would be the main source of these resources in the game.
The enemies would still drop their weapons on the floor (glowing red), but you wouldn't be able to loot their bodies.
Instead of being able to loot almost any furniture you would be able to interact with just those few distinct stuff that have bigger rewards (vaults, upgrade elixir, suit packages, etc) or are relevant to the story (voxophone, cypher, new plasmids, etc).
I believe this would make me feel rewarded for loooking around the corners, but without that button mashing frenzy. Unreal Engines games usually have beautiful architectures, it's such a waste to keep scaning the floors.
In addition to the auto-looting of Mass Effect 2, perhaps an interesting way to tackle the issue would be to create "supply depots" for acquiring health, salts, ammunition and Voxophone recordings. The clearly-marked supply depots could be strategically placed throughout the player's journey, so that the majority of the player's time isn't spent looting pineapples and orange slices from trashcans.
To keep it interesting, the supply depots would be accessible only after completing a puzzle or challenge: something similar to the hacking mechanic from the original Bioshock, or a more physical puzzle, ala 'Uncharted.' This would allow the player to bypass the supply depot if s/he wanted, but also offer a reward for taking time to solve the puzzle and gain access to the depot.
Not that I expect Ken Levine and company to rewrite Infinite with a better looting mechanic. Just food for thought on future endeavors...
No, you just loot another weapon, that is how the game seems to be designed. You switch weapons because you still have spare amo for a different weapon. Its actually working alright, though imo you should have a pistole as fourth weapon permanent. But I guess they wanted you to melee, as the melee is as alway with shock games quite strong.