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Yes i know but if Bioshock infinite had one will you like it better?
1) Civil War: (Team deathmatch)
2) Escort Elizabeth: She will be somewhere in the map tied and blindfolded, set her free from constraints, and carry her to safety by bringing her to the first lady floating around the map. The first lady is ALWAYS moving so teamwork will be tested
3) Survival of the Fittest: Free for all
Teams are
Columbian Police / Fink's Bee Guards
VS
Vox Populi
killstreaks: yes bioshock infinite DID have a killstreak system on the early stages but was later discontinued due to time and ken wants to focus the efforts more on the storyline rader than multiplayer
all are kills without dying
5 kills = turret (stationary)
10 kills = motorized patriot ( when spawned he will patrol the area he was spawned in but will not follow the player who spawned him)
15 kills = Hovercraft ( you will be teleported to the Hovercraft ones called and will have a crankgun while you circle the map, Hovercraft will crash if you jump off or run out of crank gun ammo)
25 kills = Security Zeppelin ( call in the big one!!!! )
Some of the maps ended up on the clash in the clouds dlc but again lack of time and effort. by mid 2011 the multiplayer all together was discontinued.
I still hold the opinion that making the campaign a co-op experience would be downright terrible. If there were to be any multiplayer at all, I would say incorporate it into Clash in the Clouds.
To awsner this. No I would never ever have touched it. Storygames such as Stalker and Bioshock are well to do without it. Focus on the main thing which is good and it seems both have learned not to inplement half-baked crap anymore. Which was not even worth the 'word' multiplayer in their games.
"The first of the two modes was Border Control, a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe.
The other mode was a bit grander in scope. Tentatively titled Spec-Ops, the mode would have had up to four players cooperating to kill enemies, collect loot and improve their characters. Matches would take place in a handful of areas, but those spaces would be modified by randomized content. And in the months after release, the stages would evolve, so that the changing environmental design told its own story about two warring factions — the kernel of conflict at the core of each BioShock game."
http://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite
that was co-op multiplayer, 2k games pull the plug on that early on. since leaving irrational (laid off) I still have the former multiplayer files with me :P
I hope you have found gainfull employment since then. sm
EDIT 2010-2014