BioShock Infinite

BioShock Infinite

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EULA Apr 20, 2014 @ 1:23am
Bioshock infinite multiplayer?
I know multiplayer is NOT part of the final game but will you play bioshock infinite longer or better if it did had multiplayer?
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Showing 1-15 of 16 comments
...bioshock2 have multiplayer..
EULA Apr 20, 2014 @ 1:31am 
Originally posted by duoqing:
...bioshock2 have multiplayer..

Yes i know but if Bioshock infinite had one will you like it better?
Sweet Potato Apr 20, 2014 @ 1:56am 
Depends on how this multiplayer would work. Would it be perhaps 2-4 players playing a campaign, some DM/TDM type of game mode or what? If the multiplayer didn't suit the game I wouldn't touch it, but if it was a fun gamemode that actually works then sure, I would probably play it more.
EULA Apr 20, 2014 @ 2:07am 
The original plans for bioshock infinite multiplayer was

1) Civil War: (Team deathmatch)

2) Escort Elizabeth: She will be somewhere in the map tied and blindfolded, set her free from constraints, and carry her to safety by bringing her to the first lady floating around the map. The first lady is ALWAYS moving so teamwork will be tested

3) Survival of the Fittest: Free for all

Teams are

Columbian Police / Fink's Bee Guards

VS

Vox Populi

killstreaks: yes bioshock infinite DID have a killstreak system on the early stages but was later discontinued due to time and ken wants to focus the efforts more on the storyline rader than multiplayer
all are kills without dying
5 kills = turret (stationary)
10 kills = motorized patriot ( when spawned he will patrol the area he was spawned in but will not follow the player who spawned him)
15 kills = Hovercraft ( you will be teleported to the Hovercraft ones called and will have a crankgun while you circle the map, Hovercraft will crash if you jump off or run out of crank gun ammo)
25 kills = Security Zeppelin ( call in the big one!!!! )

Some of the maps ended up on the clash in the clouds dlc but again lack of time and effort. by mid 2011 the multiplayer all together was discontinued.

RegionalDialect Apr 20, 2014 @ 5:35am 
Wow another identical thread.
I still hold the opinion that making the campaign a co-op experience would be downright terrible. If there were to be any multiplayer at all, I would say incorporate it into Clash in the Clouds.
Commissar Red Apr 20, 2014 @ 5:56am 
Originally posted by The Pink Overseer:
I know multiplayer is NOT part of the final game but will you play bioshock infinite longer or better if it did had multiplayer?

To awsner this. No I would never ever have touched it. Storygames such as Stalker and Bioshock are well to do without it. Focus on the main thing which is good and it seems both have learned not to inplement half-baked crap anymore. Which was not even worth the 'word' multiplayer in their games.
Guydodge Apr 20, 2014 @ 8:02am 
multi player plain and simply sucks.every multi player game is the same.no real goal story or point.other than stats,stars and meaningless chest puffing. so no!
Solarmech Apr 20, 2014 @ 11:20am 
As you may know BSI was intened to have not one but two different multiplayer games. Here is a rundown. sm

"The first of the two modes was Border Control, a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe.

The other mode was a bit grander in scope. Tentatively titled Spec-Ops, the mode would have had up to four players cooperating to kill enemies, collect loot and improve their characters. Matches would take place in a handful of areas, but those spaces would be modified by randomized content. And in the months after release, the stages would evolve, so that the changing environmental design told its own story about two warring factions — the kernel of conflict at the core of each BioShock game."

http://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite

:cage:
Diabeeto Apr 20, 2014 @ 9:30pm 
it would be awsome if their was a four player servivial mode online, endless waves of all sorts of enemies.
EULA Apr 21, 2014 @ 6:37am 
Originally posted by Solarmech:
As you may know BSI was intened to have not one but two different multiplayer games. Here is a rundown. sm

"The first of the two modes was Border Control, a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe.

The other mode was a bit grander in scope. Tentatively titled Spec-Ops, the mode would have had up to four players cooperating to kill enemies, collect loot and improve their characters. Matches would take place in a handful of areas, but those spaces would be modified by randomized content. And in the months after release, the stages would evolve, so that the changing environmental design told its own story about two warring factions — the kernel of conflict at the core of each BioShock game."

http://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite

:cage:

that was co-op multiplayer, 2k games pull the plug on that early on. since leaving irrational (laid off) I still have the former multiplayer files with me :P
Solarmech Apr 21, 2014 @ 7:07am 
Originally posted by The Pink Overseer:

that was co-op multiplayer, 2k games pull the plug on that early on. since leaving irrational (laid off) I still have the former multiplayer files with me :P

I hope you have found gainfull employment since then. sm
RegionalDialect Apr 21, 2014 @ 7:30am 
Originally posted by The Pink Overseer:
Originally posted by Solarmech:
As you may know BSI was intened to have not one but two different multiplayer games. Here is a rundown. sm

"The first of the two modes was Border Control, a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe.

The other mode was a bit grander in scope. Tentatively titled Spec-Ops, the mode would have had up to four players cooperating to kill enemies, collect loot and improve their characters. Matches would take place in a handful of areas, but those spaces would be modified by randomized content. And in the months after release, the stages would evolve, so that the changing environmental design told its own story about two warring factions — the kernel of conflict at the core of each BioShock game."

http://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite

:cage:

that was co-op multiplayer, 2k games pull the plug on that early on. since leaving irrational (laid off) I still have the former multiplayer files with me :P
Were you seriously an Irrational employee?!? If so well ♥♥♥♥♥♥♥ done sir. Infinite is my favourite video game of all time by a mile. Out of curiosity, what was your role at the studio?
EULA Apr 21, 2014 @ 8:10am 
I didn't do much, I was in the level design team from 2010

EDIT 2010-2014
Last edited by EULA; Apr 21, 2014 @ 8:11am
клёвая игра
Humble Apr 22, 2014 @ 4:22pm 
If there was a multiplayer campaign where you were alternate versions of the active palyer (booker/elizabeth) that would be amazing. :GoldenPoo:
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Date Posted: Apr 20, 2014 @ 1:23am
Posts: 15