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Rapporter et oversættelsesproblem
So it's good when a female character transcends that stereo type. I would suggest that Elizabeth manages this through the great voice acting and dialogue.
I would also mention Jennifer Hale's Commander Sheppard and GLaDOS is a great computer A.I.
Rosalind Lutece's is a good character. Like a slightly sinister Mary Poppins.
I didn't really understand what you wrote, but I think I got what you're saying.
I feel as though there is a double standard. An analogy is the term "actor". Female actors want to be called "actresses" so they are distinguished from men yet also want to be called "actor" because they feel/are just as good as men and don't want a distinguishing term placed upon them. The same argument applies here: People feel disgusted when a female character is over sexualized and then get angered when there are no female characters.
My point is that the gender of the character shouldn't affect your experience/opinion of a game. Forget about voice acting/plot/gameplay and those other gameplay elements, the gender of characters (IMO) shouldn't even be a focal point of criticism when discussing a video game for it should only be focused on the core gameplay elements such as the ones stated above.
TLDR: Gender shouldn't matter in video games.
...Said GLaDOS, while Chell nodded sagely in the background.
Agreed.
I appreciate every game that lets me get my ridiculous power fantasy as a woman instead of the same guy we've seen a million times- especially if the game was actually written with the woman in mind, instead of a gender selection at the beginning.
I'm quite sick of movies and video games with a badass female. I find it completely overplayed and unrealistic, name one woman in history who was as good looking as a supermodel and as ruthless as a Navy SEAL. If they are going to have a female protagonist, do it right. I have not played the DLC so I cannot judge its content but in general, badass female protagonists are made to appeal to a creepy/slightly perverted male crowd.
When I say do it right, I mean games such as Tomb Raider 2013. I may slightly contradict myself but I felt as though that game was a female protagonist done right. Think of it this way; would you want to play a game, such as bayonetta, in public?
So if we were to have a game where rather than it's original male proptaganist you had to play as a female character who is rude, abrasive, molests children and enjoys inflicting physical and emotional pain on innocents (where these weren't traits of the original protaganist), then the game would still be 10x better?
Because that's essentially the arguement you're making.
It doesn't matter what the female character is as long as our hero (heroine) doesn't have a penis then it will automatically be more interesting and likable.
This kind of attitude misses the point completely of why the frquently praised female protaganists get their praise, it isn't because they're female, it's because they're interesting and well written characters who happen to be female.
This is sort of like the arguement that there aren't any women in the world who naturally have a figure like Ivy from Soul Caliber or Lara Croft, just because you can't personally think of any examples doesn't mean that these people don't exist, the human race is widely populated and diverse enough for people of all manner of physical appearance and temperment/personality to exist out there.
With approximately 7 billion people out there (and that's accounting only for the people around today as well as the fact that just over half of the world's population is women) the odds are near certain that there is probably a woman out there who is 'good looking as a super model and as ruthless as a Navy SEAL'.
And if you're embarassed to play Bayonetta in public then that's your own self-consciousness on display rather than any inherant fault in the game.