バイオショック インフィニット コンプリート・エディション

バイオショック インフィニット コンプリート・エディション

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"Bioshock Infinite Will Not Be Supported In Windows 10" -2K Support
Just went through the support process with 2K games, they said there is nothing they can do as Bioshock Infinite has no support for Windows 10, so there will for the foseable future not be any patches to fix the problems people are having with it.

So Steam Refunds here I come!
最近の変更はThe Grapistが行いました; 2015年8月4日 11時22分
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31-45 / 56 のコメントを表示
Again nice one editing your comment after I replied.

We are not talking about xbox running playstation games, I never said they could. We are talking about bioshock working fine in Windows10, we are not talking about trying to get it to work across differnet platforms, its a windows game and it runs in windows 10 fine.
最近の変更はCeejayが行いました; 2015年8月23日 7時24分
nathan.ward08 の投稿を引用:
whatever we wernt talking about bioshock working fine on windows 10 at all.

we were talking about bioshock not ment to work on windows 10. & why you shouldn't try to run it on windows 10.

but you went so far off track trying to attack me you forgot what the converstion was actual about

so for god sakes just shut up iam allowed to edit my comments and delete what i like what are you the forum police honestly go ♥♥♥♥ yourself looser

You seriously saying that people shouldn't even try to run any game that doesn't have Windows 10 as a supported OS? You must be extremely young, because PC Gamers have been running games on "unsupported" OS's for years now, I am still playing DOS games on Windows 10, have a Windows 95 game working right now. In the 25 years of PC gaming, this is literally the first time I had an issue getting a game to run on a new OS, and the only reason that happened is because I have no doubt there is something wrong with the Upgrade Path of Windows 10, but a clean install of Windows 10 works great even for older games. But according to you I shouldn't even try to play any of my older games over the years when I got a New OS, despite the fact they worked just fine.
Good, we don't need your ignorant comments in here, needlessly confusing people with wrong information from you. Instead we can help other people getting the game to work, because it does work on Windows 10. You would be best to leave your ignorant comments out of all threads that deal with Windows 10, because you are not helping.
nathan.ward08 の投稿を引用:
(sarcasm) & you would be better to get a job & move out of home & stop living in ur moms basement & stop playing video games & maybe my comments won't offend you

Well this just clears up everything, you are clearly a young person who has simply has no clue, which explains your attitude.

I wish you well, but please stop posting incorrect information, your not helping anyone.
最近の変更はCeejayが行いました; 2015年8月23日 8時27分
It does work on Windows 10, but it's unrealistic to expect "official" support from 2K, it's a 2 year old game and a lot has happened in the 2 years,Irrational games who developed Bioshock Infinite shut down last year, apart from maybe Valve I can't think of any other big company that patches games beyond the first 12 months
cool
ZoZo 2015年9月8日 12時31分 
At least, thanks to the Linux support we can now install a free Linux based OS to run this game. Usually we have to do it the other way (install a Windows system to run games). Thanks Valve !
Works fine on Win 10 for me also. I upgraded though, didn't do a fresh install.
I got Bioshock Infinite few days ago with the GreenManGaming promotion. My Win 10 Pro Edition was upgraded, not cleanly installed and I got no issues running the game. Infact haven't had a single issue playing any games including old ones from 2000 - 2005.

Check your settings or administrator rights.
My game keeped crashing 10 secounds to a few minuets afte I started it. Here is what I did to fix it.
1. I verified the integrity of my games cache,
2. I went to my steam library in file explore and turned off Read only for the whole bioshock folder
3.I found the Bioshock.exe file and ran it with administrator priviliages
4.I run a crossfire set up so I disabled crossfire
After step 4 it was working no problem :) (I tried running the game after each step but it did not change anything until I disabled croosfire, so I have no idea if the first 3 steps even did anything but thats what other people recomended to do so tried it) I hope this helps anyone with the same or a similar problem.

My Specs:
CPU: AMD FX-6300 Black Edition OC 4.5 GHz
CPU Cooller: Hyper 212 evo
MB: ASRock 970 Extreme3 R2.0
Memory: Corsair Vengeance Pro 8GB (2x4GB) DDR3 1866 MHz
GPU: 2x MSI R9 280X GAMING 3G core OC-1200 MHz memory OC-7200 MHz
PSU: Corsiar CS750M (750W)
AFAIK Windows only changed their interface since Windows 7, the kernel had little changes to include the new things like Cortana and user monitoring, but the core still same, a x86 codepath.
Look this diagram:
[.....................DOS...........................] Everything had to be built from scratch
[.........................|.............................] (All games had their own screen management)
[.................Windows 1.x...................] Based on DOS kernel, no toolkits yet
[.........................|.............................] (No changes for games)
[.................Windows 2.x...................] Just a revision of code, still DOS based
[.........................|.............................] (Some games companies started to be famous)
[.................Windows 3.x...................] Jumped from 16 to 256 color display, still relying DOS
[................/...................\..................] (Even on DOS game devs made good 3D games)
[....Windows 3.x....Windows 3.x NT....] Forked in two technologies which NT was 90% better
[..............|........................|...............] (3D games revolution started, openGL)
[.....Windows 9x.........Windows NT.....] Changed to 32 bits memory address, NT still better
[..............|........................|...............] (DirectX and Direct3D born against openGL)
[.....Windows ME........Windows 2k.....] ME technology was obsolete and was the last release
[..............|........................|................] (Direct3D broke some compatibility layer)
[....(discontinued).....Windows XP........] New business model, new colorful GUI
[...................................../.................] (DirectX had huge improvements)
[................Windows Vista.................] Hybrid window management WDM, resource eater
[..........................|............................] (Two screen buffer was used to maintain compatibility)
[..................Windows 7.....................] Old model ditched(GDI) and WDM fully implemented
[..........................|............................] (DirectX had some fix and improvements)
[..................Windows 8.x..................] Testing new GUI, strange and dysfunctional for devs
[..........................|............................] (Nothing special at all, just shoot oneself in the foot)
[.................Windows 10....................] Recovering from shoot on own foot
[.......................................................] (Biggest improvement of all time on DirectX)

EddieLinux の投稿を引用:
AFAIK Windows only changed their interface since Windows 7, the kernel had little changes to include the new things like Cortana and user monitoring, but the core still same, a x86 codepath.
Look this diagram:
[.....................DOS...........................] Everything had to be built from scratch
[.........................|.............................] (All games had their own screen management)
[.................Windows 1.x...................] Based on DOS kernel, no toolkits yet
[.........................|.............................] (No changes for games)
[.................Windows 2.x...................] Just a revision of code, still DOS based
[.........................|.............................] (Some games companies started to be famous)
[.................Windows 3.x...................] Jumped from 16 to 256 color display, still relying DOS
[................/...................\..................] (Even on DOS game devs made good 3D games)
[....Windows 3.x....Windows 3.x NT....] Forked in two technologies which NT was 90% better
[..............|........................|...............] (3D games revolution started, openGL)
[.....Windows 9x.........Windows NT.....] Changed to 32 bits memory address, NT still better
[..............|........................|...............] (DirectX and Direct3D born against openGL)
[.....Windows ME........Windows 2k.....] ME technology was obsolete and was the last release
[..............|........................|................] (Direct3D broke some compatibility layer)
[....(discontinued).....Windows XP........] New business model, new colorful GUI
[...................................../.................] (DirectX had huge improvements)
[................Windows Vista.................] Hybrid window management WDM, resource eater
[..........................|............................] (Two screen buffer was used to maintain compatibility)
[..................Windows 7.....................] Old model ditched(GDI) and WDM fully implemented
[..........................|............................] (DirectX had some fix and improvements)
[..................Windows 8.x..................] Testing new GUI, strange and dysfunctional for devs
[..........................|............................] (Nothing special at all, just shoot oneself in the foot)
[.................Windows 10....................] Recovering from shoot on own foot
[.......................................................] (Biggest improvement of all time on DirectX)

That's way too simplistic. If you are part of the Developer Program you will see there are TONS of Kernel Changes, and lots of Graphics Library based changes.
Asaggynoodle の投稿を引用:
That's way too simplistic. If you are part of the Developer Program you will see there are TONS of Kernel Changes, and lots of Graphics Library based changes.

Yes and no, we are talking about 30 years of software compatibility, when they changed from GDI+ to WDM, some old drawing model games broke and when turned the base system unicode some script based games broke too; the developers just did this games once for their fun(and money) and not was intended to be a "rolling release" software like linux; in other words it's more expensive to maintain software than develop new one.
Who develop to Windows since 95 never touched the kernel, it's against the law of closed source code, nobody knows what is inside the kernel code and because that Microsoft developed DirectX API, in DOS era everybody was free to access hw directly which was good for devs and bad for security(I caught once a disk killer virus which came from a floppy disk and infected my hdd, culminating to hdd failure INT13).
The hw access restriction imposed by Windows was to avoid DOS viruses, protecting users.
From DirectX1 to DirectX 5 the coding was the same because hw only had speed improvements, the hw paths was PCI or AGP.
From DX6 to DX11 happened most changes making some sw stop working because the texture mapping and shaders, many codes was turned obsolete and the hw changed to PCIEX, built in memory controler which changed chipsets interacion.
DX12 changed to a real multi-threaded calls balancing cpus cores and they gave more freedom to access graphics card too.
And finally, the bug is caused by the faulty programmers, Many years ago I was a pascal/basic programmer and trust me I know how ♥♥♥♥ happens.
最近の変更はEddie[Linux]が行いました; 2015年12月7日 19時08分
Asaggynoodle の投稿を引用:
Just went through the support process with 2K games, they said there is nothing they can do as Bioshock Infinite has no support for Windows 10, so there will for the foseable future not be any patches to fix the problems people are having with it.

So Steam Refunds here I come!
Lol, check your pc, I have windowsw 10 and the game runs perfectly. hahah
sneed 2016年6月14日 23時23分 
Running as admin (steam) worked for me after I completed the benchmarking tool.
SPECS:
win10 enterprise
i5 4690k
16gb ram
z97 sli krait mobo
gtx 960
1x 240gb ssd + 1 250gb hdd
A ♥♥♥♥ tonne of windows tweaks like disabling the privacy stuff.
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投稿日: 2015年8月4日 10時47分
投稿数: 56