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The other one when you fall i think its the same one as above, they just cut the "door sequence" so it could be quicker to get back into action and less annoying when you screw up a jump.
The multiverse theory that the game is based around basically says that for every reality that you fail in, another reality is created where you sucede. So when you open the door, your basically going through everything you did in the game again, then getting to that same point you were at.
To be fair though, if you have questions about this, I expect that theres atleast a few things in the ending that your confused about. I recomend reading a ending explained type article.
With the door it portrays events as: 1. Booker fights, 2. Booker dies, 3. Booker steps through door, 4. Booker is alive again and rejoins fight. The way this happens, there is only one Booker.
For jumping to an alternate reality events would procede as: 1. Booker1 and Booker2 fight, 2. Booker1 dies and Booker2 lives. In this case the two Bookers are distinct, the dead one doesn't get transfered to the reality of the surviving one.
If resurrection was meant to be switching to an alternate reality I would expect to be respawned a little ways back into the fight, similar to what happens when falling of an edge (alternate reality is actually a good explanation for falling: Booker1 falls and dies, so we are taken back to the point where Booker2 decided not to jump). What the player would see is Booker1 fighting and dying, and then be taken back to the point of divergence between Booker1 and Booker2.
Original one, based on vita-chamber-ish small buildings called "resurrecto" is still in final game files, thus the concept made it very far in game development.
The final way of things must've been changed and tacked-on quite late during development and possibly their explaination for any loopholes in the concept is "quantum physics".
Booker enters a room and shoots the bad guy on the left, meanwhile an alternate branching version of that same Booker enters the room and chooses to shoot the bad guy on the right.
Similarly Elizabeth enters a room and leans against the wall on the left, while a branching alternate version of that Elizabeth, enters the same room and inspects an item of interest on the right.
It's the same with the choices, like the bird or the cage. Then some of the wearable items that you pick up are in a random order through the game.
All of these are Constants and Variables. So every player ends up with a different version of Booker, travelling with an alternate version of Elizabeth. And you see other versions of Booker and Elizabeth in the Sea of Doors near the end.
So I think that every time a version of Booker dies, the story picks up with a different version of Booker who did things slightly differently.
And Elizabeth did say that most Universes are "as dull as ditch water."
shes just saying the suds of life are not there.