BioShock Infinite

BioShock Infinite

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burial at sea episode 2
NVM
Last edited by Aligned Manatee; Aug 11, 2014 @ 9:13pm
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Showing 1-15 of 36 comments
Eat3n Aug 6, 2014 @ 3:53pm 
Originally posted by Aligned Manatee:
who thought it would be a good idea to make you batman without the gadgets? the splicers hear you if you drop behind them from a skyhook there's no skyhook attack and ammo and money are incredibly scarce

also these makeshift loading screens when you die are VERY annoying

The only reason Skyhook attack won't work is because Elizabeth is like 50lbs and if she tried to jump on a Splicer it would basically be the equivalent of a cat jumping on your lap
Hegemon Aug 6, 2014 @ 3:57pm 
I like this different kind of gameplay, it fits the new character. To drop from the skyline quietly hold left Ctrl. You can sneak past most of the enemies, do not have to kill them. Also, use the tranquilizer and collect the darts, this should speed things up. Play on lower difficulty settings first, if you end up liking it you can replay it again on higher difficulty setting (e.g. 1998).
ToTeMKallo [FIN] Aug 7, 2014 @ 12:18pm 
Would be nice to try on 1998 mode but I don`t want to see the ending again. Plus I guess it would be too hard. =(
Last edited by ToTeMKallo [FIN]; Aug 7, 2014 @ 12:19pm
Bellomy Aug 7, 2014 @ 9:27pm 
Your main complaint seems to be "This game is hard".
Aligned Manatee Aug 8, 2014 @ 11:25am 
Originally posted by Bellomy:
Your main complaint seems to be "This game is hard".
my complaint is it doesn't give you the tools to do what it wants you to do
Jacob Aug 8, 2014 @ 2:59pm 
Yes! It's like a punishment having to sit through a 15 second video each time you die featuring the place you died in as if it's there to help you not die next time.

The next thing I hate about this DLC is that it encourages you to take it slow and methodically by sneaking around taking your targets off one by one. But die? Oh! Let's have you begin that whole level again! Stealth games really do need quicksaves. Deus Ex: HR had it, Skyrim had it. Not to mention that Elizabeth can't handle much damage so you're likely very dead the moment you're spotted. In the original Bioshock the progress you made was at least retained. So whatever enemies you killed or loot you got that wasn't something you had to repeat again.

EDIT: Put it down on Easy. It's annoying as hell, but at least you won't feel like ragequitting every five minutes.
Last edited by Jacob; Aug 8, 2014 @ 3:37pm
Hegemon Aug 8, 2014 @ 5:30pm 
Originally posted by Takeshi:
Yes! It's like a punishment having to sit through a 15 second video each time you die featuring the place you died in as if it's there to help you not die next time.

Simple solution - do not die. The game really is not that difficult. Even on 1998 I died only a couple of times. Upgraded Peeping Tom allows you to stay hidden indefinitely (I did not use other vigors). You can also hide in shafts. Do not step in water or broken glass. Jump to the ceiling for a moment if need be. Move using shafts to avoid enemies when possible. Knock out enemies using either melee or sleeping darts. If confronted, aim for the head. Sometimes you can even run past enemies since they will not follow you into a new area.

Originally posted by Takeshi:

The next thing I hate about this DLC is that it encourages you to take it slow and methodically by sneaking around taking your targets off one by one. But die? Oh! Let's have you begin that whole level again! Stealth games really do need quicksaves. Deus Ex: HR had it, Skyrim had it. Not to mention that Elizabeth can't handle much damage so you're likely very dead the moment you're spotted. In the original Bioshock the progress you made was at least retained. So whatever enemies you killed or loot you got that wasn't something you had to repeat again.

You can use the autosave system to your advantage by moving to an autosave spot every time you kill a couple of enemies or collect loot. On a side note, Skyrim was not much of a stealth game, stealth was just one of many mechanics there.
Smokedice Aug 8, 2014 @ 6:27pm 
Elizabeth is not batman... so....
Bellomy Aug 8, 2014 @ 8:07pm 
Originally posted by Aligned Manatee:
my complaint is it doesn't give you the tools to do what it wants you to do

Hmmmm, not sure how you're getting that. You might want to play like Batman, but this isn't an Arkham game. You're going to end up making heavy use of the Peeping tom plasmid, which is ridiculously powerful after some upgrades.

I think you're getting the wrong idea of what the game wants you to do. It doesn't want you to do anything necessarily except not get caught and find your macguffins (with the exception of one short section near the end of the game that basically works as your boss battle).

To that end, you're practically overpowered with the peeping tom. I'm bad at games in general, and I loved this game, yet even I found it easy.
Gerza71 Aug 9, 2014 @ 12:23am 
I played this on hard and I enjoy playing it. Its a hell lot easier then playing Hitman: Absolution.
Aligned Manatee Aug 9, 2014 @ 9:20am 
Originally posted by Takeshi:
Yes! It's like a punishment having to sit through a 15 second video each time you die featuring the place you died in as if it's there to help you not die next time.

The next thing I hate about this DLC is that it encourages you to take it slow and methodically by sneaking around taking your targets off one by one. But die? Oh! Let's have you begin that whole level again! Stealth games really do need quicksaves. Deus Ex: HR had it, Skyrim had it. Not to mention that Elizabeth can't handle much damage so you're likely very dead the moment you're spotted. In the original Bioshock the progress you made was at least retained. So whatever enemies you killed or loot you got that wasn't something you had to repeat again.

EDIT: Put it down on Easy. It's annoying as hell, but at least you won't feel like ragequitting every five minutes.
when it's not nessecary and is only a filler it's very annoying yes
Aligned Manatee Aug 9, 2014 @ 9:22am 
Originally posted by Gerza71:
I played this on hard and I enjoy playing it. Its a hell lot easier then playing Hitman: Absolution.
i had a better time stealthing that game, at least it gave you the tools to do so
this game wants you to stealth but offers nothing more than a silenced weapon whose ammo is very rare (i know you can pick up the bolts from dead enemies) and some skyhooks if you're lucky
Last edited by Aligned Manatee; Aug 9, 2014 @ 9:22am
Bellomy Aug 9, 2014 @ 10:22am 
Originally posted by Aligned Manatee:
this game wants you to stealth but offers nothing more than a silenced weapon whose ammo is very rare (i know you can pick up the bolts from dead enemies) and some skyhooks if you're lucky

So you haven't reached the Peeping Tom plasmid yet.

Explains a lot.
Ivlichnov Aug 9, 2014 @ 2:55pm 
The stealth and non-leathal approach makes sense, as Elizabeth never liked the combat in the main game. It also sets her apart from both Booker and Jack.

But I do remember accidently firing my only gas bolt into an empty corner, instead of the noise maker. The Possession Plasmid is also good for dealing with turrets.
Last edited by Ivlichnov; Aug 9, 2014 @ 2:58pm
Skelly Man Aug 9, 2014 @ 3:13pm 
I never liked the length of the death screen either, but all in all, it's a really fun twist on BioShock Infinite's base gameplay and style. You're saying the game is 'too hard' and that 'I can't be Batman', that's because you aren't using the tools given to you appropriately. This isn't a Batman game, this is BioShock.
Last edited by Skelly Man; Aug 9, 2014 @ 3:13pm
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Date Posted: Aug 6, 2014 @ 2:40pm
Posts: 36