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maybe someday it will be on pc. they are probably making it better
Wouldn´t count on it
Statement about Infinite in the Remaster-Announcement
*BioShock Infinite is not being remastered on PC because it already meets current-gen console standards and runs smoothly on high visual settings.
Get the PC version on sale, it looks better than the console remaster.
what is anisotropic filtering? i see that effect on alot of pc games but dont see a difference
Simply, it improves the quality of textures in a game at a fairly modest performance cost.
AF settings can be quite subtle. I don't always notice the difference myself. It generally makes the textures sharper and clearer and improves the level of observable detail
Because its late and I'm rubbish at explaining things, here's an article with a few nice comparison shots...
http://www.pcgamer.com/pc-graphics-options-explained/3/
thanks for explaining. i kinda got into pc gaming near the end of 2015. i bought the parts i needed, watch 4 youtube videos on how to build them and finished it in 1 day. so i dont know much about pc gaming. i know what some of the parts are now and what some of them do. but things like post fx and distance scaling are confusing
nowhere shown here??
The DLC's for Infinite? They are listed on the store page for Infinite. If you already own the base game then they are included in the Season pass.
If you are refering to the remaster: again, Bioshock Infinite has not been remastered for PC as it is already up to the standard 2K required. Thus, its DLC has not been remasted either!
https://www.youtube.com/watch?v=rfRE4i0xHus
Haha, only about twenty seconds of footage! So that's why I missed it.
Its only pretty small details but I can see why if you wanted the highest fidelity it would be an issue. Let me know if you find one thats more detailed.
Give it time. Compare the first games on the Xbox 360 to the last ones. MASSIVE improvement as devs optimise to the hardware. I think we'll see a similar jump this time around, except it will really affect PC's in a positive way as developers utilise more cores on the CPU and we start seeing much more multi-threaded development (which is much more easily transferred now that we're all running the same basic hardware)
But who knows what PC technology we'll see by then!
Anyway, that's a complete aside to current thread topic. So let's avoid any further derailment! :)
at 3:11 part of the video on the xbox one version when he grabs the machine gun you can see the barrel texture glitch for a split second