Platform Builder

Platform Builder

Stand-alone.
Plz,devs . You must give us a version to make a stand alone exe game.The software is very good.
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Showing 1-15 of 28 comments
CG_Maker (CGM) Aug 2, 2019 @ 10:39am 
Hey Patir! First, I'd like to address that Platform Builder is developed by a single developer. I am a "developer" of sorts since I've helped out with spriting, and beta testing. Platform Builder is written in GML code. Or, Game Maker Language. The developer (TingThing) only knows GML code. Because of this, he doesn't know other languages which have the capabilities to export your PB games to exe. However, there is a way around this. There is another software called the UPE which is for Game Maker Studio 2 (what Platform Builder is made with) which can export your games to exe. That's the good news. The bad news is that you have to first pay 40$ for GMS2, plus an extra 20$ for the UPE. Of course, there's no way you're going to do that unless you're a serious game developer who wants to learn code. You can contact TingThing to export the game for you at TingThing09@gmail.com, and send him your PBX game file by exporting it from the file select menu in Platform Builder. Hope this helps!
If we does this are we free to sell our games without restriction?
Ting_Thing  [developer] Oct 13, 2019 @ 5:47pm 
I have helped people export games before. Your license with that game would the game same license with anything else compiled through Game Maker Studio 2. I don't add anything extra to it. But there are a number of backgrounds/sounds in Platform Builder which cannot be included in the export, as I do not have right to distribute them outside of Platform Builder.
$lim Nov 7, 2019 @ 12:27am 
If any Devs out there can make a good platform editor like this that will allow you to export your game as a stand alone, you will get rich as there is a shed load of money just waiting for such software.
CG_Maker (CGM) Nov 7, 2019 @ 11:39am 
TingThing just doesn't have the coding knowledge.
$lim Nov 8, 2019 @ 3:00am 
I can not code and I am told old to learn now but if TingThing could make it evolve perhaps with another Dev I am sure the community would go wild for this software which would let you export and if you do read this TingThing you would make a huge amount of cash as your reward for going that extra mile.
Thanks for the info Christian Game Maker.
Last edited by $lim; Nov 8, 2019 @ 3:02am
CG_Maker (CGM) Nov 29, 2019 @ 3:29pm 
Our community is very much in favor of Platform Builder. It's an awesome piece of software and TingThing truly isn't about the money for this thing. If he had another developer, I'm not sure how that'd work.
Grez Dec 29, 2019 @ 10:17pm 
I have to agree with others here. This thing is in desperate need of having a simple export-to-exe option. That would 100% be the best reason to buy and spend time with the Pro version if that capability existed. The software is cool as-is, but I can't see myself spending any real time with it unless I can fully export and distribute my game that I've spent time creating.
CG_Maker (CGM) Dec 30, 2019 @ 12:48pm 
Grez, we've explained all you have to do is contact TingThing, or someone with the UPE to get it exported. I have a game I get exported to EXE for me by TingThing. While I agree with everyone, TingThing just can't add this feature at the moment.
$lim Dec 31, 2019 @ 11:38am 
Thanks for clearing that up Christian, Have a happy new year all and lets hope 2020 will be kind to us all:steamhappy:
CG_Maker (CGM) Dec 31, 2019 @ 1:52pm 
Thanks, Slim! You can just call me CGM.
Grez Jan 1, 2020 @ 6:47pm 
Originally posted by Christian Game Maker:
Grez, we've explained all you have to do is contact TingThing, or someone with the UPE to get it exported. I have a game I get exported to EXE for me by TingThing. While I agree with everyone, TingThing just can't add this feature at the moment.
Look, I get it. But what I'm saying here is that he should consult another dev that might be able to help, and even offer a cut of profits to do so. This feature is absolutely the difference between moving 5,000 copies of the Pro SKU of this engine on Steam or topping out at a couple of hundred.

I promise that I'm giving this constructive criticism with all of the best intentions in the world. I have a 25-year IT career, have written production code in around 12 different languages, managed global enterprise IT systems for one of the ten largest financial companies, and designed UIs and set strategic direction for products and cloud services for the largest software company in the world (you can do the math there). I have helped dozens of companies make millions of dollars based upon software decisions. So, please understand that I'm drawing upon a long history of experience in terms of my ability to identify the "killer" feature that any particular software needs to be a differentiator to help it be successful. [Also let me make clear that I don't mention any of that to toot my own horn -- I only bring it up so that anyone reading can understand where my advice comes from and why I'm potentially qualified to give it. :B1:]

I feel like this is really an excellent piece of software! But the ability to easily take what is created with it and turn it into a stand-alone is the difference between being a niche product for creatives and being able to sell it on the scale of RPG Maker to thousands of people and help it to become something that TingThing can potentially turn into a real income.
Last edited by Grez; Jan 4, 2020 @ 6:10pm
CG_Maker (CGM) Jan 4, 2020 @ 9:49am 
Hm. I guess we'll just have to see what TingThing decides, then!
Ting_Thing  [developer] Jun 10, 2020 @ 11:54pm 
Hi everyone, dev here. Christian Game Maker is right that this feature has been difficult for me to accomplish. But I recently had a breakthrough idea for how this could be possible, so I got busy testing it out... and it worked! I'm pleased to announce that exporting to stand-alone .exe packages will be available to Pro users on the release of Platform Builder Pro 8.1. Coming soon!
Grez Jun 11, 2020 @ 12:22am 
Originally posted by Ting_Thing:
Hi everyone, dev here. Christian Game Maker is right that this feature has been difficult for me to accomplish. But I recently had a breakthrough idea for how this could be possible, so I got busy testing it out... and it worked! I'm pleased to announce that exporting to stand-alone .exe packages will be available to Pro users on the release of Platform Builder Pro 8.1. Coming soon!
WOW! That is great news! Congrats on the breakthrough! I recently started creating some small games in GameMaker, which is nice, but I'd love to use something like Platform Builder that's made-for-purpose for platform games to do those.

Again, congrats! I look forward to trying it out soon!
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