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Thanks for the info Christian Game Maker.
I promise that I'm giving this constructive criticism with all of the best intentions in the world. I have a 25-year IT career, have written production code in around 12 different languages, managed global enterprise IT systems for one of the ten largest financial companies, and designed UIs and set strategic direction for products and cloud services for the largest software company in the world (you can do the math there). I have helped dozens of companies make millions of dollars based upon software decisions. So, please understand that I'm drawing upon a long history of experience in terms of my ability to identify the "killer" feature that any particular software needs to be a differentiator to help it be successful. [Also let me make clear that I don't mention any of that to toot my own horn -- I only bring it up so that anyone reading can understand where my advice comes from and why I'm potentially qualified to give it.
I feel like this is really an excellent piece of software! But the ability to easily take what is created with it and turn it into a stand-alone is the difference between being a niche product for creatives and being able to sell it on the scale of RPG Maker to thousands of people and help it to become something that TingThing can potentially turn into a real income.
Again, congrats! I look forward to trying it out soon!