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+Tonic Earned by fully researching Houdini Splicers.
+ In B1 it was known as Chameleon.
+ Equip it, wait for about 3-4 seconds when there's no fighting around and presto! you become invisible.
+ Stealth status remains until an enemy bumps you, you fire a weapon or you move.
+ If there is a fight or a chase going on, the plasmid will take an additional 1-2 seconds to work out. This is perfectly normal.
There is a glitch with it, found either on Dyonisius Park -quite the grind to get the tonic here for research, depending on your plasmid set-up- or Fontaine Futuristics (which was the case of my second playthrough).
Some even had it at Persephone (which was my case on my first playthrough). This also happens on consoles as well.
There is no solution so far, but there is a way to be warned about it, according to what I have read:
***If you became invisible through this tonic and an enemy spotted you, there is a chance that, even though you dispatch him/her, you're "tagged" as seen, and the tonic will stop working for the rest of the chapter -luckily enough, until the next stage-, since the game will keep thinking of you as spotted by an enemy, that you cannot re-kill again. Unless, that is, that you restart the whole chapter where the bug happened***
So, taking this into account:
- Have a double save with a 10 to 15 minutes delay between them just AFTER YOU DECIDE TO EQUIP IT. Try to be invisible (as in "by the effects of the plasmid") on your first, most trusted backup savestate. And try to be invisible on any backup saving that you may do later, just to check your file has no bugs.
If worst comes to worst, you only lose very little time when reloading it.
- Save before the preset big fights -those when there's raining splicers + alpha series + general mayhem- and consider un-equipping Natural Camouflage if you think you can manage.
If you thing you don't wanna, just chack after the fight if the tonic works. If not, reload your save. This should have the problem in check.
This tonic CAN and WILL help A LOT on the final stages of the last chapter; it's up to you to deal with some Health and EVE extra consumption in exchange for a smoother final battle.
Of course, the ideal would be to have it fixed. Same with all the bugs Bioshock 1 had. Heck; the best remedy would be a full BS remaster and a gigabug check, but I believe we won't be having that i the near future, nor will solve the current problem.
I hope this helps. This game is so great and it deserves much more love and attention than the one it ended having. Cheers.
Bleeh...
The original is probably a much better investment