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Here is a page that is actually useful to you as it lists all the commands you can use in bioshock 1 and 2. http://bioshock.wikia.com/wiki/Console_Commands
But something ive found out is that most people trying to do what you are doing experience crashes when trying to get weapons so it isnt just something specific to you
Nothing helpful on giving weapons.
I found a way to move to another map, no thanks to the Unreal Engine's crap ♥♥♥♥♥♥♥ SDK.
open Eden.bsm
switchlevel Eden.bsm
travel Eden.bsm
None of them preserve the inventory, which sucks weiners.
I've debugged the issue with GiveWeapon, and the issue is clear, there is no precahced model for the weapon. If I jump over the section in GiveWeapon that switches to the newly given weapon, it will be in my inventory, and I thought maybe if I reloaded from the save it would cache the model, but of course Bioshock wouldn't give it up that easily. It crashes in the same location that GiveWeapon normally does, which is what the save/loading system is doing anyway, but it's also save/loading the model precaches.
GiveWeapon Weapons.PlayerDrill
GiveWeapon Weapons.PlayerRivetGun
GiveWeapon Weapons.PlayerMachineGun
GiveWeapon Weapons.PlayerShotgun
GiveWeapon Weapons.PlayerSpeargun
GiveWeapon Weapons.PlayerGrenadeLauncher
GiveWeapon Weapons.PlayerLaserGun
But the problem is, as soon as you load in to an area where you're not supposed to have that gun, it takes it away from you, and it like bugs the game out to where you can't use it anymore. Well ♥♥♥♥♥♥♥ done, 2K. Go ♥♥♥♥ yourself.
To get this to work, I'd have to figure out a way to decompile the BSM files and add code to precache all the weapons for each map and persist them between levels. Since nobody in the mod community has made a BSM decompile/compiler, I'm not going to bother, as nobody seems to care about this game.