Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ryan created Rapture and this could be seen as his Eden. Spoilers for Bioshock 1.. Jack’s mother was also to be found near Eve’s Garden.
And Eleanor is the daughter in Bioshock 2.
Going all the way back to System Shock 1 (the System Shock games were created before the Bioshock series), many of the levels are apparently split up into four sections. Alpha, Beta, Gamma and Delta.
Oh yeah. Plus, Subject Delta and Subject Sigma are also named after Greek numeracy.
Atlas is a metaphor, the creative and productive people that society does not respect enough - exactly what Andrew Ryan feels about the world. When these people 'shrug' they shake the world of the parasites.
I kind of remember that the myth of Prometheus is also relevant for the series and for the philosophy of Ayn Rand, or at least it makes sense to be. Prometheus is another Titan who is punished for bringing light to humans.
So ... Rapture is a kind of utopia mimicking Mount Olympus - a bunch of superior people outcasts from the world ( their shrugging moment ) who are looking to reshape society?