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Similarly, on the topic of juggling, personally if I'm using a WASD interface, that's using up the three most dexterous fingers of my left hand. That means if I need to be hitting E or holding left shift and so on, I'm having to try to use my pinky finger on my left hand. By comparison, controllers are designed so that I have unrestricted access to six buttons while twin sticking, to say nothing of the 11 other buttons that are reached at least as easily as a space bar or R key.
There are games where a mouse is objectively better to a point of extremity (Cryptark comes to mind), but this really is not one of them... it's a pros and cons tradeoffat best. The ability to click ona target to shoot it is most definitely handy for accuracy, but its not as ergonomic of an interface, which is relevant with a game using so many buttons in tandem on a constant basis, and lack of a centered position means you have to keep track of the mouse position whereas your angle of fire is consistent with a thumbstick. If you've been working with a keyboard and mouse interface consistently acrouss the years, I can see how you might be so aclimated to it that you don't notice the disadvantages as acutely, but to be frank, that's like how some young people can text on a smartphone faster than they type on a keyboard... you're just so trained in doing something one way it's easier for you even with tasks where it's sub-optimal. That's fine, but sub-optimal is is, which is why those of us who do both consoles and computers for gaming want a controller interface for this. And that's not even getting started on people actively used to controllers.
I'm not a programmer, so I don't like to harp on the "how hard could it have been to include X before release" stuff, because that'd be me running my mouth about difficulties I've never had to deal with in my life, but for all the games on Steam that outright say "Controller Reccommended" out there, this one is harder to play on a keyboard and mouse than most of them, and doesn't even offer the option. Most games, the community just creates a controller interface, all they'd really need to do is configure the game to read the thumbstick as a thumbstick rather than a mouse and the community could configure the rest. It's fine if you don't want it, but it's a minor thing that'd help a lot of players and is a pretty reasonable ask.
My fingers do not stretch very far to hit hift, first of all.
And I have relatively tiny hands. This is almost unplayable for me, unless I never use the gun.