Resident Evil 2

Resident Evil 2

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10 Ιουν 2022, 3:12
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(Text updated)Update on system requirements
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https://steamcommunity.com/ogg/883710/announcements/detail/3344499520730262231
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Εμφάνιση 91-105 από 914 σχόλια
Αναρτήθηκε αρχικά από Seamus:
Αναρτήθηκε αρχικά από 80TCS:
There has to be a joke somewhere along that I haven't caught.. Which new drivers and for what ? Performance optimization drivers for an old outdated GPU ? Running an OLD game ? On DX11 ? Are you even aware of what those drivers are updating the performance for ? Because it's definitely not performance upgrades for DX11 RE2 on a DX11 card.. that performance was already there at its peak probably tens of iterations before those GPU's EoL's and it still left at what what it was back then. It just remains at its peak for what it was meant to be.

Versions of DX12 ? Again, there has to be a joke somewhere that I do not see. You are derailing.. Again, how is that of any relevance.. ? What is relevant is: THE REMOVAL OF DX11 (NOT 12, not 12.00001, nor 12.00002)
Deprecated hardware is deprecated. Developers are under no obligation to continue supporting it once the actual manufacturers have decided to throw it in the bin.

Capcom themselves ended support for windows 7 in april of this year, which is why we're seeing things like the removal of dx11 support from the updates.
Yes, "ADD NEW FEATURES" if they so feel like - That does not equate to: REMOVE CURRENT COMPATIBILITY, REMOVE DX11 SUPPORT. So.. let's try again: "ADD" does NOT = "REMOVE"

Other than that, is it me, or are you unaware that DX11 is an INDEPENDENT API FROM DX12 ? Just a question..
Leaving it in requires maintaining it which they don't want to do. And aren't obligated to do.
Again, conflating Windows 7 with DX11 - Which only shows that you can either not read, OR.. have the ill intent to misinform and dictate when people should or should not expect their rights or purchased entitlements to be respected and met. Either that or.. you simply take sad pride in having supposedly superior purchasing power or being "computer gaming literate", or having a superior common sense, or whatever have you.. Idk what specifically might be the case..
Again, windows 7 ending its support cycle is a big part of why developers are moving away from 11.

The current console generation uses low level apis that, in the case of the ps5 operate similarly to dx12 or in the case of the xbox just IS dx12.

The game can be updated without breaking backwards compatibility, with the hardware that was supported at the time of launch. As of course, SHOULD BE.

As long as Microsoft Windows does and will still support DX11, BREAKING compatibility with DX11 is ANTI CONSUMER and should be ILLEGAL. There is no reason and no way around it.
They CAN maintain the reverse compatibility with old apis.

Or they could not because they're not required to and maintaining an extra API high level is just extra work.
Capcom does not provide drivers support for customer's hardware, nor is it responsible with it, that is the customer's own entitlement. Just as is the customer's right to not get his product stolen from him post purchase. End of life can only mean end of support, that does not mean BREAKING COMPATIBILITY. That DOES entitle the affected customer to a refund.
Nothing is being "stolen".

They're removing support for dumpster tier computers.

Nothing of value was lost. If you're below the average of a 1060 on steam, maybe you should have your priorities elsewhere. Just like the people who whine when games use instruction sets above SSE3 because their ancient phenom ii's don't support anything higher.

You MAY be able to argue for a refund through steam, but, they're really not obligated either.
"It's just updating a game and removing an old api they don't want to maintain anymore" - That is the most baseless statements that one can probably phrase.. It only shows a complete lack of awareness and competence.. I'll still stick to my initial impression of ill intent and sad baseless "gamer pride" or something..
Being mad doesn't make you right, you know?

Maintaining an extra API with an entirely different work flow when adding something like ray tracing to a game is a substantial amount of extra work.

And not worth the effort when the people it benefits are generally just people who refuse to get off windows 7 because "SPYWARE!".

Linux. Proton. Just switch.

Develolpers ARE obligated to keep backwards (or should I say.. "native") compatibility with the hardware/software on which the software launched and has been sold to customers under. Unless we're talking about a reiteration of the software, as in a remake or a remaster.. in which case, that is a different product. If that would not be the case, then maybe the software/game itself should follow the hardware in the bin as well..

"They don't want to do" is of no concern to the paying customer.. PERIOD.
If the product launched running on a toaster, then it is bound to run on a toaster, even after an update. INDEPENDENTLY. And "NATIVELY".

It is also irrelevant to the paying customer that POST LAUNCH the so called "TOASTER" had been discontinued. The product/game has not been launched prior to that date. It is not a new product (the game) and as such.. again.. IT IS BOUND TO BE STILL RUN ON THE ORIGINAL PLATFORM.

Just a presupposition here.. you wouldn't by any chance want to be forced to buy say.. a PS4 Pro just because one or some of your games just got updated and no longer works on your original plain, obsolete PS4 now, wouldn't you ? I am going to assume not.

"Again, windows 7 ending its support cycle is a big part of why developers are moving away from 11." - POST PRODUCT LAUNCH - Completely irrelevant to the paying customer.. to the CURRENT PRODUCT. Just like anything Windows 22 related.. (whenever that might come.. ) It has nothing to do with the current product.

"The current console generation uses low level apis that, in the case of the ps5 operate similarly to dx12 or in the case of the xbox just IS dx12." - And yet again misinformation and irrelevant arguments - DX11 being a low level API ON CONSOLES has NOTHING TO DO WITH the CURRENT DX11 VERSION THAT WAS ALWAYS SUPPORTED ON PC. It has NOTHING TO DO WITH THE REMOVAL of DX11.. on PC.. Bringing up "random shower facts" has nothing to do with the current situation.. Literally no argument that you could bring up could change the fact that this is literally ANTI CONSUMER and it is A FEATURE TAKEN AWAY FROM PAYING CUSTOMERS. There is NO JUSTIFICATION legally or otherwise for removing DX11 support.

"They CAN maintain the reverse compatibility with old apis." - Yes, they can, It's what I keep saying..

"Or they could not because they're not required to " - They are. They might not want it.. that's a different issue altogether - again, not the paying customer's issue. No matter how much you do not personally care or like it.

"Nothing is being "stolen"." - The ability to use the payed service or product by changing/altering the product post launch IS STOLEN. As such, a refund should be issued without even a second thought. Also, it should be ILLEGAL to practice such business models.

"They're removing support for dumpster tier computers." - Now you are just being entitled for the sake of it.. It is not your place to judge how much one deems worthy of investment into a hobby. Really..

"Nothing of value was lost." - Besides the ability to use the product one had payed for.. ?
Or is the "cheap gamer" or "budget gamer" what is of no value to you.. ? Is that it ?

"If you're below the average of a 1060 on steam, maybe you should have your priorities elsewhere." - I'm not sure you would be able to guess what people's gaming or other hobbies priorities could look like.. I can definitely see that you would want to impose your own views on people's priorities, that much I can see. I wonder what percentile of games on Steam run on a GTX 760.. Just a wild guess, but I think it's way over 50% (meaning the majority of games) that are running on a yesteryear "budget" GPU like that that is (sorry.. WAS.. ) required to run this game here. Which is just another "random shower fact", irrelevant to our current story.. What is relevant still remains that the game DID support DX11 at launch and now that support is BEING REMOVED, STRIPPED AWAY FROM PAYING CONSUMERS. Those are the ONLY relevant facts.

"Just like the people who whine when games use instruction sets above SSE3 because their ancient phenom ii's don't support anything higher." - I would say you could stop with bringing in irrelevant info like this trying to bury the relevant elephant in the room and using "elite gamer" shaming and enlightened "gaming facts" that might skew a gold fish's attention for about 3 seconds straight, but I'm afraid it would land on deaf ears..

No, there's no people here trying to run on hardware or software that the game was NOT MEANT TO RUN ON TO BEGIN WITH. You should really skip those SSE3 stories and keep them for bed time..

Stop mixing DX11 with DX12 with Ray Tracing, with Low Level DX11 with potatoes with SSE3 with consoles and so on and so forth.. and mixing them together as you see fit. Just bringing 1000 random tech terms into the discussion really changes nothing.

"Maintaining an extra API with an entirely different work flow when adding something like ray tracing to a game is a substantial amount of extra work." - It's NOT an "EXTRA API".. It was always there, DX11 AND DX12 (which the latter you can argue that has evolved in terms of implemented features) - But that is only Capcom's business what they are doing in the background and at what pace they deem fit to do it. They reserve their own right (as clearly seen and stated in the EULA) to do it at whatever pace they feel necessary. It has absolutely nothing to do with removing an existing feature for which a A PAYING CUSTOMER HAS PAYED FOR.

Again, none of your business to gaslight people regarding what Operating System they might feel safe to use or have a preference for, etc.


Also.. not sure who's being mad and who's right here..
My, that sure is quite the rant post from someone trying to act like they're not mad.

Αναρτήθηκε αρχικά από 80TCS:
Develolpers ARE obligated to keep backwards (or should I say.. "native") compatibility with the hardware/software on which the software launched and has been sold to customers under. Unless we're talking about a reiteration of the software, as in a remake or a remaster.. in which case, that is a different product. If that would not be the case, then maybe the software/game itself should follow the hardware in the bin as well..

"They don't want to do" is of no concern to the paying customer.. PERIOD.
If the product launched running on a toaster, then it is bound to run on a toaster, even after an update. INDEPENDENTLY. And "NATIVELY".

It is also irrelevant to the paying customer that POST LAUNCH the so called "TOASTER" had been discontinued. The product/game has not been launched prior to that date. It is not a new product (the game) and as such.. again.. IT IS BOUND TO BE STILL RUN ON THE ORIGINAL PLATFORM.
And yet, everything is still covered by the eula as they're well within their legal rights to change the game from its launch state.

You not wanting to understand that's what it means doesn't mean that's not what it means.
Just a presupposition here.. you wouldn't by any chance want to be forced to buy say.. a PS4 Pro just because one or some of your games just got updated and no longer works on your original plain, obsolete PS4 now, wouldn't you ? I am going to assume not.
Not really the same thing as the ps4 pro is the same thing with slightly more power running the same os and same api.
"Again, windows 7 ending its support cycle is a big part of why developers are moving away from 11." - POST PRODUCT LAUNCH - Completely irrelevant to the paying customer.. to the CURRENT PRODUCT. Just like anything Windows 22 related.. (whenever that might come.. ) It has nothing to do with the current product.
Kinda is relevant to the customer as the devs are allowed to modify the software regardless of you wanting them not to.

God knows there's patches for other games I'd like to undo, but, that's not how these things work if you want to actually have an up to date copy.
"The current console generation uses low level apis that, in the case of the ps5 operate similarly to dx12 or in the case of the xbox just IS dx12." - And yet again misinformation and irrelevant arguments - DX11 being a low level API ON CONSOLES has NOTHING TO DO WITH the CURRENT DX11 VERSION THAT WAS ALWAYS SUPPORTED ON PC. It has NOTHING TO DO WITH THE REMOVAL of DX11.. on PC.. Bringing up "random shower facts" has nothing to do with the current situation.. Literally no argument that you could bring up could change the fact that this is literally ANTI CONSUMER and it is A FEATURE TAKEN AWAY FROM PAYING CUSTOMERS. There is NO JUSTIFICATION legally or otherwise for removing DX11 support.
None of that is misinformation. Other than your typo calling dx11 low level.

The version we're getting is based on the same updates to the game as the ps5/xbox series x versions. Which makes the api of those systems VERY relevant.
"They CAN maintain the reverse compatibility with old apis." - Yes, they can, It's what I keep saying..

"Or they could not because they're not required to " - They are. They might not want it.. that's a different issue altogether - again, not the paying customer's issue. No matter how much you do not personally care or like it.
No, they're not.

The eula explicitly states they are allowed to modify the software post-launch.
"Nothing is being "stolen"." - The ability to use the payed service or product by changing/altering the product post launch IS STOLEN. As such, a refund should be issued without even a second thought. Also, it should be ILLEGAL to practice such business models.
That's not stealing.

That's updating software.
"They're removing support for dumpster tier computers." - Now you are just being entitled for the sake of it.. It is not your place to judge how much one deems worthy of investment into a hobby. Really..

"Nothing of value was lost." - Besides the ability to use the product one had payed for.. ?
Or is the "cheap gamer" or "budget gamer" what is of no value to you.. ? Is that it ?

"If you're below the average of a 1060 on steam, maybe you should have your priorities elsewhere." - I'm not sure you would be able to guess what people's gaming or other hobbies priorities could look like.. I can definitely see that you would want to impose your own views on people's priorities, that much I can see. I wonder what percentile of games on Steam run on a GTX 760.. Just a wild guess, but I think it's way over 50% (meaning the majority of games) that are running on a yesteryear "budget" GPU like that that is (sorry.. WAS.. ) required to run this game here. Which is just another "random shower fact", irrelevant to our current story.. What is relevant still remains that the game DID support DX11 at launch and now that support is BEING REMOVED, STRIPPED AWAY FROM PAYING CONSUMERS. Those are the ONLY relevant facts.
Being a budget gamer doesn't mean you need to be on deprecated hardware.

You can find upgrades that support newer apis that don't cost you a kidney and will carry you MUCH farther than just clinging to archaic hardware.
"Just like the people who whine when games use instruction sets above SSE3 because their ancient phenom ii's don't support anything higher." - I would say you could stop with bringing in irrelevant info like this trying to bury the relevant elephant in the room and using "elite gamer" shaming and enlightened "gaming facts" that might skew a gold fish's attention for about 3 seconds straight, but I'm afraid it would land on deaf ears..
You're missing the point.

People demanding support for ancient hardware hold back gaming just as much as console generations sticking around too long does.

Hardware has a life cycle.

Deal with it.
No, there's no people here trying to run on hardware or software that the game was NOT MEANT TO RUN ON TO BEGIN WITH. You should really skip those SSE3 stories and keep them for bed time..
It's actually quite relevant as RE engine used to use SSSE3 by default at launch for RE7 and whining from people on phenoms got capcom to remove it. Which degraded performance in several places for everyone else.

Stop mixing DX11 with DX12 with Ray Tracing, with Low Level DX11 with potatoes with SSE3 with consoles and so on and so forth.. and mixing them together as you see fit. Just bringing 1000 random tech terms into the discussion really changes nothing.
I guess calling dx11 low level wasn't a typo, you just don't know what I'm talking about.

Neat.
"Maintaining an extra API with an entirely different work flow when adding something like ray tracing to a game is a substantial amount of extra work." - It's NOT an "EXTRA API".. It was always there, DX11 AND DX12 (which the latter you can argue that has evolved in terms of implemented features) - But that is only Capcom's business what they are doing in the background and at what pace they deem fit to do it. They reserve their own right (as clearly seen and stated in the EULA) to do it at whatever pace they feel necessary. It has absolutely nothing to do with removing an existing feature for which a A PAYING CUSTOMER HAS PAYED FOR.
It most definitely IS an extra API when they're overhauling the graphics side of the engine to add new features.
Again, none of your business to gaslight people regarding what Operating System they might feel safe to use or have a preference for, etc.


Also.. not sure who's being mad and who's right here..
Yeah, you mad. Switch to linux.
So your just gonna screw over customers who already bought the game and don't have a Graphics card that doesn't support DX12, that's pretty anti consumer, screwing over people who already own the game, why not just update the DX12 mode and leave DX11 for compatibility sake.:steamfacepalm: As of 6/15/22 Capcom has put the original DX11 versions back for download, good
Τελευταία επεξεργασία από ChikoritaofCourage; 15 Ιουν 2022, 23:03
Αναρτήθηκε αρχικά από Seamus:
And yet, everything is still covered by the eula as they're well within their legal rights to change the game from its launch state.

how does someone get brainwashed this hard into acting against their own interests lol

first of all eula do not override laws

more importantly, it's insane to screw over customers and make the game they bought suddenly inoperable on hardware it previously worked on, especially when there is an obvious solution ie. maintaining the original operation of the software as an option for people who need it
"And yet, everything is still covered by the eula"
- As you want to understand it that is..

"as they're well within their legal rights to change the game from its launch state."
- As I've said once too many times, "CHANGE" does NOT imply, nor does it mean "REMOVE" (hardware compatibility)

"You not wanting to understand that's what it means doesn't mean that's not what it means."
- You repeating that doesn't make you understand what you yourself quoted from the said EULA.

"Not really the same thing as the ps4 pro is the same thing with slightly more power running the same os and same api."
- Yes, just as Windows 10 DX11 is the same thing as Windows 7 DX11, only it's not Windows 7.. It's the newer version of it, the API.. is the same. Not a very strong argument for you..

"Kinda is relevant to the customer as the devs are allowed to modify the software regardless of you wanting them not to."
- Actually, not at all.. Devs are allowed to change, modify, NOT to MAKE INCOMPATIBLE. NOT REMOVE COMPATIBILITY WITH NATIVE LAUNCH DAY HARDWARE or API's.

"None of that is misinformation. Other than your typo calling dx11 low level."
- Gaslighting again ? You yourself have brought CONSOLE "DX11 LOW LEVEL" into discussion trying to mix it with regular PC DX11 hardware capabilities in order to further your misinformation and confusion agenda.

"The version we're getting is based on the same updates to the game as the ps5/xbox series x versions. Which makes the api of those systems VERY relevant."
- No, again.. that is ONLY RELEVANT.. TO THE DEVELOPER. To Capcom. and to the DX12 API on the PC. NOT TO THE PAYING CONSUMER. PC version had DX11 SUPPORT AT LAUNCH and there is ABSOLUTELY NO JUSTIFICATION FOR REMOVING IT. DX11, DX12 - Two different API's

"The eula explicitly states they are allowed to modify the software post-launch."
- You keep beating the same broken dead horse and I'll keep pointing you in the right direction - Here, let's try once more, slowly this time:

"MODIFY"
DOES NOT EQUAL
"REMOVE"

(hope this time it helped you)


"That's not stealing.
That's updating software."

- Well, I guess depends on who you're asking. I'd call TAKING SOMETHING BACK FROM A PAYING CUSTOMER, POST LAUNCH.. stealing.. (should be ILLEGAL btw.. just my opinion)


"Being a budget gamer doesn't mean you need to be on deprecated hardware."
- I'd say you'd have the option.. Definitely the right. And ESPECIALLY WHEN YOUR "deprecated hardware" MET THE SYSTEM REQUIREMENTS AT THE DATE OF PURCHASING THE SOFTWARE THAT YOU INTENDED TO RUN ON IT. Just legally speaking..

"You can find upgrades that support newer apis that don't cost you a kidney and will carry you MUCH farther than just clinging to archaic hardware."
- I bet you could most definitely if you'd need to - Not specifically the case in this present situation though.. Everyone has their own choice. Some people are just happy with 720p @30 and "minimum" settings preset.. There's a reason why such presets even exist and are supported. None of which involves DX12 or upgrading from a compatible, already supported and perfectly working PC build. Maybe all one needs from a PC in order to complete their required daily (or whatever interval have you.. ) tasks is one of those "archaic hardware" builds. Not everyone is a daily PC user or a daily gamer..

I really don't see the point of your last 2 arguments.. Anyways, I see everyone's money having the same value. Once you've payed for something, you would expect that something to work as long as you as a customer have not interfered into changing it.


"You're missing the point."
- I'm quite sure it's the other way around.

"People demanding support for ancient hardware hold back gaming just as much as console generations sticking around too long does."
- Again, trying to confuse the goldfish.. Nobody here is asking for support for hardware that was not intended to run this software since launch.
AN UPDATE WAS NOT REQUIRED IN ORDER FOR THIS GAME TO WORK ON DX11.
AN UPDATE SHOULD NOT REMOVE FUNCTIONALITY THAT WAS ALREADY PRESENT AT LAUNCH EITHER.
AN UPDATE CAN MODIFY OR ENHANCE THE PRODUCT, PROVIDED IT DOES NOT REMOVE FUNCTIONALITY THAT WAS ALREADY PRESENT AT THE PRODUCT's LAUNCH DATE.
Very simple logical concepts.

"Hardware has a life cycle.
Deal with it."
- I am not sure you are dealing very well with interpreting the EULA and with understanding that PAYING CONSUMER HAS BASIC RIGHTS AND ENTITLEMENTS OVER PRODUCTS FOR WHICH HE PAYED FOR..

"It's actually quite relevant as RE engine used to use SSSE3 by default at launch for RE7 and whining from people on phenoms got capcom to remove it. Which degraded performance in several places for everyone else."
- For one, that is your proof that THE PAYING CUSTOMER HAS BASIC RIGHTS AND ENTITLEMENTS OVER THE PRODUCT THAT THEY HAVE PAYED FOR
- Secondly - I'd call this at best a misinterpretation if it wasn't a straight up lie. Adding support ALONGSIDE SSE3 for CPU's without that instructions set, if that had been the case.. would not impede in any way shape or form the performance for people that DO HAVE SSE3 capable hardware. SSE3 had not been removed from the engine and accommodating a workaround around it would not cause a performance loss in capable hardware.. At worst and what the case actually may have been, the lacking hardware would have an even harder time running the software that it would've otherwise had.
Basically, yet another one of your attempts of introducing confusion.

"I guess calling dx11 low level wasn't a typo, you just don't know what I'm talking about."
- I'm quite positive you're talking gibberish in order to deviate from the subject as much and as far as you can.

"Neat."
- Yes, I could her the mic dropping all the way from across the globe..

"It most definitely IS an extra API when they're overhauling the graphics side of the engine to add new features."
- No, you really need to have those logic and hierarchic engines checked.

"Yeah, you mad. Switch to linux."
- Yes, good day to you too I suppose.
Αναρτήθηκε αρχικά από 80TCS:
- As you want to understand it that is..
Because that's literally what the eula says. Read it.
- As I've said once too many times, "CHANGE" does NOT imply, nor does it mean "REMOVE" (hardware compatibility)
Change can mean whatever they want it to mean in regards to the state of the port. That can and does include removing support for APIs.
- You repeating that doesn't make you understand what you yourself quoted from the said EULA.
And yet, that is what it means regardless of you not wanting to read it.
- Yes, just as Windows 10 DX11 is the same thing as Windows 7 DX11, only it's not Windows 7.. It's the newer version of it, the API.. is the same. Not a very strong argument for you..
Except the argument is dx11 vs dx12.

Not dx11 vs dx11. Thus you'd be better off comparing ps4 to ps5.
- Actually, not at all.. Devs are allowed to change, modify, NOT to MAKE INCOMPATIBLE. NOT REMOVE COMPATIBILITY WITH NATIVE LAUNCH DAY HARDWARE or API's.
They are allowed to drop support.

Which is why they're notifying people of this happening.
- Gaslighting again ? You yourself have brought CONSOLE "DX11 LOW LEVEL" into discussion trying to mix it with regular PC DX11 hardware capabilities in order to further your misinformation and confusion agenda.
DX11 is not a low level api.

DX12 is a low level api.

What I said, and I'm going to quote here because you don't seem to have read and understood it:
Again, windows 7 ending its support cycle is a big part of why developers are moving away from 11.

The current console generation uses low level apis that, in the case of the ps5 operate similarly to dx12 or in the case of the xbox just IS dx12.
DX11 is not a low level api. DX12 is. As is the native API the PS5 uses.
- No, again.. that is ONLY RELEVANT.. TO THE DEVELOPER. To Capcom. and to the DX12 API on the PC. NOT TO THE PAYING CONSUMER. PC version had DX11 SUPPORT AT LAUNCH and there is ABSOLUTELY NO JUSTIFICATION FOR REMOVING IT. DX11, DX12 - Two different API's
There is. When one of the apis results in having to work with a completely different workflow.
- You keep beating the same broken dead horse and I'll keep pointing you in the right direction - Here, let's try once more, slowly this time:

"MODIFY"
DOES NOT EQUAL
"REMOVE"

(hope this time it helped you)
You realize that removing something is a type of modification, right?
- Well, I guess depends on who you're asking. I'd call TAKING SOMETHING BACK FROM A PAYING CUSTOMER, POST LAUNCH.. stealing.. (should be ILLEGAL btw.. just my opinion)
Nothing is being taken from you.

Thus, not stealing.

The game will still be right where it was.
- I'd say you'd have the option.. Definitely the right. And ESPECIALLY WHEN YOUR "deprecated hardware" MET THE SYSTEM REQUIREMENTS AT THE DATE OF PURCHASING THE SOFTWARE THAT YOU INTENDED TO RUN ON IT. Just legally speaking..
Putting deprecated in quotes doesn't make it not accurate.

Even as a budget gamer, sticking to ancient hardware gimps you more than it helps you.
- I bet you could most definitely if you'd need to - Not specifically the case in this present situation though.. Everyone has their own choice. Some people are just happy with 720p @30 and "minimum" settings preset.. There's a reason why such presets even exist and are supported. None of which involves DX12 or upgrading from a compatible, already supported and perfectly working PC build. Maybe all one needs from a PC in order to complete their required daily (or whatever interval have you.. ) tasks is one of those "archaic hardware" builds. Not everyone is a daily PC user or a daily gamer..
And those people happy with 720/30 could get a lot of mileage out of something like an AMD apu based system that would, gasp, support dx12.
- Again, trying to confuse the goldfish.. Nobody here is asking for support for hardware that was not intended to run this software since launch.
AN UPDATE WAS NOT REQUIRED IN ORDER FOR THIS GAME TO WORK ON DX11.
AN UPDATE SHOULD NOT REMOVE FUNCTIONALITY THAT WAS ALREADY PRESENT AT LAUNCH EITHER.
AN UPDATE CAN MODIFY OR ENHANCE THE PRODUCT, PROVIDED IT DOES NOT REMOVE FUNCTIONALITY THAT WAS ALREADY PRESENT AT THE PRODUCT's LAUNCH DATE.
Very simple logical concepts.
An update that overhauls the graphics engine tends to result in changing requirements.

You keep saying updates can't remove things, but, there's absolutely nothing backing that.

Meanwhile, my stance has the eula you agreed to behind it.
- I am not sure you are dealing very well with interpreting the EULA and with understanding that PAYING CONSUMER HAS BASIC RIGHTS AND ENTITLEMENTS OVER PRODUCTS FOR WHICH HE PAYED FOR..
To an extent for something with a software license. That's the thing about software licenses. They're kinda silly.
- For one, that is your proof that THE PAYING CUSTOMER HAS BASIC RIGHTS AND ENTITLEMENTS OVER THE PRODUCT THAT THEY HAVE PAYED FOR
- Secondly - I'd call this at best a misinterpretation if it wasn't a straight up lie. Adding support ALONGSIDE SSE3 for CPU's without that instructions set, if that had been the case.. would not impede in any way shape or form the performance for people that DO HAVE SSE3 capable hardware. SSE3 had not been removed from the engine and accommodating a workaround around it would not cause a performance loss in capable hardware.. At worst and what the case actually may have been, the lacking hardware would have an even harder time running the software that it would've otherwise had.
Basically, yet another one of your attempts of introducing confusion.
None of what I said was a lie. You not knowing the history of RE engine or that there's a difference between SSE3 and SSSE3 is your own issue.

Removing an instruction set that streamlined the engine resulted in perfomance degredation for people who actually had CPUs that actually supported the instructions.
- I'm quite positive you're talking gibberish in order to deviate from the subject as much and as far as you can.
No, I'm sayig you don't know the difference between dx11 and dx12 and that's VERY obvious.

dx11 is a high level api. It does not have as much direct access to the hardware.

dx12 on the other hand is much closer to machine code. Same as vulkan.
- No, you really need to have those logic and hierarchic engines checked.
What part of "Overhauling the graphics renderer and updating the software" do you not get?
I only hope they don't destroy the game, Senuas Sacrifice already make this attempt making a really old game in to a stuttery mess with dx12 when the original looked good already and ran smooth. I mean have a 3080 nothing to worry here on next patch, but this is straght crap to the face on everyone who purchased the game and confidently ran the game knowing they can still play on older computers, give the joy to everyone not to only a few.
Sweet. My new 3080ti will handle this nicely

People literally complaining about a better optimized and upgraded engine. I can't freaking believe it. NOTHING makes gamers happy these days. Fix it! But you didn't fix it MY way. My 10 year old PC can't run it now?! How dare you.

I ALWAYS regret reading Steam comments.

95% whining babies and the 5% who make sense get crapped on and drowned out.
Τελευταία επεξεργασία από BinaryMessiah; 10 Ιουν 2022, 22:32
Αναρτήθηκε αρχικά από Seamus:
Αναρτήθηκε αρχικά από 80TCS:
- As you want to understand it that is..
Because that's literally what the eula says. Read it.
- As I've said once too many times, "CHANGE" does NOT imply, nor does it mean "REMOVE" (hardware compatibility)
Change can mean whatever they want it to mean in regards to the state of the port. That can and does include removing support for APIs.
- You repeating that doesn't make you understand what you yourself quoted from the said EULA.
And yet, that is what it means regardless of you not wanting to read it.
- Yes, just as Windows 10 DX11 is the same thing as Windows 7 DX11, only it's not Windows 7.. It's the newer version of it, the API.. is the same. Not a very strong argument for you..
Except the argument is dx11 vs dx12.

Not dx11 vs dx11. Thus you'd be better off comparing ps4 to ps5.
- Actually, not at all.. Devs are allowed to change, modify, NOT to MAKE INCOMPATIBLE. NOT REMOVE COMPATIBILITY WITH NATIVE LAUNCH DAY HARDWARE or API's.
They are allowed to drop support.

Which is why they're notifying people of this happening.
- Gaslighting again ? You yourself have brought CONSOLE "DX11 LOW LEVEL" into discussion trying to mix it with regular PC DX11 hardware capabilities in order to further your misinformation and confusion agenda.
DX11 is not a low level api.

DX12 is a low level api.

What I said, and I'm going to quote here because you don't seem to have read and understood it:
Again, windows 7 ending its support cycle is a big part of why developers are moving away from 11.

The current console generation uses low level apis that, in the case of the ps5 operate similarly to dx12 or in the case of the xbox just IS dx12.
DX11 is not a low level api. DX12 is. As is the native API the PS5 uses.
- No, again.. that is ONLY RELEVANT.. TO THE DEVELOPER. To Capcom. and to the DX12 API on the PC. NOT TO THE PAYING CONSUMER. PC version had DX11 SUPPORT AT LAUNCH and there is ABSOLUTELY NO JUSTIFICATION FOR REMOVING IT. DX11, DX12 - Two different API's
There is. When one of the apis results in having to work with a completely different workflow.
- You keep beating the same broken dead horse and I'll keep pointing you in the right direction - Here, let's try once more, slowly this time:

"MODIFY"
DOES NOT EQUAL
"REMOVE"

(hope this time it helped you)
You realize that removing something is a type of modification, right?
- Well, I guess depends on who you're asking. I'd call TAKING SOMETHING BACK FROM A PAYING CUSTOMER, POST LAUNCH.. stealing.. (should be ILLEGAL btw.. just my opinion)
Nothing is being taken from you.

Thus, not stealing.

The game will still be right where it was.
- I'd say you'd have the option.. Definitely the right. And ESPECIALLY WHEN YOUR "deprecated hardware" MET THE SYSTEM REQUIREMENTS AT THE DATE OF PURCHASING THE SOFTWARE THAT YOU INTENDED TO RUN ON IT. Just legally speaking..
Putting deprecated in quotes doesn't make it not accurate.

Even as a budget gamer, sticking to ancient hardware gimps you more than it helps you.
- I bet you could most definitely if you'd need to - Not specifically the case in this present situation though.. Everyone has their own choice. Some people are just happy with 720p @30 and "minimum" settings preset.. There's a reason why such presets even exist and are supported. None of which involves DX12 or upgrading from a compatible, already supported and perfectly working PC build. Maybe all one needs from a PC in order to complete their required daily (or whatever interval have you.. ) tasks is one of those "archaic hardware" builds. Not everyone is a daily PC user or a daily gamer..
And those people happy with 720/30 could get a lot of mileage out of something like an AMD apu based system that would, gasp, support dx12.
- Again, trying to confuse the goldfish.. Nobody here is asking for support for hardware that was not intended to run this software since launch.
AN UPDATE WAS NOT REQUIRED IN ORDER FOR THIS GAME TO WORK ON DX11.
AN UPDATE SHOULD NOT REMOVE FUNCTIONALITY THAT WAS ALREADY PRESENT AT LAUNCH EITHER.
AN UPDATE CAN MODIFY OR ENHANCE THE PRODUCT, PROVIDED IT DOES NOT REMOVE FUNCTIONALITY THAT WAS ALREADY PRESENT AT THE PRODUCT's LAUNCH DATE.
Very simple logical concepts.
An update that overhauls the graphics engine tends to result in changing requirements.

You keep saying updates can't remove things, but, there's absolutely nothing backing that.

Meanwhile, my stance has the eula you agreed to behind it.
- I am not sure you are dealing very well with interpreting the EULA and with understanding that PAYING CONSUMER HAS BASIC RIGHTS AND ENTITLEMENTS OVER PRODUCTS FOR WHICH HE PAYED FOR..
To an extent for something with a software license. That's the thing about software licenses. They're kinda silly.
- For one, that is your proof that THE PAYING CUSTOMER HAS BASIC RIGHTS AND ENTITLEMENTS OVER THE PRODUCT THAT THEY HAVE PAYED FOR
- Secondly - I'd call this at best a misinterpretation if it wasn't a straight up lie. Adding support ALONGSIDE SSE3 for CPU's without that instructions set, if that had been the case.. would not impede in any way shape or form the performance for people that DO HAVE SSE3 capable hardware. SSE3 had not been removed from the engine and accommodating a workaround around it would not cause a performance loss in capable hardware.. At worst and what the case actually may have been, the lacking hardware would have an even harder time running the software that it would've otherwise had.
Basically, yet another one of your attempts of introducing confusion.
None of what I said was a lie. You not knowing the history of RE engine or that there's a difference between SSE3 and SSSE3 is your own issue.

Removing an instruction set that streamlined the engine resulted in perfomance degredation for people who actually had CPUs that actually supported the instructions.
- I'm quite positive you're talking gibberish in order to deviate from the subject as much and as far as you can.
No, I'm sayig you don't know the difference between dx11 and dx12 and that's VERY obvious.

dx11 is a high level api. It does not have as much direct access to the hardware.

dx12 on the other hand is much closer to machine code. Same as vulkan.
- No, you really need to have those logic and hierarchic engines checked.
What part of "Overhauling the graphics renderer and updating the software" do you not get?

Bro, thanks for this comment. People are such whining babies who want everything catered to them. We literally get a more optimized and updated engine and people are complaining. I don't get it. This is a GOOD thing. Especially from Capcom who people complain have terrible PC ports. These whining comments are how these devs stop doing these things.
Αναρτήθηκε αρχικά από Seamus:
Αναρτήθηκε αρχικά από 80TCS:
- As you want to understand it that is..
Because that's literally what the eula says. Read it.

Also thanks for your posts, very entertaining :D
That dude didn't see the EULA even from a passing train and has absolutely no clue what is he talking about (neither EULA nor technology), not as anything surprises me these days on the internet.
Τελευταία επεξεργασία από Ethan / Yin; 10 Ιουν 2022, 23:04
Αναρτήθηκε αρχικά από BinaryMessiah:
Bro, thanks for this comment. People are such whining babies who want everything catered to them. We literally get a more optimized and updated engine and people are complaining. I don't get it. This is a GOOD thing. Especially from Capcom who people complain have terrible PC ports. These whining comments are how these devs stop doing these things.

That's not "whining". People are mad because they had certain PC system when they bought game and game worked perfectly there, and now Capcom goes and changes system requirements, basically screwing people.

It's literally worst possible thing when developer do such to single player game. Aka changing system requirements years later, so game won't work anymore there (while it did before).

But also huge sinner here is $team itself, because it forces updates on games.
Τελευταία επεξεργασία από Daikatan; 11 Ιουν 2022, 2:24
You people talk to much. It's as simple as the game had certain system requirements at launch. You can't change those after people bought the game. It is 100% unfair for people with subpar systems who made the cut when the game came out years ago. You should never have to upgrade your system for a game you already bought. Absolute ♥♥♥♥♥♥♥, ♥♥♥♥ capcom. If you want to upgrade graphics make an optional launcher. Dumbass ♥♥♥♥♥♥♥♥♥♥♥.
Also, for the record, my system will run the new settings on ultra fine, this isn't about me.
People were fine for 20 years with PS1 game and now suddenly they can't tolerate 2019 PS4 remake anymore, they need PS5 RTX shiny s**t, while gloating that 90% of RE2 remake buyers won't be able to play it.
Very lame forcing this update on everyone when it raises the minimum specs for a game people have already purchased. I have the hardware to run this easily but there's 0 reason why these additional graphics options should affect those who don't enable them. At the very least it should become a separate download like Metro Exodus. Sounds like lazy programming and I fear this patch may be yet another 'enhancement' patch that breaks most of the game (why are these so common?).
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