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Terrible means being bad. It wasn't bad.. was just very very subtle. It did the most important thing, it replaced the actual terrible screen space reflections which made all the reflect surfaces, including RPD main hall a noisy mess. It was the worst SSR implementation ever. At least ray trace got away with it.
Just because it wasn't ground breaking, it wasn't terrible. Which is the same for all RE games. The ray tracing is very shy, no doubt because those games target 60fps on consoles and don't want to take the performance hit.
No, it was worth it.
the screen space reflections are ugly as hell and RT got rid of it. I wouldn't play the game again without raytracing. I hope they revert the changes. And these Games are quite good optimized. Can play the Games maxed out in rock solid 120fps in WQHD WITH Raytracing.
I wonder if Capcom even noticed their "mistake" or did a comment on this anywhere?
The RT reflections are consistent. The screen space one are not.
They were worth having enabled.
https://www.youtube.com/watch?v=AvuLb7bY7vo