Resident Evil 2

Resident Evil 2

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DayofReckoning Apr 15, 2023 @ 10:57pm
2
Ray Tracing implementation was terrible anyway
Hopefully they replace it with a proper Ray Tracing update worth a damn. Not holding my breath on it!
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Showing 1-15 of 101 comments
V I D A L Apr 15, 2023 @ 11:01pm 
The hell you mean "terrible?"
Terrible means being bad. It wasn't bad.. was just very very subtle. It did the most important thing, it replaced the actual terrible screen space reflections which made all the reflect surfaces, including RPD main hall a noisy mess. It was the worst SSR implementation ever. At least ray trace got away with it.

Just because it wasn't ground breaking, it wasn't terrible. Which is the same for all RE games. The ray tracing is very shy, no doubt because those games target 60fps on consoles and don't want to take the performance hit.
Terepin Apr 15, 2023 @ 11:36pm 
The RY was low quality as well. And it still is even in RE4.
exe3 Apr 15, 2023 @ 11:43pm 
And yet it was still better than the utterly shocking SSR implementation they had.
Terepin Apr 15, 2023 @ 11:50pm 
Yes, but not worth the performance penalty for what it offered.
bondKI Apr 16, 2023 @ 12:10am 
lol, it only ever was a performance impact on AMD cards
El-Neko Apr 16, 2023 @ 1:08am 
Originally posted by Sanguinius:
lol, it only ever was a performance impact on AMD cards
It was made with AMD hardware in mind on consoles... So if anything its more along the consoles themselves or lower end GPU users with RT support.
Seamus Apr 16, 2023 @ 1:27am 
Originally posted by Terepin:
Yes, but not worth the performance penalty for what it offered.
Considering how absolutely horrible the screen space reflections are?

No, it was worth it.
sleeper Apr 16, 2023 @ 2:03am 
indeed, it was worth it.
the screen space reflections are ugly as hell and RT got rid of it. I wouldn't play the game again without raytracing. I hope they revert the changes. And these Games are quite good optimized. Can play the Games maxed out in rock solid 120fps in WQHD WITH Raytracing.

I wonder if Capcom even noticed their "mistake" or did a comment on this anywhere?
🌟PIWCIO🌟 Apr 16, 2023 @ 2:59am 
Path Tracing !!!! :D
Terepin Apr 16, 2023 @ 3:54am 
Originally posted by Seamus:
Originally posted by Terepin:
Yes, but not worth the performance penalty for what it offered.
Considering how absolutely horrible the screen space reflections are?

No, it was worth it.
Yes, they looked better. But they were still low quality. A better looking sh*t is still sh*t.
CapRichard Apr 16, 2023 @ 4:08am 
Thing is, the SSR are even worse. So, RT was better that those.
Seamus Apr 16, 2023 @ 10:26am 
Originally posted by Terepin:
Yes, they looked better. But they were still low quality. A better looking sh*t is still sh*t.
You are objectively incorrect.

The RT reflections are consistent. The screen space one are not.

They were worth having enabled.
0wnz0r Apr 16, 2023 @ 9:02pm 
Originally posted by V I D A L:
The hell you mean "terrible?"
Terrible means being bad. It wasn't bad.. was just very very subtle. It did the most important thing, it replaced the actual terrible screen space reflections which made all the reflect surfaces, including RPD main hall a noisy mess. It was the worst SSR implementation ever. At least ray trace got away with it.

Just because it wasn't ground breaking, it wasn't terrible. Which is the same for all RE games. The ray tracing is very shy, no doubt because those games target 60fps on consoles and don't want to take the performance hit.
word, i like the RT
V3ntilator Apr 17, 2023 @ 8:13am 
Resident Evil 3 subway. The posters among other things had reflecting glass on top of posters instead of paper posters.
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