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I did eventually wind up trying them with the betas and they work but since doing rt or beta requires a redownload forneither one i cant exactly a/b it myself, easily,
Anyone really notice a difference between the two releases?
The point of the rt version is the rt un-♥♥♥♥♥♥♥ the screen space reflections that are always so horrible in RE Engine.
Yeah it runs the mods perfectly.
The current version doesnt run any of them, not even the cosmetic outfit ones.
You just need different mods depending on which build you're using because the data files are in different formats.
No 100% of every mod i was using do not run with the current version. This is as simple as I can make it. On one version all the mods work, on the other they dont. Its as simple as that.
Im certain someone made some mods that do. Context clues are king here friend.
This isn't complicated.
https://www.nexusmods.com/residentevil22019/mods/1639
This is for the RT version.
If mods for the RT version aren't working for you, you've likely messed up the install process. And along those lines, probably didn't do a clean install when switching from dx12 to dx11 non rt.
its very simply that many mods work for one and not the other.
Nooooo
As the post above clearly says I already know many mods are no good with the RT version,
Obviously, as the rest of the conversation clearly shows, I tested this to make sure it was an accurate statement and those mods in fact do not work with the RT vertsion.
This is all just very basic human conversation, I can't tell if you're being aloof on purpose or not, but this is all laid out already and I think you are just arguing to argue, because you're bored.
The whole point of this thread was to ask is the RT version so good, and worth it, compared to the beta, that it makes those mods not working, worth it. This was a thread to ask about people's tastes and opinions on one over the other. This isn't a big mystery here.
I know you are capable of understanding this, you must just be being difficult on purpose.
Try reading.
Ok you're just being an infant now.
The dx11 and dx12 versions of the game use different versions of the engine that use different data files in different formats in a different directory structure.
The models, textures and other things within those files are in different formats.
Mods work fine with the dx12 version. You just need separate mods for each version unless a modder includes both in the file.
All of this makes this claim:
Objectively incorrect.