Resident Evil 2

Resident Evil 2

View Stats:
I gave up on this when...
I realised the guy in the hat was invincible, and I just wasted all my ammo on him. So I got to a point of no return. How do you beat him? Do you just run away?
< >
Showing 1-15 of 107 comments
Yes. You can't actually kill him unless you're Leon at one of his last bosses. You have to just avoid him for the most part.
Zerberus Feb 21 @ 3:50pm 
Originally posted by Chrisern:
I realised the guy in the hat was invincible, and I just wasted all my ammo on him. So I got to a point of no return. How do you beat him? Do you just run away?
Weak
Too weak.
Is this literally your first horror game ever? Virtually all of them have invincible enemies you're supposed to hide from.
Chrisern Feb 23 @ 12:50am 
Originally posted by toughnails:
Is this literally your first horror game ever? Virtually all of them have invincible enemies you're supposed to hide from.
I can't recall ever meeting an invincible foe in any game, no. What's the point of that? The game teaches you that ammo is scarce, but everything up until that point can be killed using said ammo. There was no indication that Mr. X should be any different. I didn't play the original game, so I was unaware of this fact. This is just poor design.
Seamus Feb 23 @ 1:11am 
Originally posted by Chrisern:
I can't recall ever meeting an invincible foe in any game
You haven't played many horror games
Unpopular opinion, but you can also beat him by installing certain mods that disable him
Originally posted by Chrisern:
Originally posted by toughnails:
Is this literally your first horror game ever? Virtually all of them have invincible enemies you're supposed to hide from.
I can't recall ever meeting an invincible foe in any game, no. What's the point of that? The game teaches you that ammo is scarce, but everything up until that point can be killed using said ammo. There was no indication that Mr. X should be any different. I didn't play the original game, so I was unaware of this fact. This is just poor design.

Tbh, I agree with that last sentence. The concept was better in the old games, imo.

In the original game he was more limited and only shows up at certain scripted events(which the remake does better by making him follow you.) You can run away BUT if you shoot him enough, he'll go down(but not die) and drop ammo or items each time so there is an incentive to take him out each time. In the original re3 this concept is taken further and the Nemesis enemy there follows you(but is still scripted) and can be KO'd similarly each time you encounter him and will drop ammo, unique weapons and healing items.

I wish they would've done the same thing in the RE2/3 remakes and have you be able to KO Mr X/Nemesis temporarily with precious ammo in exchange for rare items or rare weapons.
Last edited by NeutronVortex; Feb 23 @ 6:51am
Originally posted by Chrisern:
Originally posted by toughnails:
Is this literally your first horror game ever? Virtually all of them have invincible enemies you're supposed to hide from.
I can't recall ever meeting an invincible foe in any game, no. What's the point of that? The game teaches you that ammo is scarce, but everything up until that point can be killed using said ammo. There was no indication that Mr. X should be any different. I didn't play the original game, so I was unaware of this fact. This is just poor design.

Just because you don't like it doesn't make it "poor design." This is widely considered one of the best horror games ever made. Worst-case scenario you fail to understand this and die once, load your save and adapt. It wouldn't be much of a horror experience if you could just run and gun and kill everything in sight.
I love the way it is now, and wish they'd even gone further. Great design from my perspective.
Chrisern Feb 23 @ 7:56am 
My point is that the game doesn't tell you he is indestructible. You have to read up on the internet to realise that. So you basically HAVE to waste your ammo, and reload a savegame. It's poor design.
As for your point, it's lost in the vast sea of overwhelming support and accolades from people who fully feel that it isn't poor design. I have a lot of unpopular opinions myself, hence my name. But to pretend that this the first game that hasn't told you that an enemy was indestructible kinda shows you deserved the clown reward someone gave you.

In fact, I can name exactly one game in over 35 years where a game came out and told me before the fight that I was too weak to beat such an such an enemy (which you have to fight and lose anyway).

Is it your contention that every game that hasn't been explicit that an enemy can't be beaten is poor design? Surely you can't be saying that every game lacking such a notifier is poorly designed..?

EDIT, I mean, the shrugs off a helicopter and rips through brick walls with his fists. How much a notice do you need that you need to understand you were expected to run away? lol I mean, even you stumbled into that insight, even without exposition.
Last edited by Narrowmind; Feb 23 @ 8:22am
Chrisern Feb 23 @ 8:28am 
Originally posted by Narrowmind:
As for your point, it's lost in the vast sea of overwhelming support and accolades from people who fully feel that it isn't poor design. I have a lot of unpopular opinions myself, hence my name. But to pretend that this the first game that hasn't told you that an enemy was indestructible kinda shows you deserved the clown reward someone gave you.

In fact, I can name exactly one game in over 35 years where a game came out and told me before the fight that I was too weak to beat such an such an enemy (which you have to fight and lose anyway).

Is it your contention that every game that hasn't been explicit that an enemy can't be beaten is poor design? Surely you can't be saying that every game lacking such a notifier is poorly designed..?

EDIT, I mean, the shrugs off a helicopter and rips through brick walls with his fists. How much a notice do you need that you need to understand you were expected to run away? lol I mean, even you stumbled into that insight, even without exposition.
No, I had to search the internet for how to beat him. I had tried multiple times to save my scarce ammo to get to this guy, and tried my very best to kill him. Yet it was all in vain. I felt cheated and misguided. All other enemies were killable. In a game like Alien Isolation, the player KNOWS beforehand that the alien is unbeatable. Same with Outlast and many other games. There is no way to know that Mr. X is impervious to bullets. The game doesn't tell you. It's idiotic.
What are you talking about?

First of all, I've been though Isolation several times. At what point does it say that the alien is unbeatable? This is exactly why your position is nonsense. You've overthrown your own point. Tyrant X is precisely like the alien from Isolation. You are expected to avoid him. If you have to fight, you can, but you better make it count, and your ability to resist won't last forever.

Why did you come on here to ask, after savaging the internet to figure out how to beat X, just to ask if you were expected to run away?
Chrisern Feb 23 @ 8:51am 
Originally posted by Narrowmind:
What are you talking about?

First of all, I've been though Isolation several times. At what point does it say that the alien is unbeatable? This is exactly why your position is nonsense. You've overthrown your own point. Tyrant X is precisely like the alien from Isolation. You are expected to avoid him. If you have to fight, you can, but you better make it count, and your ability to resist won't last forever.

Why did you come on here to ask, after savaging the internet to figure out how to beat X, just to ask if you were expected to run away?

I've never played Alien Isolation, but even I know that this is the whole concept of the game. To avoid the indestructible alien. Nobody - NOBODY - who plays Alien Isolation tries to kill the alien. It's a hide and seek-game, not a shooter. RE2 IS a shooter, but all of a sudden, ONE enemy is impervious to bullets. It's impossible to glean that.

Yes, I searched on the internet on how to kill him, but I was curious if this discussion board had any other tips for me. Some enemies need to be taken out by knocking them into fire or electricity or whatnot. Or trapping him, or incapacitate him in some cage. Anything. But no, I have to run around like a tit.
It's actually not a shooter. The genre is called survival horror, and it was popularized by the original Resident Evil in 1996. It has always been known that a huge aspect of the game is resource and inventory management and the idea that you couldn't kill everything in the game has existed and persists up until this day. This is despite the fact that there is enough ammo to kill every enemy in the game. There are even challenges from RE.net to get through the game killing like 7 enemies in a pacifist run. It's possible.

Survival horror has always been this way, though 4 deviated quite a bit and leaned heavily into action. Isolation also is survival horror. You can fight the alien off with fire, a few times, but it won't last forever. X is also tracking you by sound. If you choose to mow down everything in your path with your gun, guess what? Just like in Isolation, the enemy will hear and come to investigate. Its up to you to find alternative routes, dodge, or fight your way through. The choice is yours, and the fact that the game gives you this choice is called good game design.

Originally posted by Chrisern:
I can't recall ever meeting an invincible foe in any game, no. What's the point of that?

Originally posted by Chrisern:
There is no way to know that Mr. X is impervious to bullets. The game doesn't tell you. It's idiotic.
The aliens aren't impervious to bullets. Not even small arms, as Vasquez's legs will attest. The game does tell you, the same way the first goomba taught Mario in Super Mario Bros.

The point of invincible enemies is to put us into HORROR, where Jason Voorhees couldn't be killed, where Michael Myers couldn't be held down, where the zombies would always come back.
Last edited by Narrowmind; Feb 23 @ 9:10am
< >
Showing 1-15 of 107 comments
Per page: 1530 50