Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I've seen ray tracing done right in other games and in can be amazing, even transformative. These RE engine games don't do RT right, it's that simple.
I'm more annoyed that they didn't fix the negative mouse acceleration or include Dualsense features.
https://steamcommunity.com/app/883710/discussions/0/4932019136249227915/
Yes! But RT is a joke in those games.
Ray Tracing completely changes Control. There's so many windows and shiny office floors in that game. Playing it without RT on makes the game design look bland and awful. It's the best implementation of RT in a game i've ever seen including CP. In CP there are plenty of areas if you turn it off you would never know, in Control you immediately know when it's off.
Its fake.
It's not perfect on the current consoles either- I haven't played through much but RE 2 seems to be the worst hit on Series X and I run Village with RT on there but I could never justify it for the bouncy mess it is on console.
I'd have preferred a resolution bounced and framerate mode only over a waste of time RT if they can't even do a lock on console.
I'm at the point where my next GPU update is governed by two factors, whoever is more power efficient and whoever puts a decent amount of VRAM on.