Resident Evil 2

Resident Evil 2

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UNDERWHELMED by the Ray Tracing updates, your thoughts
Just curious what others think that can run on full settings with Ray tracing.

Using a i7 11700k and RTX3080 ti 12gb

I was pumped that this was coming out, but quickly going through the police station, I was abit disappointed. The lighting looks too bright or blurry, the details of the wallpaper looked washed out, when they were crisp before. Although it appears that blacks look better and the stuttering seems fixed.

Edit: As pointed out by a few posters I had FSR unintentionally on by default. After turning it off, I could clearly see a difference. Although I like the eye candy, and it looks slightly better, I could not recommended buying a new card or the game just on the implementation of ray tracing alone. But I do agree with other posters, FSR is horribly implemented on this game, it;s better running without FSR and ray tracing if you are taking a performance hit.
Zuletzt bearbeitet von smokinbowles; 18. Juni 2022 um 12:30
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exe3 17. Juni 2022 um 19:38 
RE8 had a bad ray tracing implementation and Capcom does not appear to have done anything about that in these updates. I believe Digital Foundry said one issue was a low ray count which is obvious with the pixelated reflections. I guess on the plus side reflections aren't outright broken in RT at 4k unlike their SSR implementation.

I've seen ray tracing done right in other games and in can be amazing, even transformative. These RE engine games don't do RT right, it's that simple.

I'm more annoyed that they didn't fix the negative mouse acceleration or include Dualsense features.
Personally I think the game looks better than ever
7igma957 17. Juni 2022 um 22:55 
Zuletzt bearbeitet von 7igma957; 17. Juni 2022 um 22:56
The game wasn't made for raytracing, so the impacts of it will be minimal compared to a game fully done from the start to implement it. Please understand this.
7igma957 17. Juni 2022 um 22:57 
Ursprünglich geschrieben von Prostate Puncher:
The game wasn't made for raytracing, so the impacts of it will be minimal compared to a game fully done from the start to implement it. Please understand this.

Yes! But RT is a joke in those games.
This is part of a recent trend of 'patched in' RT support for older titles including Hitman 3 - the common thing they all share is that they cause performance to tank and make RT a pointless gimmick to get ppl to upgrade the video cards
The Only game in which i've noticed a difference in visual experience with RT is Cyberpunk 2077, in that game RT gave it some life, but for every other game with RT i can barley even tell if it's working or not.
Ursprünglich geschrieben von miragemaro:
The Only game in which i've noticed a difference in visual experience with RT is Cyberpunk 2077, in that game RT gave it some life, but for every other game with RT i can barley even tell if it's working or not.

Ray Tracing completely changes Control. There's so many windows and shiny office floors in that game. Playing it without RT on makes the game design look bland and awful. It's the best implementation of RT in a game i've ever seen including CP. In CP there are plenty of areas if you turn it off you would never know, in Control you immediately know when it's off.
Ryan 18. Juni 2022 um 2:57 
RT seems fake in this game. There's a glass pane in the main lobby with reflections, but it doesn't reflect the player. You can see the main entrance in the reflection but its all boarded up with a plant on top but not in the reflection.
Its fake.
I like the improvements but they are resource intensive. I found it weird that there's an 'Nvidia Gameworks' splash yet they used FSR (and not even the latest version) while DLSS would have been the better option for those without high-end RTX cards.
Replica 18. Juni 2022 um 18:11 
Ursprünglich geschrieben von WeirdScienceX:
I like the improvements but they are resource intensive. I found it weird that there's an 'Nvidia Gameworks' splash yet they used FSR (and not even the latest version) while DLSS would have been the better option for those without high-end RTX cards.

It's not perfect on the current consoles either- I haven't played through much but RE 2 seems to be the worst hit on Series X and I run Village with RT on there but I could never justify it for the bouncy mess it is on console.

I'd have preferred a resolution bounced and framerate mode only over a waste of time RT if they can't even do a lock on console.

I'm at the point where my next GPU update is governed by two factors, whoever is more power efficient and whoever puts a decent amount of VRAM on.
Ursprünglich geschrieben von exe3:
RE8 had a bad ray tracing implementation and Capcom does not appear to have done anything about that in these updates. I believe Digital Foundry said one issue was a low ray count which is obvious with the pixelated reflections. I guess on the plus side reflections aren't outright broken in RT at 4k unlike their SSR implementation.
From what I remember another big thing DF said was the reflections were 1/4 or maybe 1/8 resolution, making them look like a 90's 640x480 game being reflected back at you. I like to try ray tracing in as many games as I can and honestly the RE games have some of the most meh RT of all.
RT is marketing bollocks designed to sell you a new GPU, wish people would wake up to this crap and stop caring about it
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