Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1:Zombies have very varied(fixed by dev) health eg. some have 200 others have like 1100 hp.
So very varied. Most games have much less varied Zombie health.
(eg.RE3R usually 600-800).
2:The dynamic difficulty behind the scenes will adjust your dmg deal, received based on your difficulty and"how well you play".
So that affects your shoots to kill.
3:You can score random % criticals that deal more dmg, instant kill on zombies head.
Very important to always allow the reticle to fully focus for handguns as it increases dmg dealt by around 50% and also increases your crit chance %.
Crit to the head always insta kills the zombie, otherwise, it usually does 3x dmg with a handgun.
A shotgun hitting a zombie's head with all pellets. (around 2 meters or closer)will also insta kill the zombie regardless of health.
If a zombie loses his leg and crawls into the water he auto dies in a few seconds.
(can be useful for the Sewers.)
Also true in RE3R.
But if you do not score a crit some tough zombies can take over 10 focused headshots to kill......
Now you might get lucky and crit them in 1 hit.
So ammo usage can be very varied.
Also, if the zombies were easier to kill, I guess the game would become less tense and more action-oriented like RE5 or 6.
They could've just gave the zombies realistic HP and reduced the ammo count to compensate. Same thing accomplished, except we players wont have to spam so much annoying headshots then.
Then the boss fights would have been weird. If you severely reduce the ammo count, the bosses would have to drop in a proportionally smaller amount of hits.
With it you can slash zombies once they go down the first time and often times finish them off before they can even get back up again.
You can also use it on zombies that are sleeping on the ground as well as on zombies which crawl through windows.
You can unlock the unbreakable knife by destroying all 15 mr racoon figurines.
That's wrong in canon. Just watch the animated movies. It's clearly shown these are regular zombies. The characters are always shown killing the zombies in a single headshot each
Actually, the canon of Resident Evil has always been that the zombies are not typical Romero-style "undead" but rather severely brain damaged and resistant to damage and pain. It's just a virus, there's nothing supernatural going on.
aiming for the head with a pistol while in panic mode is tough that is why i ran out of shotgun ammo. it is better than the pistol.