Resident Evil 2

Resident Evil 2

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Amplifier Dec 4, 2024 @ 1:49am
How the hell are these zombies able to take dozens of bullets to the head?
I've not played prev RE games so I'm not sure if this is normal but I'm sure it isn't? Are RE zombies meant to be this tough?

Does the T-virus turn people's bones and skulls into f****ing Wolverine adamantium or something? How the hell does it even make sense for a zombie to be this durable?
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Showing 1-15 of 36 comments
Crypto Gamer Dec 4, 2024 @ 6:30am 
Re2R has likely the most tankiest basic zombies.

1:Zombies have very varied(fixed by dev) health eg. some have 200 others have like 1100 hp.

So very varied. Most games have much less varied Zombie health.
(eg.RE3R usually 600-800).

2:The dynamic difficulty behind the scenes will adjust your dmg deal, received based on your difficulty and"how well you play".
So that affects your shoots to kill.

3:You can score random % criticals that deal more dmg, instant kill on zombies head.

Very important to always allow the reticle to fully focus for handguns as it increases dmg dealt by around 50% and also increases your crit chance %.

Crit to the head always insta kills the zombie, otherwise, it usually does 3x dmg with a handgun.

A shotgun hitting a zombie's head with all pellets. (around 2 meters or closer)will also insta kill the zombie regardless of health.

If a zombie loses his leg and crawls into the water he auto dies in a few seconds.
(can be useful for the Sewers.)

Also true in RE3R.

But if you do not score a crit some tough zombies can take over 10 focused headshots to kill......

Now you might get lucky and crit them in 1 hit.

So ammo usage can be very varied.
Kapika96 Dec 5, 2024 @ 12:30pm 
Poor game design. It's not normal for RE, no, and is IMO the worst part of the RE2 remake. Zombies weren't bullet sponges in the original, no idea why they made that change.
Certenian Dec 5, 2024 @ 4:29pm 
I think it's a decent design choice for RE2R. It forces you to be careful and make every shot count. The game provides a generous amount of ammo anyways and the durability of the zombies balances this out. Knowing that the weakest enemy is able to wipe out your entire stash of ammunition requires you to always pay attention and double-check your downed zombies. Later in the game it becomes less of an issue, once you used to this.

Also, if the zombies were easier to kill, I guess the game would become less tense and more action-oriented like RE5 or 6.
PJthePlayer Dec 6, 2024 @ 9:19am 
It's only "poor game design" for players who don't understand how to play survival horror games. You're not meant to be able to take out every enemy (even though you can, even on Hardcore with high enough skill).
Amplifier Dec 6, 2024 @ 10:19am 
Originally posted by Certenian:
I think it's a decent design choice for RE2R. It forces you to be careful and make every shot count. The game provides a generous amount of ammo anyways and the durability of the zombies balances this out. Knowing that the weakest enemy is able to wipe out your entire stash of ammunition requires you to always pay attention and double-check your downed zombies. Later in the game it becomes less of an issue, once you used to this.

Also, if the zombies were easier to kill, I guess the game would become less tense and more action-oriented like RE5 or 6.

They could've just gave the zombies realistic HP and reduced the ammo count to compensate. Same thing accomplished, except we players wont have to spam so much annoying headshots then.
PJthePlayer Dec 6, 2024 @ 12:06pm 
Originally posted by Amplifier:
Originally posted by Certenian:
I think it's a decent design choice for RE2R. It forces you to be careful and make every shot count. The game provides a generous amount of ammo anyways and the durability of the zombies balances this out. Knowing that the weakest enemy is able to wipe out your entire stash of ammunition requires you to always pay attention and double-check your downed zombies. Later in the game it becomes less of an issue, once you used to this.

Also, if the zombies were easier to kill, I guess the game would become less tense and more action-oriented like RE5 or 6.

They could've just gave the zombies realistic HP and reduced the ammo count to compensate. Same thing accomplished, except we players wont have to spam so much annoying headshots then.

Then the boss fights would have been weird. If you severely reduce the ammo count, the bosses would have to drop in a proportionally smaller amount of hits.
Humpenstilzchen Dec 6, 2024 @ 12:13pm 
Ammo management will become much easier once you have unlocked the unbreakable knife.

With it you can slash zombies once they go down the first time and often times finish them off before they can even get back up again.

You can also use it on zombies that are sleeping on the ground as well as on zombies which crawl through windows.

You can unlock the unbreakable knife by destroying all 15 mr racoon figurines.
Last edited by Humpenstilzchen; Dec 6, 2024 @ 12:24pm
Seamus Dec 6, 2024 @ 2:21pm 
Originally posted by Kapika96:
Poor game design.
Skill issue.
SunnyC Dec 14, 2024 @ 1:50am 
it seems that you forget the game is made by a japanese game company. you can think of the tanky zombies as dungeon turn based enemies with lvls and health bars. most rooms have an enemy(ies).
Diamond Girls Dec 18, 2024 @ 10:28am 
Bcoz it is survival horror game, you are not supposed to kill all the zombies, just stun them and get past them to save ammo.
Dslim Dec 19, 2024 @ 1:26am 
Because they are not zombies in the traditional sense. The t-virus makes them stronger and able to take severe brain damage do to the regeneration effects of the virus.
Amplifier Dec 19, 2024 @ 10:11am 
Originally posted by Dslim:
Because they are not zombies in the traditional sense. The t-virus makes them stronger and able to take severe brain damage do to the regeneration effects of the virus.

That's wrong in canon. Just watch the animated movies. It's clearly shown these are regular zombies. The characters are always shown killing the zombies in a single headshot each
Last edited by Amplifier; Dec 19, 2024 @ 10:11am
Dslim Dec 19, 2024 @ 12:04pm 
Originally posted by Amplifier:
Originally posted by Dslim:
Because they are not zombies in the traditional sense. The t-virus makes them stronger and able to take severe brain damage do to the regeneration effects of the virus.

That's wrong in canon. Just watch the animated movies. It's clearly shown these are regular zombies. The characters are always shown killing the zombies in a single headshot each
I dont need to watch that, i read that directly from what the t-virus does..you should try it instead of watching cartoons.
PJthePlayer Dec 19, 2024 @ 12:32pm 
Originally posted by Amplifier:
Originally posted by Dslim:
Because they are not zombies in the traditional sense. The t-virus makes them stronger and able to take severe brain damage do to the regeneration effects of the virus.

That's wrong in canon. Just watch the animated movies. It's clearly shown these are regular zombies. The characters are always shown killing the zombies in a single headshot each

Actually, the canon of Resident Evil has always been that the zombies are not typical Romero-style "undead" but rather severely brain damaged and resistant to damage and pain. It's just a virus, there's nothing supernatural going on.
callivir sins Dec 25, 2024 @ 11:01am 
It is a cool design. i am playing now in Hard Mode. you don't need to shoot all zombies all you need is to run away. but you need to clean up some room because when Mr X is around it is more difficult.
aiming for the head with a pistol while in panic mode is tough that is why i ran out of shotgun ammo. it is better than the pistol.
Last edited by callivir sins; Dec 25, 2024 @ 11:02am
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