Resident Evil 2

Resident Evil 2

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They said it couldn't be done - They Lied.
New awesome Fixed Camera MOD. What was that you said Capcom about not being able to make fixed camera work for this?
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Showing 1-15 of 24 comments
link to said mod?
All those years in development and a cut B-Scenario because Capcom said a faithful remake didn't work.

Well, it works pretty damn perfectly and it's awesome.
I don't know about all of that. It definitely doesn't feel like the classics, and it's faithfully made as good as it probably could have been, but it's not simply what you're making it out to be. It's a curiosity for us old fans, but that's about it. No one is going to be speedrunning it or showing off some tight maneuvers or anything.
Originally posted by Narrowmind:
I don't know about all of that. It definitely doesn't feel like the classics, and it's faithfully made as good as it probably could have been, but it's not simply what you're making it out to be. It's a curiosity for us old fans, but that's about it. No one is going to be speedrunning it or showing off some tight maneuvers or anything.
The story they told after the "we do it" promotion is that they were following the Game Cube remake then scrapped it after a couple of years because they couldn't make it work (whatever that means). They spent another two years working on the inventory system alone or so they claimed.
I'm not sure what you're referring to, but we did get fixed camera angles in Lost in Nightmares, which would suggest they could have done it.
Seamus Apr 30 @ 12:37am 
Originally posted by THE VERY REVEREND MISTER BONK:
They spent another two years working on the inventory system alone or so they claimed.
Considering the inventory system is the same as it was in resident evil 7, I'd say either you're making ♥♥♥♥ up or whatever article you got that from is.
Originally posted by THE VERY REVEREND MISTER BONK:
New awesome Fixed Camera MOD. What was that you said Capcom about not being able to make fixed camera work for this?
Again! Another proof that fans/modders can do a better work than Capcom itself and it is the why them just want block mods/projects.
Originally posted by Lost Drunk:
Originally posted by THE VERY REVEREND MISTER BONK:
New awesome Fixed Camera MOD. What was that you said Capcom about not being able to make fixed camera work for this?
Again! Another proof that fans/modders can do a better work than Capcom itself and it is the why them just want block mods/projects.
One of the best proofs there is so far - probably just one person in their spare time.

When even the devs don't clamor for quality then it's up to the real resident evil fans.
They didn't mean that as in it wasn't possible to do. As a matter of fact it was originally built with fixed camera angles. They even tried first person after that. What they mean by "not being able to make it work" means that it didn't feel good.

I love me the original games, but its true that the fixed camera angles and tank controls can get really janky in some places. And just like when they tried first person, I believe their reasoning for saying "it wont work" is because they didn't like the idea of not being able to fully observe such iconic characters.

Getting fixed camera angles in a mod is really cool and probably fun for a romp. But its not as big of an industry own as some people here are making it out to be.
Originally posted by LizrWizr:
They didn't mean that as in it wasn't possible to do. As a matter of fact it was originally built with fixed camera angles. They even tried first person after that. What they mean by "not being able to make it work" means that it didn't feel good.

I love me the original games, but its true that the fixed camera angles and tank controls can get really janky in some places. And just like when they tried first person, I believe their reasoning for saying "it wont work" is because they didn't like the idea of not being able to fully observe such iconic characters.

Getting fixed camera angles in a mod is really cool and probably fun for a romp. But its not as big of an industry own as some people here are making it out to be.
Anyway they could just made a extra mode where was possible to play with fixed cameras after changing few mechanics.
Even putting the original one as bonus content should be great.
Originally posted by LizrWizr:
They didn't mean that as in it wasn't possible to do. As a matter of fact it was originally built with fixed camera angles. They even tried first person after that. What they mean by "not being able to make it work" means that it didn't feel good.

I love me the original games, but its true that the fixed camera angles and tank controls can get really janky in some places. And just like when they tried first person, I believe their reasoning for saying "it wont work" is because they didn't like the idea of not being able to fully observe such iconic characters.

Getting fixed camera angles in a mod is really cool and probably fun for a romp. But its not as big of an industry own as some people here are making it out to be.
I know there's a classic version locked away somewhere at capcom but we will probably never get to see that one.

This mod allows you to see all kinds of details that are completely missed in OTS though and the lighting is phenomenal. A classic design would have had the B scenario and zapping system, both of which were cut.
Its awesome, very fun mod and reinvigorated the game for me.
Only bad thing about it is that it can get clunky when trying to target an enemy's weak spot. It sometimes auto-aims to their heads and bosses yellow eyeballs, but when the fixed camera swaps position and they're off camera you cant really tell
Originally posted by OldFishPool:
Its awesome, very fun mod and reinvigorated the game for me.
Only bad thing about it is that it can get clunky when trying to target an enemy's weak spot. It sometimes auto-aims to their heads and bosses yellow eyeballs, but when the fixed camera swaps position and they're off camera you cant really tell
It's the only reason I loaded this one up again, I wasn't expecting much but I can't leave it alone now lol.

There are so many small details with zombies and the environment you completely miss with the standard OTS. The lighting is better with the mod too.
Uugh I hated the fixed camera's in the old games. I hated walking into a room and not knowing there were zombies in there because the camera was pointing at the door so of course I would get jumped. All it did was artificially increase the difficulty.
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