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Cool. Go play the original again.
Uh yes, that's how the game works, it's a fact so calm down no need to be angry
We've know the damage calculations for years including limb modifiers.
Here are my suggestions: Shoot the leg off a zombie if you don't want to try running past them. If you really want to kill them, then wait for the reticle to tighten before shooting; it will do +50% damage.
If you are playing Leon, then I would use the shotgun to kill zombies. It is a guaranteed kill if you land all 8 pellets on their head. You have to be very close though until you get the shotgun upgrade. Using the shotgun on the first boss is really ass anyways so you don't have to really worry about "wasting" shotgun ammo.
You may as well play on standard if you are having difficulties in this game. If you are doing poorly, then hardcore is no harder than standard difficulty due to in-game difficulty adjustment. Also, as a first timer, it's kind of annoying having so limited inventory slots.
RE2R knives are extremely strong so them having durability makes sense, unless you are playing on 30 fps.
Look kid, I threw 10 headshots at a zombie and it didn't die, you probably just want to defend your favorite game but you'd better stop lying!
So go away, I mean you bring nothing to the debate, you're just super cringeworthy and insulting, I won't miss you.
When I attack them, yes, I always use the strategy of having at least one passage cleared, I never try to just wound the zombies to get through since in my eyes that's a waste of ammunition.
Or is the damage the zombies receive permanent?
Unless I'm mistaken, in the old games, at every zone change, wounded zombies reverted to their normal state.
Basically, I'm playing with my old habits and haven't watched any spoilers for the new game.
I'm in hardcore and I've got the shotgun, I've also got reserves of heals and bullets. I don't consider the game to be difficult, it's just that since I'm discovering the game, which is different from the original, I have to do die and retry over and over again, especially since it's impossible to dodge around 90% of the zombies in this game :
https://youtu.be/Jw7UF5LC__c?t=33
Explain to me how a knife can break just by cutting flesh, it's just ridiculous to give a knife a life bar...
It's clearly an attempt to do the same thing as in the first remake, which was a true survival horror, except that in the first you had your knife and also small daggers.
I'm also disappointed that you can't fend off zombies like in 3, which was a superb mechanic.
Yes, that's exactly it.
It's a real shame... I really got my hopes up when I went for Hardcore mode.
Try doing some research. The damage math for the game is very understood and you're failing it.
Other games such as dead island 1 and dying light (DL) 1, their knifes has durability as well. I haven't played DL 2
Some hardcore RE2R players in youtube can avoid zombies like a pro. I'm too lazy, I play this game in standard. Although I've beaten this game in hardcore only once. I prefer standard because it is more relaxing.
I find that fending off zombie in original RE3 was far more difficult than dodging in RE3R. However, if we add dodging in RE2R, then the game would become too easy.
I play hardcore in RE3R and standard in RE2R, because this is the right difficulty for me.
Works every time!
By the way, if i recall correctly, the only difference in additions between the difficulty modes in the original were starting pistol ammo and whether or not Brad appears in front of the police station to get the key for the clothes and new gun. Any other thing was the classical modifiers that every game had.
Also, been gaming for more than 30 years and i'm quite sure most games just changed modifiers and quantities with difficulty levels. The games that added or took away things were not as common. I remember both Super Probotector (Contra 3) and Axelay, both mostly added a lot of shots fired per enemy and made them faster. I think that qualify as "zombies harder to avoid"...