Resident Evil 2

Resident Evil 2

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Mr. World Dec 24, 2022 @ 1:40am
Terrible Design (The Tyrant)
The tyrant that chases you in the game actually has no game mechanic behind it. There's no way for player to interact with him in any meaningful gameplay purpose. He breaks the player's pace. Survival Horror hasn't so much place for randomness, it's a calculated environment and this is so out of place. They probably wanted to have their version of Lisa Trevor from RE1 but they failed miserably. So frustrating to try to solve RE's push/pull puzzles while he's in my ass.
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Showing 61-75 of 99 comments
Zoey Jan 8, 2023 @ 9:08pm 
My only gripe with Mr.X is him showing up right away. In OG RE2 he was a massive surprise because he comes in with a unique cutscene in the second scenario after you played and beat the first. He existed to enhance the difficulty of the game and each time he showed up again was a new and interesting new event.

When he showed up right away in RE2 Remake it was a bit shocking at first but it lead me to think there was some sort of even bigger surprise waiting for the next play through which sadly didn't really happen. They should have just reserved him for the second and future play throughs.
Wanted_Doni Jan 9, 2023 @ 6:38am 
Originally posted by Valtiel:
The tyrant that chases you in the game actually has no game mechanic behind it. There's no way for player to interact with him in any meaningful gameplay purpose. He breaks the player's pace. Survival Horror hasn't so much place for randomness, it's a calculated environment and this is so out of place. They probably wanted to have their version of Lisa Trevor from RE1 but they failed miserably. So frustrating to try to solve RE's push/pull puzzles while he's in my ass.
yes he sucks bigtime. I think there is a mod to get him out but I never tried it. He is very boring to deal with. Easy to run away from - but still only a waste of time since then u have to go back to where u were when he first saw u. awful.
Flying Fox Jan 9, 2023 @ 6:48am 
Modding him out? while you are at it.. mod out the random zombies - they are easy to run away from and just eat bullets - and have only the bossmobs. Makes the game way faster ^^
Nah, feel free to do whatever you want. I found mr. X good enough and not as annoying as RE3 tyrant who was fast and worked all arround the somewhat sloppy dodge mechanic.
Bullett00th Jan 9, 2023 @ 1:38pm 
Originally posted by Zoey:
My only gripe with Mr.X is him showing up right away. In OG RE2 he was a massive surprise because he comes in with a unique cutscene in the second scenario after you played and beat the first. He existed to enhance the difficulty of the game and each time he showed up again was a new and interesting new event.

When he showed up right away in RE2 Remake it was a bit shocking at first but it lead me to think there was some sort of even bigger surprise waiting for the next play through which sadly didn't really happen. They should have just reserved him for the second and future play throughs.
to be fair he does surprise you with a very early appearance in the 2nd run of the remake
Wanted_Doni Jan 10, 2023 @ 12:22am 
Originally posted by Flying Fox:
Modding him out? while you are at it.. mod out the random zombies - they are easy to run away from and just eat bullets - and have only the bossmobs. Makes the game way faster ^^
Nah, feel free to do whatever you want. I found mr. X good enough and not as annoying as RE3 tyrant who was fast and worked all arround the somewhat sloppy dodge mechanic.
He is not even scary, just in the way.
Lughzi Jan 10, 2023 @ 10:36am 
Originally posted by wanted_rival:
Originally posted by Flying Fox:
Modding him out? while you are at it.. mod out the random zombies - they are easy to run away from and just eat bullets - and have only the bossmobs. Makes the game way faster ^^
Nah, feel free to do whatever you want. I found mr. X good enough and not as annoying as RE3 tyrant who was fast and worked all arround the somewhat sloppy dodge mechanic.
He is not even scary, just in the way.
And he doesn't reward the player in any conceviable way (unless you count the 2 registry achievements for shooting his hat off and putting him down temporarily in the RPD) unlike in the original where if you decided to put him down, you could do so and he would grant you a few bullets to help you out.
Last edited by Lughzi; Jan 10, 2023 @ 10:37am
Zoey Jan 10, 2023 @ 11:28am 
Originally posted by Lughzi:
Originally posted by wanted_rival:
He is not even scary, just in the way.
And he doesn't reward the player in any conceviable way (unless you count the 2 registry achievements for shooting his hat off and putting him down temporarily in the RPD) unlike in the original where if you decided to put him down, you could do so and he would grant you a few bullets to help you out.

This was an effective way to also upgrade your ammo. Using 9mm on him in certain fights for him to drop better ammo even Magnum if I recall right. It was a neat and helpful trick.
WuffWabbit Jan 10, 2023 @ 3:46pm 
His whole purpose is to intensify your navigation of the station. You have to be careful not to position yourself between him and zombies / lickers. He's no different than lickers, where you have to walk quietly / use no guns. He's a minimal problem if you're playing 'correctly' anyway... I've yet to die to him and I shot him zero times. If he's ruining the experience you're either misunderstanding his mechanic or this game... he's also only an issue for 1/3rd of the game.
Bullett00th Jan 11, 2023 @ 10:42am 
Originally posted by WuffWabbit:
His whole purpose is to intensify your navigation of the station. You have to be careful not to position yourself between him and zombies / lickers. He's no different than lickers, where you have to walk quietly / use no guns. He's a minimal problem if you're playing 'correctly' anyway... I've yet to die to him and I shot him zero times. If he's ruining the experience you're either misunderstanding his mechanic or this game... he's also only an issue for 1/3rd of the game.
This. Although it's not even 1/3 of the game.

Like you said he's not a threat by himself but rather a disruptor made to make you panic and run into the proper dangers like zombies and lickers.
Zoey Jan 11, 2023 @ 1:40pm 
Originally posted by WuffWabbit:
His whole purpose is to intensify your navigation of the station. You have to be careful not to position yourself between him and zombies / lickers. He's no different than lickers, where you have to walk quietly / use no guns. He's a minimal problem if you're playing 'correctly' anyway... I've yet to die to him and I shot him zero times. If he's ruining the experience you're either misunderstanding his mechanic or this game... he's also only an issue for 1/3rd of the game.

His threat level isn't really what most (if any) people here are complaining about. They find him tedious. While I don't think of him that way personally it's understandable why others would. There is no right answer to whether Mr.X is a positive or negative to this game it's all just opinion.
WuffWabbit Jan 11, 2023 @ 5:53pm 
Originally posted by Zoey:
Originally posted by WuffWabbit:
His whole purpose is to intensify your navigation of the station. You have to be careful not to position yourself between him and zombies / lickers. He's no different than lickers, where you have to walk quietly / use no guns. He's a minimal problem if you're playing 'correctly' anyway... I've yet to die to him and I shot him zero times. If he's ruining the experience you're either misunderstanding his mechanic or this game... he's also only an issue for 1/3rd of the game.

His threat level isn't really what most (if any) people here are complaining about. They find him tedious. While I don't think of him that way personally it's understandable why others would. There is no right answer to whether Mr.X is a positive or negative to this game it's all just opinion.

I'd say he's more of a positive. I can think of many occasions which he caused extremely stressful (in a good way) or scary moments for me.
Bullett00th Jan 11, 2023 @ 6:56pm 
Originally posted by Zoey:
Originally posted by WuffWabbit:
His whole purpose is to intensify your navigation of the station. You have to be careful not to position yourself between him and zombies / lickers. He's no different than lickers, where you have to walk quietly / use no guns. He's a minimal problem if you're playing 'correctly' anyway... I've yet to die to him and I shot him zero times. If he's ruining the experience you're either misunderstanding his mechanic or this game... he's also only an issue for 1/3rd of the game.

His threat level isn't really what most (if any) people here are complaining about. They find him tedious. While I don't think of him that way personally it's understandable why others would. There is no right answer to whether Mr.X is a positive or negative to this game it's all just opinion.
Well some people find RE tedious as a whole because of slow pace, and their complaints brought us to RE6.

I think the complaints about Mr.X are doing a similar thing. Nemesis in REmake3 is dumbed down, and Lady D is the easiest pursuer enemy of them all
Zoey Jan 11, 2023 @ 9:14pm 
Originally posted by Bullett00th:
Originally posted by Zoey:

His threat level isn't really what most (if any) people here are complaining about. They find him tedious. While I don't think of him that way personally it's understandable why others would. There is no right answer to whether Mr.X is a positive or negative to this game it's all just opinion.
Well some people find RE tedious as a whole because of slow pace, and their complaints brought us to RE6.

I think the complaints about Mr.X are doing a similar thing. Nemesis in REmake3 is dumbed down, and Lady D is the easiest pursuer enemy of them all

If the feedback alone really lead up to those changes then it was obviously it was large enough for Capcom to listen and try to adjust. Which despite anyone's personal feelings is a positive thing when company at-least tries to adjust their future products based on common consumer feedback.
Bullett00th Jan 11, 2023 @ 10:12pm 
Originally posted by Zoey:
Originally posted by Bullett00th:
Well some people find RE tedious as a whole because of slow pace, and their complaints brought us to RE6.

I think the complaints about Mr.X are doing a similar thing. Nemesis in REmake3 is dumbed down, and Lady D is the easiest pursuer enemy of them all

If the feedback alone really lead up to those changes then it was obviously it was large enough for Capcom to listen and try to adjust. Which despite anyone's personal feelings is a positive thing when company at-least tries to adjust their future products based on common consumer feedback.
depends on what you call positive. by chasing numbers you can lose your core audience. hence the death of Dead Space with 3.
Hence the need for a franchise reboot after RE6.
Zoey Jan 12, 2023 @ 11:11am 
Originally posted by Bullett00th:
Originally posted by Zoey:

If the feedback alone really lead up to those changes then it was obviously it was large enough for Capcom to listen and try to adjust. Which despite anyone's personal feelings is a positive thing when company at-least tries to adjust their future products based on common consumer feedback.
depends on what you call positive. by chasing numbers you can lose your core audience. hence the death of Dead Space with 3.
Hence the need for a franchise reboot after RE6.

Dead Space 3 is a very different story though. Coop was completely optional and was the major actual game-play change that was actually meant to improve game-play. The grinding to push Micros transactions is what really hurt that game but this was done to purposefully kneecap the game-play in attempts to gain more profits though the mt sales.

Changing the behaviors of the chasing you baddies is nothing compared to what EA did there. As for RE6 it's been obvious the push to a more action based RE produced more success over time. RE4 for example makes Leon such an action hero that he can literally kick half of an infected town to death and this game was an amazing success. RE5 introduced coop and became even more action heavy then RE4 and it outsold RE4. Looking at RE6 specifically despite not doing as well as RE5 in terms of sales it too sold better than RE4 by almost a million units. RE6 isn't the failure vocal critics claim it is. But being the second highest seller in the franchise is nothing to scoff at.

Steam reviews are Very positve overall,

https://store.steampowered.com/app/221040/Resident_Evil_6/

Let's not forget the vocal minority did the same to 4 and 5.
Last edited by Zoey; Jan 12, 2023 @ 11:14am
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Date Posted: Dec 24, 2022 @ 1:40am
Posts: 99