Resident Evil 2

Resident Evil 2

查看统计:
Kayael 2019 年 2 月 16 日 上午 8:58
Original Resident Evil 2 HD mod
I've been working on it for a while but recently, thanks to Topaz Gigapixel, you can achieve pretty great results to upscale the backgrounds and the textures.

Thanks to another guy who is a programmer, we can finally propose a seamless HD pack.

You can check it out and try it here : https://www.reshdp.com/re2/

Any feedback appreciated :)
最后由 Kayael 编辑于; 2019 年 4 月 30 日 下午 1:29
< >
正在显示第 76 - 90 条,共 90 条留言
Kayael 2019 年 6 月 24 日 下午 12:33 
RE3 is around the corner for our project but in the meantime we made an update for RE2 :

https://youtu.be/Nk0W1qylTVQ
76561198425371615 2019 年 6 月 24 日 下午 1:25 
It looks really cool! But could you maybe please do RE1 first before RE3? That game always gets the least love :(
Kayael 2019 年 6 月 24 日 下午 3:12 
Not that I wouldn't like to but it's just impossible for now, there's no way to replace the textures on PC for now sadly.
Duane Dibbley 2019 年 6 月 24 日 下午 5:16 
引用自 camicar
It looks really cool! But could you maybe please do RE1 first before RE3? That game always gets the least love :(

THIS!!!
V I D A L 2019 年 6 月 26 日 下午 4:36 
引用自 camicar
It looks really cool! But could you maybe please do RE1 first before RE3? That game always gets the least love :(


引用自 Kayael
RE3 is around the corner for our project but in the meantime we made an update for RE2 :

https://youtu.be/Nk0W1qylTVQ
Looks awesome, but it seems like the CGI cutscenes are still on their original format. I saw those RE2 cutscenes with AI machine upscale on Youtube and they look pretty incredible.. why not bring them into this mod too?
Kayael 2019 年 6 月 27 日 下午 1:06 
Because of the size. It's not an on-disc FMV replacement but a frame-by-frame replacement, so we don't benefit at all from any kind of video compression. The whole FMV pack is around 53000 frames, a 1280x960 frame is around 2Mo, I'll let you do the math haha.
The aspect ratio has to be like this however, it's hardcoded like this on GC, using a 4:3 AR would squish everything between the black bars.
最后由 Kayael 编辑于; 2019 年 6 月 27 日 下午 1:08
Lunatix 2019 年 6 月 28 日 上午 9:51 
That looks awesome !
Kayael 2019 年 7 月 8 日 下午 12:53 
RE3 is live :

https://www.reshdp.com/re3/

You want to download the new version of Dolphin we provide in this pack because it was further tweaked for the wildcard textures management since RE2 1.1 update. If you're familiar with the RE2 pack then you are in familiar territory here. I hope you'll enjoy this ! Big shoutout to my teammate MoArtis without whom this would have never been possible.
ageres 2019 年 7 月 9 日 上午 7:55 
Would this work with regular Dolphin, or their build is necessary?
LoSTsOuL 2019 年 7 月 9 日 上午 11:14 
small problem the door textures in re2 dont upscale as they do in the 1.1 screen shots
Kayael 2019 年 7 月 9 日 下午 1:22 
引用自 ageres
Would this work with regular Dolphin, or their build is necessary?

You need that special build, it has mandatory textures management features that regular Dolphin doesn't have.

ageres 2019 年 7 月 11 日 下午 10:00 
I finished RE3 yesterday and liked this HD mod very much! I compiled the custom build of Dolphin for Linux and unpacked the content of archives to User/Load/Textures/. And music does not glitch unlike with regular Dolphin. So, I recommend this build even for people who don't want HD textures but want to play the best versions of RE 2 & 3.

Many textures with text look mirrored for some reason. I'm not sure if they are in the original game. Some high-detailed backgrounds don't look properly. For example, flowers near the door with the battery.

With prefetched textures Dolphin consumes 9 GB of RAM. Isn't that too much considering there are 4 GB of textures? I have 32 GB of RAM, so this is not a problem for me, but it's strange to see it needs double amount of RAM to store textures.

Torrent files need more seeds, my download of FMV pack for RE2 is stuck at 70%.


On your website it's said RE1 is going to get an HD pack too. Is this the Gamecube remake or original RE1? AFAIK, PS1 and Saturn emulators don't have "override textures" feature.
最后由 ageres 编辑于; 2019 年 7 月 11 日 下午 10:02
Kayael 2019 年 7 月 12 日 上午 11:03 
Thanks for the feedback !
About RE1 we're waiting for a compatibility with Classic Rebirth and HD textures (if that ever becomes a reality). For now it's on stand-by.

About RE3, a lot of details in the BG do display reversed. It would be impossible to correct everything, we'll try to tackle the very obvious ones with future updates.

About the torrent yes, there's not much people seeding it. Bit of a pain, I agree. You can't download from a direct link ?
ageres 2019 年 7 月 12 日 下午 9:04 
My internet connection isn't fast and reliable reliable enough to download big files directly. And I thought that if torrent files are available, this means at least one person (who put them on the website) keeps seeding. Anyway, I've downloaded it and am seeding.

If I understand that correctly, Classic Rebirth is a hack of the original port of RE1 to Windows 95. But isn't that port too old to handle gigabytes of HD textures? I played it on Windows 2000, and even this was too new for it, only allowing to run it windowed at 320×240 or upscaled 640×480 resolution and at 16-bit colour mode only.
Kuruseida 2019 年 8 月 13 日 上午 12:09 
Updating my ward and also bumping. :cozyspaceengineersc:
< >
正在显示第 76 - 90 条,共 90 条留言
每页显示数: 1530 50

发帖日期: 2019 年 2 月 16 日 上午 8:58
回复数: 98