Resident Evil 2

Resident Evil 2

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Why is the player character so slow?
In the original you could easily outrun everything, now you can't even outrun a zombie. This is very annoying, especially in 4th/tofu survivor.
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Showing 1-15 of 23 comments
ColdNhungry Feb 14, 2019 @ 3:30pm 
Lickers and dogs are the only things you can't outrun technically, everything else just has a somewhat unforgiving grab distance. But, if a zombie lunges, you both move at the same speed, so you won't get grabbed if you aren't too close to begin with and run away in a straight line.

For the 4th Survivor and tofu modes, it's actually part of the strategy to be grabbed purposely, in order to use a sub weapon and not take any damage or waste ammo. There's a reason the game gives you 15 knives or so.
Last edited by ColdNhungry; Feb 14, 2019 @ 3:33pm
Nasca de bacana Feb 14, 2019 @ 3:45pm 
Originally posted by ColdNhungry:
But, if a zombie lunges, you both move at the same speed, so you won't get grabbed if you aren't too close to begin with and run away in a straight line.
Wrong, I lost count of how many times a zombie did a 180 turn as I tried to run past it, made TWO dashes in a row, and got me from behind.
Last edited by Nasca de bacana; Feb 14, 2019 @ 3:45pm
Because the pace of this game would feel "off" and suffer, if you could sprint.

It's already pretty player-friendly by allowing 4D running alongside 3D walking.
Last edited by One Stoned Bastard; Feb 14, 2019 @ 4:33pm
Goosey Feb 14, 2019 @ 3:49pm 
Originally posted by Nasca de bacana:
Originally posted by ColdNhungry:
But, if a zombie lunges, you both move at the same speed, so you won't get grabbed if you aren't too close to begin with and run away in a straight line.
Wrong, I lost count of how many times a zombie did a 180 turn as I tried to run past it, made TWO dashes in a row, and got me from behind.

There's nothing wrong about it, you were to close

"everything else just has a somewhat unforgiving grab distance"
"won't get grabbed if you aren't too close to begin with"
ColdNhungry Feb 14, 2019 @ 3:57pm 
Originally posted by Nasca de bacana:
Originally posted by ColdNhungry:
But, if a zombie lunges, you both move at the same speed, so you won't get grabbed if you aren't too close to begin with and run away in a straight line.
Wrong, I lost count of how many times a zombie did a 180 turn as I tried to run past it, made TWO dashes in a row, and got me from behind.

That's because you were inside of his grab radius, which only catches you when the zombie is facing you. If you are far enough to begin with you will not be grabbed. In fact, you can even be within the grab radius when their back is turned and avoid it if you spin them the right way, although this can be difficult.

If you watch some footage of speed runners then you'll see them do things like this, including baiting the lunge in order to move zombies out of the way and they never get caught.
Nick Feb 14, 2019 @ 4:07pm 
Weave
Manipulate their movement
Shoot in leg 1-3 times, generally staggers and you can run past.
When they lunge run more cos they lunge twice.

Plenty of ways, get gud and stop moaning dude.
Last edited by Nick; Feb 14, 2019 @ 4:08pm
Meiwow Feb 14, 2019 @ 4:16pm 
Yeah just learn how to play and quit crying.
Waylander Feb 14, 2019 @ 4:18pm 
Originally posted by Nasca de bacana:
Originally posted by ColdNhungry:
But, if a zombie lunges, you both move at the same speed, so you won't get grabbed if you aren't too close to begin with and run away in a straight line.
Wrong, I lost count of how many times a zombie did a 180 turn as I tried to run past it, made TWO dashes in a row, and got me from behind.
What difficulty are you on?
Lanzagranadas Feb 14, 2019 @ 4:32pm 
Originally posted by One Stoned Bastard:
Because the pace of this game would feel "off" and suffer, if you could sprint.

Between RE6's 'sprint' and this 'jog' that's almost walking speed, a more reasonable 'run' speed (at least at high-full health) would have been fine.
ColdNhungry Feb 14, 2019 @ 4:47pm 
At least it's not Re7. That game has 2 speeds: walk slowly and walk.
Xbob42 Feb 14, 2019 @ 5:23pm 
Originally posted by ColdNhungry:
At least it's not Re7. That game has 2 speeds: walk slowly and walk.

To be fair, that game also had blocking, which combined nicely with manual healing to make what I felt like was a more complex and interesting combat system. Not complex, mind you, just *more* complex than RE2, which is more about manipulating zombie behavior rather than engaging in defensive mechanics outside of items, which aren't part of your core moveset. (i.e. You could block in RE7 no matter what items you had, whereas defense here relies largely on grenades or just movement.)

But yeah, watch how players going for S ranks avoid zombies. You can 100% avoid most of them unless they're facing you in a very tight corridor. In which case, shoot 'em in the leg or head and wait for them to either go down or, more strategically, for them to stagger. When in a stagger animation you can just run right past them. You can also bait out their lunges.
Nasca de bacana Feb 14, 2019 @ 5:28pm 
Originally posted by THisguy:

There's nothing wrong about it, you were to close

"everything else just has a somewhat unforgiving grab distance"
"won't get grabbed if you aren't too close to begin with"

The zombie didn't grab me immediately, it chased me around for 2 - 3 seconds. They ARE faster than you when they start running.

Originally posted by TheGnomeChild ☁:
Weave
Manipulate their movement
Shoot in leg 1-3 times, generally staggers and you can run past.
When they lunge run more cos they lunge twice.

Plenty of ways, get gud and stop moaning dude.

I work 9 hours a day, no time for that. And I DID beat tofu survivor, so there is no point in getting much better than that.

Originally posted by Meiwow:
Yeah just learn how to play and quit crying.

I know how to play (sort of), I just find it really annoying to move like at a snail's pace all the time.
Originally posted by Waylander:
What difficulty are you on?
I usually play on the default difficulty, but I think this doesn't apply to 4th survivor.
Xbob42 Feb 14, 2019 @ 5:31pm 
Originally posted by Nasca de bacana:
The zombie didn't grab me immediately, it chased me around for 2 - 3 seconds. They ARE faster than you when they start running.

That doesn't sound right. Zombies do two lunges, and if they miss the first and you're sprinting in a straight line, they should always miss the second. I actually can't think of a situation where they hit me with the second lunge that wasn't me trying to turn or hitting a wall or something. I'm not saying it didn't happen, but I've got several playthroughs under my belt now (Just got my infinite rocket launcher last night!) and I don't think I've seen this yet.
BassChamber Feb 14, 2019 @ 5:32pm 
If a zombie grabs you, its your fault.

If you take it arms out, grab range is vastly reduced (and damage inflicted also).

If you moved faster, zombies should move faster also, or they will have little chance to grab you, making them way less scary.

Still, I miss an evasive movement though. For example the first movement after the command run+change direction could be a somewhat evasion movement that allowed you to evade grabs when timed properly.

Who knows, maybe in RE3R.
Waylander Feb 14, 2019 @ 5:35pm 
Originally posted by Xbob42:
Originally posted by Nasca de bacana:
The zombie didn't grab me immediately, it chased me around for 2 - 3 seconds. They ARE faster than you when they start running.

That doesn't sound right. Zombies do two lunges, and if they miss the first and you're sprinting in a straight line, they should always miss the second. I actually can't think of a situation where they hit me with the second lunge that wasn't me trying to turn or hitting a wall or something. I'm not saying it didn't happen, but I've got several playthroughs under my belt now (Just got my infinite rocket launcher last night!) and I don't think I've seen this yet.
After playing tofu a few times ive noticed a couple of times enemies grabbing you after a defensive item was used. This is most consistent with the 2nd zombie that stands up out of the water in the sewers. That said I think tofu has a lower move speed than the other player characters
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Date Posted: Feb 14, 2019 @ 3:08pm
Posts: 23