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For the 4th Survivor and tofu modes, it's actually part of the strategy to be grabbed purposely, in order to use a sub weapon and not take any damage or waste ammo. There's a reason the game gives you 15 knives or so.
It's already pretty player-friendly by allowing 4D running alongside 3D walking.
There's nothing wrong about it, you were to close
"everything else just has a somewhat unforgiving grab distance"
"won't get grabbed if you aren't too close to begin with"
That's because you were inside of his grab radius, which only catches you when the zombie is facing you. If you are far enough to begin with you will not be grabbed. In fact, you can even be within the grab radius when their back is turned and avoid it if you spin them the right way, although this can be difficult.
If you watch some footage of speed runners then you'll see them do things like this, including baiting the lunge in order to move zombies out of the way and they never get caught.
Manipulate their movement
Shoot in leg 1-3 times, generally staggers and you can run past.
When they lunge run more cos they lunge twice.
Plenty of ways, get gud and stop moaning dude.
Between RE6's 'sprint' and this 'jog' that's almost walking speed, a more reasonable 'run' speed (at least at high-full health) would have been fine.
To be fair, that game also had blocking, which combined nicely with manual healing to make what I felt like was a more complex and interesting combat system. Not complex, mind you, just *more* complex than RE2, which is more about manipulating zombie behavior rather than engaging in defensive mechanics outside of items, which aren't part of your core moveset. (i.e. You could block in RE7 no matter what items you had, whereas defense here relies largely on grenades or just movement.)
But yeah, watch how players going for S ranks avoid zombies. You can 100% avoid most of them unless they're facing you in a very tight corridor. In which case, shoot 'em in the leg or head and wait for them to either go down or, more strategically, for them to stagger. When in a stagger animation you can just run right past them. You can also bait out their lunges.
The zombie didn't grab me immediately, it chased me around for 2 - 3 seconds. They ARE faster than you when they start running.
I work 9 hours a day, no time for that. And I DID beat tofu survivor, so there is no point in getting much better than that.
I know how to play (sort of), I just find it really annoying to move like at a snail's pace all the time.
I usually play on the default difficulty, but I think this doesn't apply to 4th survivor.
That doesn't sound right. Zombies do two lunges, and if they miss the first and you're sprinting in a straight line, they should always miss the second. I actually can't think of a situation where they hit me with the second lunge that wasn't me trying to turn or hitting a wall or something. I'm not saying it didn't happen, but I've got several playthroughs under my belt now (Just got my infinite rocket launcher last night!) and I don't think I've seen this yet.
If you take it arms out, grab range is vastly reduced (and damage inflicted also).
If you moved faster, zombies should move faster also, or they will have little chance to grab you, making them way less scary.
Still, I miss an evasive movement though. For example the first movement after the command run+change direction could be a somewhat evasion movement that allowed you to evade grabs when timed properly.
Who knows, maybe in RE3R.