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Shots to kill vary by how well you play on any difficulty below hardcore.
the remake was done in a way to be more of a survival horror in you use shots when you need to. this was really the only hit or miss with this game (this is also why in 3 remake they brought back headshot kills).
really only shoot for the head and not to kill but to mainly stun them and pass by them. the only reason to kill a zombie is because you will be passing that area to much. if youre going to kill a zombie just use either the GL with flame rounds or the shotgun and aim for the head.
Yes, I only kill the few zombies I need to kill when playing, but I noticed for the ones I choose to make sure I kill for when I return to that area it seems they 'die' quicker (assuming no crit shots to the head) when I shoot the head verses the body, and I've always read it does the same actual damage overall to the zombie no matter where you hit it - where you hit it only affects what happens if you happen to get a crit. But this is contrary to how it seems they don't 'die' as fast if I decide to just hit the body so I'm less likely to miss by the zombies' erratic movement.
But there's no constant number, it's a variable with limits that can sway one way or the other depending on how well you're doing in terms of health, ammo and accuracy - hence adaptive difficulty.
The adaptive difficulty is almost non-existent on Hardcore though.
That said, in choosing between head and body I would often say go for the legs)
https://www.nexusmods.com/residentevil22019/mods/495?tab=files
Drastically improves the game. Imagine thinking what RE needs is RNG and bullet sponges.
The mod sounds as an interesting alternative though. That said saying it 'improves' the game is quite a bit of an overstatement given that it kills resource management
Wow, this changes everything for me.
My brother (22) bought this game for me (36) for Christmas knowing my aging ass would love it yet he's disappointed that the bullet sponginess of the head-shots is deterring me from putting more hours in despite my multiple attempts to accept it. This will change everything.
Growing up watching all the pre-"28 Days" Zombie flicks, it was kind of a lore/trope that "the heads-hots are always what you go for" when killing zombies,... so to NOT have this be the case (and yes, I know that the devs had good reasons for doing this) in a long awaited remake to what must be my fav. zombie game of all time was just too bitter of a pill for me to swallow.
While I LOVE being terrified the first one or two runs through RE games,... I do want to be able to master it and have very easy and very fast run-throughs as my knowledge level increases.... I WAS able to do this in RE2 1998 especially for the challenges of unlocking Hunk and Tofu.... but with the random outcomes of head-shots, not to mention the fact that they walk toward you with their head leaned all... the...way... back AND jiggling back-and-forth more than an epileptic seizure victim hopped up on amphetamines.... such Kata-like run-throughs just aren't possible.
Thank you SO much for sharing what will 'fix' a game that to me that has been difficult to make peace with for over two years.
There is SO MUCH depth and variety you're missing by making the zombies susceptible to 1 shot headshots that it just pains me to read stuff like this when people claim it IMPROVES the game. Changes it - sure. Improves it? You're removing much more than just zombie HP.
So again, play the way you enjoy it, but I strongly recommend you give it a chance with default settings as well. And btw if you enjoy a purist zombie experience where the body is tough and the head is vulnerable, try Contagion. Preferably with friends.
Having enough ammo to kill everything pretty much makes the game pointless because you're removed almost all threat from the game.
I was just curious as I always saw people claiming head shots do the same damage overall but it was just critical hits that would make a difference since it destroyed the head and hence the zombie would be dead for good. But it started to seems to me that WITHOUT critical hits I can drop zombies faster with head shots, which implies head shots DO inflict more damage so I was wondering and posted the question.
It is random, just as it was in the original resident evil titles. The instant headshot however is on adaptive.